Player Matchup

Cthulhu
Cthulhu
Gold IV
Daddy Causthick
Cthulhu
Gold IV
Level 122
God Stats
12W - 10L
1,587 SR
Queue Stats
40W - 43L
1,495 MMR
Party 1
Ravana
Ravana
Bronze III
TikiKing19
Ravana
Bronze III
Level 105
God Stats
1W - 1L
1,534 SR
Queue Stats
4W - 6L
1,495 MMR
Solo
Neith
Neith
Gold V
Vintage_The_3rd
Neith
Gold V
Level 101
God Stats
0W - 2L
1,528 SR
Queue Stats
17W - 21L
1,480 MMR
Solo
Achilles
Achilles
Gold V
ZdradaOfHell
Achilles
Gold V
Level 95
God Stats
1W - 1L
1,587 SR
Queue Stats
21W - 25L
1,488 MMR
Party 1
Janus
Janus
Bronze III
zzTerdinatorzz
Janus
Bronze III
Level 61
God Stats
0W - 1L
1,368 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 97
1,521 SR
1,492 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 129
1,550 SR
1,496 MMR
Jormungandr
Jormungandr
Gold IV
Beany Buns
Jormungandr
Gold IV
Level 118
God Stats
2W - 1L
1,475 SR
Queue Stats
22W - 15L
1,602 MMR
Party 3
Zhong Kui
Zhong Kui
Gold IV
SkarVer1210
Zhong Kui
Gold IV
Level 158
God Stats
4W - 0L
1,750 SR
Queue Stats
114W - 108L
1,560 MMR
Party 2
Bastet
Bastet
Gold V
Sunflora58
Bastet
Gold V
Level 143
God Stats
2W - 1L
1,556 SR
Queue Stats
17W - 15L
1,415 MMR
Party 2
Ymir
Ymir
Silver III
Trvntxn
Ymir
Silver III
Level 67
God Stats
1W - 0L
1,326 SR
Queue Stats
8W - 7L
1,426 MMR
Party 3
Sol
Sol
Gold III
l Trill Danny l
Sol
Gold III
Level 159
God Stats
26W - 17L
1,643 SR
Queue Stats
541W - 554L
1,475 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 9
9,152
508
9,706
16,795
11,807
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ravana
TikiKing19
Ravana
13
2 / 6 / 4
8,277
460
7,876
12,882
5,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
7 / 6 / 2
10,469
582
13,673
15,075
4,749
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
ZdradaOfHell
Achilles
15
3 / 3 / 4
8,895
494
9,832
27,252
26,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate

Breastplate

+20
Physical Protection

13
2 / 10 / 4
8,156
453
5,928
12,048
3,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
HeraMorgan Le FayGilgameshSetHeimdallr

VS

Bans
Baron SamediKing ArthurIzanamiDanzaburouKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Beany Buns
Jormungandr
16
1 / 4 / 7
10,085
560
13,591
12,662
10,668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
SkarVer1210
Zhong Kui
16
3 / 2 / 10
10,117
562
17,564
13,193
11,362
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
Sunflora58
Bastet
16
12 / 3 / 2
10,374
576
11,192
13,495
5,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ymir
Trvntxn
Ymir
13
1 / 3 / 10
8,745
486
4,442
15,653
12,157
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
12 / 4 / 2
11,792
655
17,293
20,697
9,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
60
16
Kills
29
29
Deaths
16
23
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Beany Buns
Jormungandr
1
4
7
1.13
L
2
4
9
1.63
W
Zhong Kui
SkarVer1210
Zhong Kui
3
2
10
4
W
Bastet
Sunflora58
Bastet
12
3
2
4.33
L
Ravana
TikiKing19
Ravana
2
6
4
0.67
W
Ymir
Trvntxn
Ymir
1
3
10
2
L
7
6
2
1.33
L
Achilles
ZdradaOfHell
Achilles
3
3
4
1.67
W
12
4
2
3.25
L
2
10
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,015
Damage
64,082
84,052
Taken
75,700
52,737
Mitigated
48,848
23,822
Healing
28,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Beany Buns
Jormungandr
13,591
6,341
0
1,000
12,662
10,668
0
1,780
9,994
65,555
0
L
9,706
541
1,383
4,071
16,795
11,807
0
10,860
5,935
38,889
0
W
Zhong Kui
SkarVer1210
Zhong Kui
17,564
2,907
141
7,281
13,193
11,362
1,737
3,952
9,195
69,496
0
W
Bastet
Sunflora58
Bastet
11,192
2,479
0
5,074
13,495
5,127
43
2,462
10,893
0
50,679
L
Ravana
TikiKing19
Ravana
7,876
2,027
0
756
12,882
5,849
0
5,993
6,889
0
47,875
W
Ymir
Trvntxn
Ymir
4,442
407
0
2,350
15,653
12,157
0
4,973
10,503
24,455
0
L
13,673
5,998
0
5,297
15,075
4,749
0
10,032
5,043
0
73,839
L
Achilles
ZdradaOfHell
Achilles
9,832
1,421
0
11,925
27,252
26,626
29
15,597
11,655
264
39,820
W
17,293
7,113
0
12,508
20,697
9,534
5,660
2,855
17,745
85,871
9,878
L
5,928
400
0
390
12,048
3,706
295
8,382
3,666
34,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,949
Gold Earned
51,113
396
Minions Killed
508
0
Camps Cleared
0
1,627,046
Distance Traveled
1,710,063
20
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,085
560
130
7
0
299,752
2
L
Cthulhu
9,152
508
60
3
0
365,557
5
W
Zhong Kui
10,117
562
132
7
0
340,026
6
W
Bastet
10,374
576
74
4
0
390,867
4
L
Ravana
8,277
460
84
5
0
323,196
9
W
Ymir
8,745
486
34
2
0
346,694
6
L
Neith
10,469
582
135
8
0
318,777
2
L
Achilles
8,895
494
59
3
0
326,612
4
W
Sol
11,792
655
138
8
0
332,724
6
L
Janus
8,156
453
58
3
0
292,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role