Player Matchup

Sol
Sol
Can U Isnt
Sol
Level 16
God Stats
1W - 8L
1,256 SR
Queue Stats
43W - 42L
1,353 Elo+
Party 1
Hera
Hera
I Ionley l
Hera
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 84L
1,341 Elo+
Party 1
Sobek
Sobek
ghost_reaper123r
Sobek
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,254 Elo+
Party 2
Nemesis
Nemesis
jaded_bunny50
Nemesis
Level 3
God Stats
1W - 4L
1,278 SR
Queue Stats
4W - 6L
1,168 Elo+
Party 2
Gilgamesh
Gilgamesh
prgreat2
Gilgamesh
Level 33
God Stats
7W - 6L
1,499 SR
Queue Stats
172W - 195L
1,409 Elo+
Party 1
Team Averages
Level 17
1,407 SR
1,305 Elo+

VS

Team Averages
Level 17
1,565 SR
1,357 Elo+
Artemis
Artemis
BoulleSphere274
Artemis
Level 16
God Stats
2W - 1L
1,444 SR
Queue Stats
50W - 43L
1,394 Elo+
Party 4
Jormungandr
Jormungandr
Launchpad24
Jormungandr
Level 22
God Stats
2W - 3L
1,541 SR
Queue Stats
10W - 17L
1,250 Elo+
Party 3
Tsukuyomi
Tsukuyomi
NaughtyNuts96
Tsukuyomi
Level 6
God Stats
4W - 6L
1,508 SR
Queue Stats
43W - 40L
1,323 Elo+
Party 3
Thoth
Thoth
dracula132
Thoth
Level 15
God Stats
4W - 1L
1,667 SR
Queue Stats
43W - 37L
1,357 Elo+
Party 4
Medusa
Medusa
gb_sl2
Medusa
Level 25
God Stats
9W - 3L
1,668 SR
Queue Stats
13W - 7L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 9 / 7
11,687
1,062
14,997
18,105
7,165
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

18
5 / 3 / 5
12,140
1,104
15,074
13,309
4,947
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 11 / 5
10,529
957
8,485
29,316
39,691
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
17
1 / 14 / 3
10,037
912
5,152
23,956
9,899
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gilgamesh
prgreat2
Gilgamesh
17
2 / 11 / 5
10,782
980
11,545
25,837
15,021
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Team 1 Tickets

0

VS

Team 2 Tickets

247

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
18 / 2 / 21
14,573
1,325
37,023
13,109
6,944
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jormungandr
Launchpad24
Jormungandr
20
3 / 1 / 39
12,651
1,150
14,167
13,949
19,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tsukuyomi
NaughtyNuts96
Tsukuyomi
18
5 / 2 / 20
11,636
1,058
9,963
10,936
5,103
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thoth
19
8 / 5 / 22
11,955
1,087
15,748
11,013
4,935
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
gb_sl2
Medusa
20
14 / 2 / 22
13,337
1,212
22,015
12,774
5,029
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
172
12
Kills
48
48
Deaths
12
25
Assists
124
Player
Kills
Deaths
Assists
KDA
W
18
2
21
14.25
L
3
9
7
0.72
L
5
3
5
2.5
W
Jormungandr
Launchpad24
Jormungandr
3
1
39
22.5
W
Tsukuyomi
NaughtyNuts96
Tsukuyomi
5
2
20
7.5
W
Thoth
8
5
22
3.8
W
Medusa
gb_sl2
Medusa
14
2
22
12.5
L
1
11
5
0.32
L
Nemesis
1
14
3
0.18
L
Gilgamesh
prgreat2
Gilgamesh
2
11
5
0.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,253
Damage
98,916
110,523
Taken
61,781
76,723
Mitigated
41,650
8,453
Healing
5,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
37,023
22,756
0
2,551
13,109
6,944
0
7,940
5,169
0
56,441
L
14,997
8,090
0
2,269
18,105
7,165
0
3,484
14,526
27,895
0
L
15,074
4,126
80
2,950
13,309
4,947
0
4,689
8,387
38,180
0
W
Jormungandr
Launchpad24
Jormungandr
14,167
4,342
0
1,394
13,949
19,639
0
8,656
5,293
30,635
0
W
Tsukuyomi
NaughtyNuts96
Tsukuyomi
9,963
3,754
0
273
10,936
5,103
0
7,530
3,406
0
21,504
W
Thoth
15,748
1,816
0
52
11,013
4,935
0
5,379
5,634
32,405
0
W
Medusa
gb_sl2
Medusa
22,015
11,784
0
1,576
12,774
5,029
0
9,051
3,723
0
45,804
L
8,485
736
0
1,519
29,316
39,691
0
6,388
22,330
23,590
0
L
Nemesis
5,152
3,107
0
503
23,956
9,899
0
7,555
15,963
0
21,491
L
Gilgamesh
prgreat2
Gilgamesh
11,545
1,572
0
1,132
25,837
15,021
0
6,047
19,402
0
29,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,175
Gold Earned
64,152
155
Minions Killed
198
4
Camps Cleared
5
923,404
Distance Traveled
936,180
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
14,573
1,325
42
4
1
182,208
0
L
Sol
11,687
1,062
20
2
0
179,682
0
L
Hera
12,140
1,104
49
4
2
186,611
0
W
Jormungandr
12,651
1,150
43
4
1
193,190
0
W
Tsukuyomi
11,636
1,058
23
2
1
184,416
0
W
Thoth
11,955
1,087
31
3
1
186,752
0
W
Medusa
13,337
1,212
59
5
1
189,614
0
L
Sobek
10,529
957
22
2
1
171,255
1
L
Nemesis
10,037
912
35
3
1
176,450
0
L
Gilgamesh
10,782
980
29
3
0
209,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role