Player Matchup

Chaac
Chaac
AbdelBelial
Chaac
Level 80
God Stats
10W - 12L
1,474 SR
Queue Stats
250W - 311L
1,387 Elo+
Solo
Nox
Nox
Nala15
Nox
Level 148
God Stats
2W - 0L
1,455 SR
Queue Stats
170W - 129L
1,490 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Revolux
Tsukuyomi
Level 153
God Stats
45W - 31L
1,595 SR
Queue Stats
163W - 126L
1,498 Elo+
Party 1
Raijin
Raijin
jmkremer
Raijin
Level 66
God Stats
2W - 2L
1,693 SR
Queue Stats
150W - 162L
1,479 Elo+
Party 2
Izanami
Izanami
papaguaino
Izanami
Level 100
God Stats
4W - 7L
1,327 SR
Queue Stats
445W - 473L
1,475 Elo+
Party 2
Team Averages
Level 109
1,509 SR
1,466 Elo+

VS

Team Averages
Level 113
1,491 SR
1,480 Elo+
Sol
Sol
 
Sol
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BodinhoAlado
Danzaburou
Level 148
God Stats
26W - 22L
1,540 SR
Queue Stats
687W - 721L
1,479 Elo+
Solo
Ares
Ares
Mordecaiazull
Ares
Level 69
God Stats
13W - 12L
1,687 SR
Queue Stats
423W - 408L
1,524 Elo+
Solo
Hachiman
Hachiman
PauuloRln
Hachiman
Level 142
God Stats
15W - 18L
1,491 SR
Queue Stats
440W - 473L
1,422 Elo+
Solo
Scylla
Scylla
ZusHiro
Scylla
Level 141
God Stats
5W - 10L
1,240 SR
Queue Stats
173W - 186L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 7
7,252
483
3,728
12,280
10,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Nox
Nala15
Nox
15
6 / 0 / 2
8,712
581
4,239
6,616
3,660
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Revolux
Tsukuyomi
16
6 / 2 / 4
9,569
638
10,680
12,701
5,632
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
jmkremer
Raijin
15
1 / 0 / 5
8,640
576
6,013
5,444
2,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
papaguaino
Izanami
15
11 / 2 / 2
9,688
646
11,505
7,877
2,572
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
1 / 7 / 1
6,924
462
5,948
9,489
3,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
BodinhoAlado
Danzaburou
13
0 / 3 / 0
7,519
501
3,413
9,123
3,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
1 / 5 / 2
6,896
460
5,103
14,517
10,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
PauuloRln
Hachiman
14
3 / 6 / 1
9,041
603
7,432
10,801
2,755
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Scylla
ZusHiro
Scylla
11
0 / 5 / 0
6,335
422
3,401
8,129
2,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
26
Kills
5
5
Deaths
26
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
7
1
0.21
W
2
1
7
5.5
L
Danzaburou
BodinhoAlado
Danzaburou
0
3
0
0
L
1
5
2
0.4
W
Nox
Nala15
Nox
6
0
2
7
L
Hachiman
PauuloRln
Hachiman
3
6
1
0.58
W
Tsukuyomi
Revolux
Tsukuyomi
6
2
4
4
L
Scylla
ZusHiro
Scylla
0
5
0
0
W
Raijin
jmkremer
Raijin
1
0
5
3.5
W
Izanami
papaguaino
Izanami
11
2
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,165
Damage
25,297
44,918
Taken
52,059
24,643
Mitigated
22,423
15,916
Healing
13,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,948
1,391
0
1,911
9,489
3,645
0
2,620
6,851
30,852
2,344
W
3,728
461
0
2,756
12,280
10,638
15
3,394
8,886
0
25,617
L
Danzaburou
BodinhoAlado
Danzaburou
3,413
995
0
4,099
9,123
3,103
0
2,328
6,745
0
52,806
L
5,103
333
0
3,513
14,517
10,370
0
2,224
12,099
11,811
0
W
Nox
Nala15
Nox
4,239
226
0
2,985
6,616
3,660
0
563
6,053
57,073
0
L
Hachiman
PauuloRln
Hachiman
7,432
3,471
0
3,053
10,801
2,755
642
884
9,847
0
50,880
W
Tsukuyomi
Revolux
Tsukuyomi
10,680
993
0
6,443
12,701
5,632
192
5,820
6,881
0
64,708
L
Scylla
ZusHiro
Scylla
3,401
185
0
1,130
8,129
2,550
0
1,672
6,265
38,278
0
W
Raijin
jmkremer
Raijin
6,013
690
0
1,202
5,444
2,141
822
2,353
3,091
51,763
0
W
Izanami
papaguaino
Izanami
11,505
8,090
0
2,530
7,877
2,572
1,177
2,002
5,875
0
68,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,861
Gold Earned
36,715
523
Minions Killed
335
0
Camps Cleared
0
1,382,078
Distance Traveled
1,224,375
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,924
462
67
4
0
193,320
4
W
Chaac
7,252
483
37
2
0
269,594
6
L
Danzaburou
7,519
501
106
7
0
273,145
2
L
Ares
6,896
460
13
1
0
264,398
5
W
Nox
8,712
581
105
7
0
267,638
2
L
Hachiman
9,041
603
91
6
0
241,009
1
W
Tsukuyomi
9,569
638
127
8
0
303,087
1
L
Scylla
6,335
422
58
4
0
252,503
5
W
Raijin
8,640
576
121
8
0
271,915
3
W
Izanami
9,688
646
133
9
0
269,844
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role