Player Matchup

Charybdis
Charybdis
AlishaWannaBKeys
Charybdis
Level 12
God Stats
1W - 1L
1,518 SR
Queue Stats
8W - 19L
883 Elo+
Solo
Nike
Nike
BapesRutts432
Nike
Level 28
God Stats
4W - 2L
1,491 SR
Queue Stats
78W - 80L
1,518 Elo+
Party 2
Danzaburou
Danzaburou
Ironcladpopo
Danzaburou
Level 21
God Stats
3W - 9L
1,181 SR
Queue Stats
48W - 47L
1,265 Elo+
Solo
Merlin
Merlin
PeterParkerrrr
Merlin
Level 53
God Stats
2W - 3L
1,353 SR
Queue Stats
39W - 46L
1,330 Elo+
Party 2
Osiris
Osiris
justintime4war47
Osiris
Level 1
God Stats
6W - 6L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Party 2
Team Averages
Level 23
1,409 SR
1,299 Elo+

VS

Team Averages
Level 21
1,490 SR
1,351 Elo+
Artemis
Artemis
SenselessSPAZ
Artemis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
Torres-elijah010
Fenrir
Level 37
God Stats
0W - 2L
1,554 SR
Queue Stats
0W - 2L
1,226 Elo+
Party 3
Kukulkan
Kukulkan
home-mummy
Kukulkan
Level 4
God Stats
0W - 1L
1,101 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Thor
Thor
jameshoule69
Thor
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
250W - 313L
1,307 Elo+
Party 1
Yemoja
Yemoja
luckytin741
Yemoja
Level 14
God Stats
17W - 12L
1,797 SR
Queue Stats
166W - 231L
1,223 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
11
1 / 8 / 3
8,576
451
2,815
10,121
2,913
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
12 / 1 / 8
12,050
634
13,354
13,175
5,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Ironcladpopo
Danzaburou
15
7 / 0 / 8
10,819
569
10,534
8,022
2,926
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
3 / 1 / 1
10,751
566
5,999
8,247
3,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 2 / 5
9,597
505
7,031
10,628
10,808
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
14
3 / 3 / 2
8,459
445
7,314
12,705
4,101
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 9 / 2
6,985
368
872
10,553
2,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
home-mummy
Kukulkan
4
0 / 1 / 0
5,414
285
122
651
58
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 10 / 0
6,677
351
4,446
15,296
4,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
12
1 / 5 / 4
7,666
403
2,886
10,450
5,488
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
14
27
Kills
6
12
Deaths
28
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Charybdis
1
8
3
0.31
W
12
1
8
16
W
Danzaburou
Ironcladpopo
Danzaburou
7
0
8
11
W
3
1
1
3.5
L
Artemis
3
3
2
1.33
L
1
9
2
0.22
L
Kukulkan
home-mummy
Kukulkan
0
1
0
0
L
1
10
0
0.1
W
4
2
5
3.25
L
Yemoja
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,733
Damage
15,640
50,193
Taken
49,655
25,841
Mitigated
16,669
7,067
Healing
3,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
2,815
1,815
0
0
10,121
2,913
1,712
695
9,426
0
30,720
W
13,354
4,231
0
1,203
13,175
5,787
2,265
694
12,481
0
94,109
W
Danzaburou
Ironcladpopo
Danzaburou
10,534
3,571
0
3,139
8,022
2,926
5,093
581
7,441
0
75,850
W
5,999
201
0
1,656
8,247
3,407
4,289
956
7,291
53,342
0
L
Artemis
7,314
3,137
0
996
12,705
4,101
0
1,401
10,943
0
28,509
L
872
302
0
304
10,553
2,474
31
530
9,956
0
7,564
L
Kukulkan
home-mummy
Kukulkan
122
39
0
9
651
58
54
0
651
2,140
0
L
4,446
1,644
0
531
15,296
4,548
372
2,195
12,785
0
29,872
W
7,031
1,204
0
1,069
10,628
10,808
749
154
10,474
5,928
22,106
L
Yemoja
2,886
629
1,019
201
10,450
5,488
116
2,714
7,736
25,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,793
Gold Earned
35,201
460
Minions Killed
157
0
Camps Cleared
0
1,720,617
Distance Traveled
1,174,568
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,576
451
45
2
0
304,610
0
W
Nike
12,050
634
143
8
0
387,030
3
W
Danzaburou
10,819
569
112
6
0
345,317
0
W
Merlin
10,751
566
110
6
0
331,441
0
L
Artemis
8,459
445
50
3
0
343,812
0
L
Fenrir
6,985
368
18
1
0
173,936
0
L
Kukulkan
5,414
285
2
0
0
61,171
1
L
Thor
6,677
351
48
3
0
280,732
0
W
Osiris
9,597
505
50
3
0
352,219
0
L
Yemoja
7,666
403
39
2
0
314,917
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role