Player Matchup

Anubis
Anubis
DUSSAMANE
Anubis
Level 117
God Stats
4W - 3L
1,714 SR
Queue Stats
171W - 166L
1,606 Elo+
Party 2
Ullr
Ullr
GrantTheCipher
Ullr
Level 6
God Stats
2W - 4L
1,657 SR
Queue Stats
2W - 4L
1,719 Elo+
Solo
Gilgamesh
Gilgamesh
jesse619
Gilgamesh
Level 22
God Stats
17W - 6L
1,892 SR
Queue Stats
65W - 50L
1,601 Elo+
Party 2
Team Averages
Level 48
1,754 SR
1,642 Elo+

VS

Team Averages
Level 86
1,551 SR
1,531 Elo+
Yemoja
Yemoja
GodSharky
Yemoja
Level 28
God Stats
25W - 27L
1,615 SR
Queue Stats
136W - 148L
1,525 Elo+
Party 1
Scylla
Scylla
HoodieTofu
Scylla
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 62L
1,551 Elo+
Solo
Arachne
Arachne
PreyUponDread
Arachne
Level 127
God Stats
2W - 1L
1,538 SR
Queue Stats
190W - 203L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DUSSAMANE
Anubis
17
5 / 6 / 7
12,764
709
17,059
15,311
7,061
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
3 / 11 / 2
10,639
591
9,535
16,517
4,730
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
jesse619
Gilgamesh
15
5 / 8 / 5
12,722
707
14,968
17,708
14,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
GodSharky
Yemoja
16
5 / 5 / 17
13,433
746
6,723
21,039
11,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Scylla
HoodieTofu
Scylla
18
8 / 1 / 17
13,446
747
23,116
11,364
3,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
16
12 / 7 / 10
13,707
762
13,641
22,069
8,590
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
69
13
Kills
25
25
Deaths
13
14
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Anubis
DUSSAMANE
Anubis
5
6
7
1.42
W
Yemoja
GodSharky
Yemoja
5
5
17
2.7
L
3
11
2
0.36
W
Scylla
HoodieTofu
Scylla
8
1
17
16.5
W
Arachne
12
7
10
2.43
L
Gilgamesh
jesse619
Gilgamesh
5
8
5
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,562
Damage
43,480
49,536
Taken
54,472
26,724
Mitigated
23,914
9,179
Healing
27,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
DUSSAMANE
Anubis
17,059
305
0
7,050
15,311
7,061
362
9,022
6,016
62,098
0
W
Yemoja
GodSharky
Yemoja
6,723
1,797
5,155
8,234
21,039
11,505
1,444
7,667
13,043
20,954
0
L
9,535
3,331
0
239
16,517
4,730
544
11,416
4,671
0
29,287
W
Scylla
HoodieTofu
Scylla
23,116
3,189
789
5,493
11,364
3,819
1,423
3,640
7,471
67,137
0
W
Arachne
13,641
8,434
0
7,947
22,069
8,590
907
6,386
15,100
0
53,058
L
Gilgamesh
jesse619
Gilgamesh
14,968
3,180
0
1,890
17,708
14,933
368
9,569
7,770
0
40,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,125
Gold Earned
40,586
198
Minions Killed
188
4
Camps Cleared
10
813,293
Distance Traveled
894,083
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
12,764
709
109
6
2
278,698
8
W
Yemoja
13,433
746
25
1
0
279,595
2
L
Ullr
10,639
591
34
2
0
243,741
0
W
Scylla
13,446
747
114
6
4
310,754
2
W
Arachne
13,707
762
49
3
6
303,734
3
L
Gilgamesh
12,722
707
55
3
2
290,854
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role