Player Matchup

Ullr
Ullr
DELOW2COOL102
Ullr
Level 15
God Stats
7W - 6L
1,454 SR
Queue Stats
58W - 35L
1,584 Elo+
Solo
Janus
Janus
GUNSLIINGER11
Janus
Level 107
God Stats
2W - 4L
1,583 SR
Queue Stats
344W - 273L
1,622 Elo+
Party 1
Ganesha
Ganesha
xDr ThugNastyx
Ganesha
Level 109
God Stats
0W - 4L
1,123 SR
Queue Stats
426W - 393L
1,544 Elo+
Party 1
Team Averages
Level 77
1,387 SR
1,583 Elo+

VS

Team Averages
Level 86
1,362 SR
1,471 Elo+
Hercules
Hercules
 
Hercules
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
iValeera
Medusa
Level 68
God Stats
3W - 2L
1,542 SR
Queue Stats
58W - 53L
1,494 Elo+
Party 2
Janus
Janus
vehelits
Janus
Level 81
God Stats
1W - 3L
1,043 SR
Queue Stats
82W - 103L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 5
9,393
626
8,795
10,758
4,480
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
4 / 3 / 2
9,211
614
10,229
6,891
2,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 7 / 7
8,761
584
6,133
15,077
13,383
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
2 / 3 / 13
9,858
657
10,717
16,831
17,032
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
iValeera
Medusa
15
8 / 2 / 6
10,782
719
10,519
8,153
3,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
vehelits
Janus
14
4 / 3 / 9
10,121
675
6,382
8,235
3,823
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
42
8
Kills
14
15
Deaths
8
14
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
3
13
2.83
L
3
5
5
1.1
L
4
3
2
1.67
W
Medusa
iValeera
Medusa
8
2
6
5.5
W
Janus
vehelits
Janus
4
3
9
2.83
L
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,157
Damage
27,618
32,726
Taken
33,219
20,327
Mitigated
23,896
3,471
Healing
13,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
10,717
3,965
0
8,640
16,831
17,032
194
6,801
9,692
0
20,856
L
8,795
3,265
0
748
10,758
4,480
0
1,270
9,488
0
33,140
L
10,229
181
200
1,418
6,891
2,464
0
2,203
4,688
30,218
0
W
Medusa
iValeera
Medusa
10,519
5,127
0
2,331
8,153
3,041
1,629
4,701
3,283
0
56,843
W
Janus
vehelits
Janus
6,382
310
86
2,071
8,235
3,823
740
4,602
3,461
31,450
0
L
6,133
126
173
932
15,077
13,383
0
3,289
11,788
17,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,365
Gold Earned
30,761
143
Minions Killed
171
4
Camps Cleared
8
812,829
Distance Traveled
842,946
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,858
657
25
2
2
287,277
2
L
Ullr
9,393
626
68
5
2
267,941
2
L
Janus
9,211
614
72
5
2
287,235
4
W
Medusa
10,782
719
91
6
4
282,975
4
W
Janus
10,121
675
55
4
2
272,694
0
L
Ganesha
8,761
584
3
0
0
257,653
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role