Player Matchup

Medusa
Medusa
MichaelTai
Medusa
Level 147
God Stats
2W - 2L
1,555 SR
Queue Stats
108W - 110L
1,587 Elo+
Solo
Horus
Horus
PowerfulKoopa
Horus
Level 126
God Stats
4W - 0L
1,891 SR
Queue Stats
29W - 18L
1,637 Elo+
Solo
Baba Yaga
Baba Yaga
TheMixitman
Baba Yaga
Level 160
God Stats
13W - 12L
1,519 SR
Queue Stats
500W - 514L
1,516 Elo+
Solo
Kuzenbo
Kuzenbo
naru-owo
Kuzenbo
Level 109
God Stats
2W - 0L
1,213 SR
Queue Stats
42W - 50L
1,503 Elo+
Solo
Ah Puch
Ah Puch
zGILLi
Ah Puch
Level 104
God Stats
4W - 2L
1,486 SR
Queue Stats
230W - 172L
1,589 Elo+
Solo
Team Averages
Level 129
1,533 SR
1,566 Elo+

VS

Team Averages
Level 126
1,482 SR
1,485 Elo+
Chang'e
Chang'e
DarkFeuer
Chang'e
Level 156
God Stats
4W - 3L
1,691 SR
Queue Stats
414W - 392L
1,607 Elo+
Solo
Rama
Rama
LBurrrro
Rama
Level 105
God Stats
4W - 6L
1,346 SR
Queue Stats
333W - 358L
1,519 Elo+
Solo
Arachne
Arachne
Mackmall
Arachne
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,204 Elo+
Solo
Fafnir
Fafnir
ReyAcrisio
Fafnir
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 26L
1,564 Elo+
Solo
Hera
Hera
Tostig
Hera
Level 149
God Stats
2W - 4L
1,371 SR
Queue Stats
271W - 271L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
MichaelTai
Medusa
19
4 / 5 / 15
11,758
735
19,032
21,004
14,295
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
1 / 1 / 25
12,352
772
8,030
25,551
34,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Baba Yaga
TheMixitman
Baba Yaga
20
11 / 3 / 15
13,155
822
28,466
15,194
9,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
naru-owo
Kuzenbo
17
1 / 3 / 19
10,681
668
13,874
25,976
46,273
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ah Puch
zGILLi
Ah Puch
20
14 / 3 / 9
12,938
809
23,209
19,419
11,931
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DarkFeuer
Chang'e
15
1 / 8 / 7
9,587
599
11,099
20,698
7,484
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Rama
18
2 / 6 / 9
10,753
672
14,347
15,326
5,354
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
Mackmall
Arachne
19
7 / 9 / 4
11,697
731
21,942
18,237
9,699
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Fafnir
ReyAcrisio
Fafnir
19
2 / 4 / 10
11,777
736
14,842
31,926
33,512
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hera
Tostig
Hera
19
3 / 4 / 5
11,002
688
19,632
14,419
5,288
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
50
31
Kills
15
15
Deaths
31
83
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Chang'e
DarkFeuer
Chang'e
1
8
7
0.56
L
Rama
2
6
9
1.08
L
Arachne
Mackmall
Arachne
7
9
4
1
W
Medusa
MichaelTai
Medusa
4
5
15
2.3
W
1
1
25
13.5
L
Fafnir
ReyAcrisio
Fafnir
2
4
10
1.75
W
Baba Yaga
TheMixitman
Baba Yaga
11
3
15
6.17
L
Hera
Tostig
Hera
3
4
5
1.38
W
Kuzenbo
naru-owo
Kuzenbo
1
3
19
3.5
W
Ah Puch
zGILLi
Ah Puch
14
3
9
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,611
Damage
81,862
107,144
Taken
100,606
116,339
Mitigated
61,337
65,593
Healing
44,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
DarkFeuer
Chang'e
11,099
754
8,250
5,921
20,698
7,484
25
14,898
5,335
27,467
0
L
Rama
14,347
11,141
2,013
3,457
15,326
5,354
857
8,623
6,345
0
37,951
L
Arachne
Mackmall
Arachne
21,942
13,815
911
2,814
18,237
9,699
492
10,837
7,190
0
30,765
W
Medusa
MichaelTai
Medusa
19,032
6,648
2,204
4,085
21,004
14,295
2,167
11,443
9,561
0
50,066
W
8,030
3,096
15,212
15,259
25,551
34,270
499
11,351
14,200
0
16,596
L
Fafnir
ReyAcrisio
Fafnir
14,842
4,267
491
14,150
31,926
33,512
317
17,678
12,697
23,574
0
W
Baba Yaga
TheMixitman
Baba Yaga
28,466
767
3,183
4,686
15,194
9,570
1,744
5,345
9,849
58,023
0
L
Hera
Tostig
Hera
19,632
5,026
3,417
3,001
14,419
5,288
618
10,449
3,490
39,715
0
W
Kuzenbo
naru-owo
Kuzenbo
13,874
3,833
1,634
5,712
25,976
46,273
308
11,300
14,676
26,435
0
W
Ah Puch
zGILLi
Ah Puch
23,209
1,414
4,003
9,615
19,419
11,931
1,814
6,134
13,285
58,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,884
Gold Earned
54,816
224
Minions Killed
184
0
Camps Cleared
0
1,507,305
Distance Traveled
1,300,606
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,587
599
39
2
0
228,273
1
L
Rama
10,753
672
65
4
0
249,150
0
L
Arachne
11,697
731
18
1
0
266,158
0
W
Medusa
11,758
735
59
4
0
280,932
4
W
Horus
12,352
772
9
1
0
345,191
3
L
Fafnir
11,777
736
9
1
0
274,570
2
W
Baba Yaga
13,155
822
83
5
0
308,009
6
L
Hera
11,002
688
53
3
0
282,455
3
W
Kuzenbo
10,681
668
20
1
0
301,895
1
W
Ah Puch
12,938
809
53
3
0
271,278
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role