Player Matchup

Charybdis
Charybdis
CaTkeiTResio
Charybdis
Level 27
God Stats
1W - 4L
1,423 SR
Queue Stats
6W - 12L
1,329 Elo+
Party 2
Tyr
Tyr
andresoideBv
Tyr
Level 101
God Stats
3W - 7L
1,711 SR
Queue Stats
32W - 24L
1,545 Elo+
Party 2
He Bo
He Bo
luisel_34BV
He Bo
Level 127
God Stats
2W - 1L
1,629 SR
Queue Stats
75W - 49L
1,631 Elo+
Party 2
Team Averages
Level 85
1,588 SR
1,501 Elo+

VS

Team Averages
Level 72
1,427 SR
1,453 Elo+
Chang'e
Chang'e
Noridicus
Chang'e
Level 48
God Stats
4W - 7L
1,162 SR
Queue Stats
145W - 140L
1,422 Elo+
Party 1
Bellona
Bellona
Zer02201
Bellona
Level 147
God Stats
3W - 1L
1,595 SR
Queue Stats
162W - 136L
1,583 Elo+
Party 1
Nemesis
Nemesis
v Logixs v
Nemesis
Level 20
God Stats
4W - 2L
1,524 SR
Queue Stats
122W - 106L
1,354 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CaTkeiTResio
Charybdis
14
2 / 7 / 11
11,051
614
6,098
13,912
5,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
5 / 4 / 10
12,700
706
9,553
25,174
27,910
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
9 / 7 / 6
13,092
727
16,740
15,752
7,387
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Noridicus
Chang'e
15
1 / 6 / 13
11,509
639
12,650
13,139
8,255
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bellona
Zer02201
Bellona
17
11 / 5 / 6
13,580
754
20,684
19,170
19,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nemesis
v Logixs v
Nemesis
16
6 / 6 / 9
13,152
731
12,137
14,459
12,617
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
46
16
Kills
18
18
Deaths
17
27
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Charybdis
CaTkeiTResio
Charybdis
2
7
11
1.07
W
Chang'e
Noridicus
Chang'e
1
6
13
1.25
W
Bellona
Zer02201
Bellona
11
5
6
2.8
L
5
4
10
2.5
L
9
7
6
1.71
W
Nemesis
v Logixs v
Nemesis
6
6
9
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,391
Damage
45,471
54,838
Taken
46,768
40,682
Mitigated
40,371
12,110
Healing
14,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
CaTkeiTResio
Charybdis
6,098
1,831
0
1,624
13,912
5,385
134
3,250
10,472
0
26,185
W
Chang'e
Noridicus
Chang'e
12,650
1,055
4,008
4,621
13,139
8,255
259
7,188
5,951
37,048
0
W
Bellona
Zer02201
Bellona
20,684
11,278
0
3,546
19,170
19,499
1,992
5,200
13,970
0
70,375
L
9,553
558
0
5,839
25,174
27,910
0
6,103
18,381
0
50,079
L
16,740
540
284
4,363
15,752
7,387
0
2,663
12,834
41,717
0
W
Nemesis
v Logixs v
Nemesis
12,137
5,972
0
2,665
14,459
12,617
784
5,013
9,446
0
35,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,843
Gold Earned
38,241
169
Minions Killed
206
5
Camps Cleared
10
821,026
Distance Traveled
969,619
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
11,051
614
46
3
0
274,896
3
W
Chang'e
11,509
639
64
4
1
321,046
0
W
Bellona
13,580
754
107
6
4
317,566
2
L
Tyr
12,700
706
80
4
3
356,768
4
L
He Bo
13,092
727
43
2
2
189,362
1
W
Nemesis
13,152
731
35
2
5
331,007
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role