Player Matchup

Izanami
Izanami
HadesVengence
Izanami
Level 128
God Stats
4W - 13L
1,479 SR
Queue Stats
472W - 451L
1,485 Elo+
Party 3
Yemoja
Yemoja
Sadrows
Yemoja
Level 24
God Stats
1W - 5L
1,230 SR
Queue Stats
74W - 110L
1,431 Elo+
Party 1
Nemesis
Nemesis
Shadoon
Nemesis
Level 89
God Stats
3W - 5L
1,537 SR
Queue Stats
56W - 73L
1,311 Elo+
Party 1
Bellona
Bellona
Vain85
Bellona
Level 27
God Stats
3W - 3L
1,555 SR
Queue Stats
6W - 10L
1,375 Elo+
Party 1
Janus
Janus
ZeusiesFury
Janus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 87L
1,492 Elo+
Party 3
Team Averages
Level 59
1,460 SR
1,419 Elo+

VS

Team Averages
Level 55
1,564 SR
1,476 Elo+
Medusa
Medusa
Cm232
Medusa
Level 61
God Stats
4W - 4L
1,500 SR
Queue Stats
141W - 131L
1,462 Elo+
Party 2
Guan Yu
Guan Yu
GabrielMM2001
Guan Yu
Level 48
God Stats
8W - 7L
1,580 SR
Queue Stats
400W - 426L
1,411 Elo+
Solo
Hel
Hel
GryphonBane
Hel
Level 116
God Stats
4W - 5L
1,390 SR
Queue Stats
565W - 520L
1,565 Elo+
Party 2
Arachne
Arachne
Saetyn
Arachne
Level 18
God Stats
11W - 8L
1,900 SR
Queue Stats
169W - 141L
1,573 Elo+
Party 2
Bellona
Bellona
SquawkingCrow
Bellona
Level 34
God Stats
14W - 16L
1,447 SR
Queue Stats
130W - 142L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
16
1 / 6 / 1
9,541
502
15,620
13,031
4,312
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
Sadrows
Yemoja
12
0 / 7 / 1
8,491
447
9,000
16,854
18,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
Shadoon
Nemesis
14
4 / 6 / 0
10,001
526
5,520
15,791
7,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
Vain85
Bellona
12
0 / 11 / 3
8,231
433
10,430
17,954
14,901
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
1 / 10 / 0
8,679
457
9,145
13,715
4,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Cm232
Medusa
16
7 / 0 / 11
9,825
517
13,812
11,784
4,370
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
15
2 / 1 / 15
10,126
533
4,404
29,776
27,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
11 / 1 / 13
11,133
586
18,495
16,278
6,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
Saetyn
Arachne
17
10 / 3 / 7
11,002
579
12,201
13,197
5,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
17
9 / 1 / 6
11,254
592
13,076
11,175
11,564
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
91
6
Kills
39
40
Deaths
6
5
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Medusa
Cm232
Medusa
7
0
11
12.5
W
Guan Yu
2
1
15
9.5
W
11
1
13
17.5
L
Izanami
1
6
1
0.25
L
Yemoja
Sadrows
Yemoja
0
7
1
0.07
W
Arachne
Saetyn
Arachne
10
3
7
4.5
L
Nemesis
Shadoon
Nemesis
4
6
0
0.67
W
Bellona
9
1
6
12
L
Bellona
Vain85
Bellona
0
11
3
0.14
L
1
10
0
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,715
Damage
61,988
77,345
Taken
82,210
49,505
Mitigated
55,809
14,036
Healing
45,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Cm232
Medusa
13,812
8,041
0
3,227
11,784
4,370
5,047
4,107
7,677
0
58,246
W
Guan Yu
4,404
668
3,864
15,144
29,776
27,345
897
6,796
22,980
0
36,257
W
18,495
790
5,825
8,730
16,278
6,680
1,528
4,428
11,850
72,697
0
L
Izanami
15,620
10,335
0
2,505
13,031
4,312
4,594
2,262
10,541
0
94,869
L
Yemoja
Sadrows
Yemoja
9,000
1,843
1,174
1,618
16,854
18,498
87
4,815
11,819
29,687
0
W
Arachne
Saetyn
Arachne
12,201
8,207
0
5,614
13,197
5,850
891
3,128
10,069
0
73,698
L
Nemesis
Shadoon
Nemesis
5,520
1,811
0
4,867
15,791
7,401
0
3,648
11,905
0
59,557
W
Bellona
13,076
3,035
0
3,128
11,175
11,564
1,052
768
10,407
12,003
40,083
L
Bellona
Vain85
Bellona
10,430
3,822
0
3,203
17,954
14,901
326
3,864
13,016
1,899
34,432
L
9,145
1,686
0
669
13,715
4,393
656
5,630
7,608
54,624
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,943
Gold Earned
53,340
462
Minions Killed
480
0
Camps Cleared
0
1,658,893
Distance Traveled
1,990,904
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,825
517
82
4
0
356,246
4
W
Guan Yu
10,126
533
65
3
0
402,440
0
W
Hel
11,133
586
103
5
0
412,337
5
L
Izanami
9,541
502
168
9
0
321,214
0
L
Yemoja
8,491
447
36
2
0
311,419
14
W
Arachne
11,002
579
116
6
0
431,896
2
L
Nemesis
10,001
526
100
5
0
350,025
0
W
Bellona
11,254
592
114
6
0
387,985
8
L
Bellona
8,231
433
73
4
0
330,698
1
L
Janus
8,679
457
85
4
0
345,537
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role