Player Matchup

King Arthur
King Arthur
Chanman000
King Arthur
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,573 Elo+
Party 1
Mercury
Mercury
HungMyWife12
Mercury
Level 70
God Stats
1W - 1L
1,282 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 1
Athena
Athena
JackMyJohnson
Athena
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,573 Elo+
Party 1
Izanami
Izanami
Malackai
Izanami
Level 29
God Stats
66W - 63L
1,492 SR
Queue Stats
214W - 212L
1,462 Elo+
Party 3
Anubis
Anubis
Tobibh
Anubis
Level 49
God Stats
24W - 13L
1,707 SR
Queue Stats
252W - 254L
1,511 Elo+
Party 3
Team Averages
Level 47
1,496 SR
1,524 Elo+

VS

Team Averages
Level 70
1,511 SR
1,492 Elo+
Agni
Agni
AriKirin69
Agni
Level 84
God Stats
4W - 5L
1,445 SR
Queue Stats
276W - 315L
1,511 Elo+
Party 2
He Bo
He Bo
BeeIo
He Bo
Level 73
God Stats
1W - 0L
1,798 SR
Queue Stats
351W - 406L
1,521 Elo+
Party 2
Neith
Neith
HomarRunsU
Neith
Level 109
God Stats
9W - 8L
1,488 SR
Queue Stats
576W - 625L
1,549 Elo+
Party 2
Fenrir
Fenrir
Natesclubhouse
Fenrir
Level 36
God Stats
56W - 56L
1,517 SR
Queue Stats
270W - 301L
1,453 Elo+
Solo
Ymir
Ymir
glmt0x1c
Ymir
Level 46
God Stats
13W - 22L
1,309 SR
Queue Stats
169W - 200L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Chanman000
King Arthur
13
1 / 4 / 2
7,655
478
3,431
9,754
7,701
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
HungMyWife12
Mercury
12
1 / 4 / 3
7,170
448
2,278
9,352
3,482
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
4 / 4 / 2
7,484
468
4,801
14,607
12,065
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Malackai
Izanami
12
1 / 4 / 2
7,216
451
5,484
7,878
2,379
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Anubis
Tobibh
Anubis
13
0 / 3 / 1
7,494
468
4,544
7,747
4,722
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 4
9,417
589
11,082
8,071
2,819
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

He Bo
BeeIo
He Bo
14
2 / 1 / 5
8,309
519
3,751
6,212
1,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
11
3 / 3 / 2
7,600
475
7,199
7,983
2,767
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 2 / 2
9,707
607
6,427
6,924
4,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
11
2 / 1 / 6
7,598
475
2,755
9,890
6,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
36
7
Kills
17
19
Deaths
7
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
5
0
4
7
W
He Bo
BeeIo
He Bo
2
1
5
4.5
L
King Arthur
Chanman000
King Arthur
1
4
2
0.5
W
Neith
3
3
2
1.33
L
Mercury
HungMyWife12
Mercury
1
4
3
0.63
L
4
4
2
1.25
L
Izanami
Malackai
Izanami
1
4
2
0.5
W
5
2
2
3
L
Anubis
Tobibh
Anubis
0
3
1
0.17
W
Ymir
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,538
Damage
31,214
49,338
Taken
39,080
30,349
Mitigated
18,165
10,048
Healing
15,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,082
1,220
0
4,933
8,071
2,819
68
4,775
3,296
65,828
0
W
He Bo
BeeIo
He Bo
3,751
396
115
3,994
6,212
1,753
198
653
5,559
43,749
0
L
King Arthur
Chanman000
King Arthur
3,431
832
0
1,699
9,754
7,701
909
1,555
8,199
0
35,951
W
Neith
7,199
3,199
0
1,763
7,983
2,767
651
1,646
6,337
0
47,715
L
Mercury
HungMyWife12
Mercury
2,278
710
0
1,143
9,352
3,482
0
959
8,393
0
38,184
L
4,801
608
0
2,820
14,607
12,065
0
7,980
6,627
18,800
0
L
Izanami
Malackai
Izanami
5,484
3,434
0
1,461
7,878
2,379
886
2,504
5,374
0
43,465
W
6,427
2,736
0
2,289
6,924
4,514
432
700
6,224
0
52,011
L
Anubis
Tobibh
Anubis
4,544
201
0
2,925
7,747
4,722
0
4,590
3,157
49,057
0
W
Ymir
2,755
1,155
0
2,579
9,890
6,312
207
1,621
8,269
18,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,019
Gold Earned
42,631
381
Minions Killed
395
0
Camps Cleared
0
1,499,915
Distance Traveled
1,539,624
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,417
589
125
8
0
287,765
4
W
He Bo
8,309
519
84
5
0
333,059
1
L
King Arthur
7,655
478
81
5
0
308,805
1
W
Neith
7,600
475
67
4
0
292,478
2
L
Mercury
7,170
448
68
4
0
330,170
2
L
Athena
7,484
468
29
2
0
329,836
0
L
Izanami
7,216
451
95
6
0
287,074
2
W
Fenrir
9,707
607
93
6
0
319,839
4
L
Anubis
7,494
468
108
7
0
244,030
5
W
Ymir
7,598
475
26
2
0
306,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role