Player Matchup

Anubis
Anubis
 
Anubis
Level 3
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Fonthor
Merlin
Level 8
God Stats
1W - 1L
1,672 SR
Queue Stats
14W - 6L
1,843 Elo+
Solo
Ymir
Ymir
Noveli1
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,624 Elo+
Solo
Mercury
Mercury
floriparules
Mercury
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 39L
1,508 Elo+
Solo
Hou Yi
Hou Yi
zCAINNz
Hou Yi
Level 27
God Stats
11W - 6L
1,844 SR
Queue Stats
272W - 287L
1,459 Elo+
Solo
Team Averages
Level 14
1,603 SR
1,587 Elo+

VS

Team Averages
Level 44
1,502 SR
1,522 Elo+
Achilles
Achilles
Black-_-Griz
Achilles
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 22L
1,603 Elo+
Party 1
Thor
Thor
Kaporakettii
Thor
Level 12
God Stats
7W - 1L
1,655 SR
Queue Stats
32W - 17L
1,699 Elo+
Solo
Neith
Neith
Raku-_-Griz
Neith
Level 102
God Stats
3W - 4L
1,478 SR
Queue Stats
503W - 495L
1,420 Elo+
Party 1
Zhong Kui
Zhong Kui
Saiph-_-Griz
Zhong Kui
Level 84
God Stats
26W - 29L
1,442 SR
Queue Stats
467W - 559L
1,392 Elo+
Party 1
Zeus
Zeus
pombo-indiano
Zeus
Level 17
God Stats
7W - 9L
1,434 SR
Queue Stats
33W - 41L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
7 / 2 / 1
6,957
464
8,839
9,321
4,780
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Merlin
Fonthor
Merlin
12
1 / 4 / 1
7,471
498
2,742
5,872
1,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
Noveli1
Ymir
9
0 / 6 / 7
6,298
420
3,518
10,706
4,925
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
floriparules
Mercury
14
4 / 2 / 2
8,614
574
7,187
9,386
3,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hou Yi
zCAINNz
Hou Yi
15
5 / 2 / 0
8,410
561
7,094
7,669
2,170
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Black-_-Griz
Achilles
13
5 / 3 / 3
8,257
550
9,329
9,551
4,227
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
5 / 2 / 3
8,977
598
5,519
9,967
3,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

12
0 / 5 / 2
7,350
490
2,885
9,986
3,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
Saiph-_-Griz
Zhong Kui
11
1 / 5 / 1
6,364
424
2,925
8,325
5,263
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
5 / 2 / 3
8,618
575
6,013
6,357
2,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
28
17
Kills
16
16
Deaths
17
11
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
7
2
1
3.75
W
Achilles
Black-_-Griz
Achilles
5
3
3
2.17
L
Merlin
Fonthor
Merlin
1
4
1
0.38
W
5
2
3
3.25
L
Ymir
Noveli1
Ymir
0
6
7
0.58
W
0
5
2
0.2
W
Zhong Kui
Saiph-_-Griz
Zhong Kui
1
5
1
0.3
L
Mercury
floriparules
Mercury
4
2
2
2.5
W
5
2
3
3.25
L
Hou Yi
zCAINNz
Hou Yi
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,380
Damage
26,671
42,954
Taken
44,186
16,491
Mitigated
17,975
8,154
Healing
11,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
8,839
585
0
4,518
9,321
4,780
0
1,316
8,005
29,433
0
W
Achilles
Black-_-Griz
Achilles
9,329
2,349
0
3,033
9,551
4,227
660
5,417
4,134
0
39,390
L
Merlin
Fonthor
Merlin
2,742
321
0
295
5,872
1,549
0
2,518
3,148
37,005
0
W
5,519
1,200
0
3,518
9,967
3,371
0
2,519
7,354
0
57,102
L
Ymir
Noveli1
Ymir
3,518
1,032
0
160
10,706
4,925
0
2,310
8,346
7,794
0
W
2,885
1,216
0
2,738
9,986
3,078
1,227
0
9,986
0
41,959
W
Zhong Kui
Saiph-_-Griz
Zhong Kui
2,925
348
0
1,308
8,325
5,263
677
4,378
3,947
21,753
0
L
Mercury
floriparules
Mercury
7,187
2,689
0
328
9,386
3,067
0
1,185
8,097
0
69,894
W
6,013
234
0
649
6,357
2,036
504
2,449
3,666
43,101
0
L
Hou Yi
zCAINNz
Hou Yi
7,094
3,858
0
2,853
7,669
2,170
408
1,158
6,420
0
54,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,750
Gold Earned
39,566
369
Minions Killed
417
0
Camps Cleared
0
1,280,676
Distance Traveled
1,264,457
22
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,957
464
52
3
0
164,646
0
W
Achilles
8,257
550
59
4
0
259,331
2
L
Merlin
7,471
498
90
6
0
265,042
1
W
Thor
8,977
598
118
8
0
287,962
1
L
Ymir
6,298
420
12
1
0
273,217
4
W
Neith
7,350
490
89
6
0
224,623
0
W
Zhong Kui
6,364
424
52
3
0
244,589
3
L
Mercury
8,614
574
114
8
0
346,282
10
W
Zeus
8,618
575
99
7
0
247,952
4
L
Hou Yi
8,410
561
101
7
0
231,489
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role