Player Matchup

Sobek
Sobek
Gold I
 
Sobek
Gold I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Platinum IV
GoodApolloh
Cerberus
Platinum IV
Level 127
God Stats
9W - 9L
1,745 SR
Queue Stats
45W - 40L
1,817 MMR
Solo
Fenrir
Fenrir
Platinum IV
junecop9
Fenrir
Platinum IV
Level 144
God Stats
2W - 6L
1,398 SR
Queue Stats
282W - 265L
1,709 MMR
Party 2
Merlin
Merlin
Platinum I
temp-925139
Merlin
Platinum I
Level 148
God Stats
18W - 19L
1,658 SR
Queue Stats
351W - 348L
1,843 MMR
Party 2
Hou Yi
Hou Yi
Platinum IV
zForerunnerx
Hou Yi
Platinum IV
Level 145
God Stats
1W - 3L
1,551 SR
Queue Stats
104W - 95L
1,798 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 144
1,571 SR
1,733 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 139
1,553 SR
1,790 MMR
Jormungandr
Jormungandr
Platinum V
MIGUEL1347
Jormungandr
Platinum V
Level 106
God Stats
3W - 0L
1,527 SR
Queue Stats
330W - 343L
1,812 MMR
Solo
Sol
Sol
Platinum I
OnshorePear503
Sol
Platinum I
Level 156
God Stats
72W - 51L
1,704 SR
Queue Stats
383W - 369L
1,896 MMR
Party 1
Osiris
Osiris
Platinum III
TheLocalAladdin
Osiris
Platinum III
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 121L
1,759 MMR
Solo
Artemis
Artemis
Gold I
VexingManatee73
Artemis
Gold I
Level 146
God Stats
4W - 5L
1,533 SR
Queue Stats
251W - 240L
1,720 MMR
Party 1
Ares
Ares
Platinum IV
Vinyard902
Ares
Platinum IV
Level 149
God Stats
3W - 0L
1,500 SR
Queue Stats
322W - 324L
1,761 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
5
0 / 2 / 2
4,272
427
965
4,780
1,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cerberus
GoodApolloh
Cerberus
11
1 / 1 / 0
6,128
613
3,746
5,877
3,067
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
junecop9
Fenrir
10
5 / 3 / 2
6,215
622
2,927
7,237
2,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
9
2 / 4 / 4
5,574
557
3,998
5,875
1,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
9
1 / 1 / 4
5,287
529
3,543
5,824
1,580
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Bans
TiamatGilgameshAthenaMorgan Le FayPersephone

VS

Bans
OdinKaliKukulkanTsukuyomiJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
MIGUEL1347
Jormungandr
9
0 / 1 / 0
5,347
535
3,088
7,351
4,539
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 2 / 2
6,575
658
5,237
5,675
1,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
8 / 1 / 1
7,324
732
6,352
5,242
3,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 2 / 3
5,948
595
4,123
4,557
1,421
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 3 / 4
5,185
519
1,681
6,459
3,146
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
21
9
Kills
11
11
Deaths
9
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
2
2
0.5
L
Cerberus
GoodApolloh
Cerberus
1
1
0
1
W
Jormungandr
MIGUEL1347
Jormungandr
0
1
0
0
W
1
2
2
1
W
8
1
1
8.5
W
1
2
3
1.25
W
1
3
4
1
L
Fenrir
junecop9
Fenrir
5
3
2
2
L
Merlin
2
4
4
1
L
Hou Yi
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,179
Damage
20,481
29,593
Taken
29,284
10,596
Mitigated
13,702
6,872
Healing
7,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
965
138
0
1,908
4,780
1,880
0
543
4,237
5,266
0
L
Cerberus
GoodApolloh
Cerberus
3,746
160
0
2,577
5,877
3,067
0
3,088
2,789
32,692
0
W
Jormungandr
MIGUEL1347
Jormungandr
3,088
540
0
1,066
7,351
4,539
0
3,160
3,801
28,136
0
W
5,237
1,771
0
2,917
5,675
1,547
1,556
1,045
4,462
45,479
0
W
6,352
1,962
0
1,398
5,242
3,049
0
1,009
4,109
0
39,071
W
4,123
1,269
0
1,163
4,557
1,421
751
1,137
3,324
0
37,118
W
1,681
0
0
763
6,459
3,146
113
1,452
4,879
10,131
0
L
Fenrir
junecop9
Fenrir
2,927
307
0
183
7,237
2,320
0
2,218
5,019
0
23,639
L
Merlin
3,998
228
0
756
5,875
1,749
0
2,895
2,980
18,551
0
L
Hou Yi
3,543
1,639
0
1,448
5,824
1,580
0
1,262
4,562
0
28,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,476
Gold Earned
30,379
252
Minions Killed
292
0
Camps Cleared
0
869,456
Distance Traveled
979,956
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,272
427
12
1
0
92,016
1
L
Cerberus
6,128
613
88
9
0
201,499
4
W
Jormungandr
5,347
535
51
5
0
173,606
3
W
Sol
6,575
658
95
10
0
190,449
0
W
Osiris
7,324
732
62
6
0
236,972
2
W
Artemis
5,948
595
74
7
0
175,007
0
W
Ares
5,185
519
10
1
0
203,922
4
L
Fenrir
6,215
622
52
5
0
206,542
1
L
Merlin
5,574
557
42
4
0
185,603
2
L
Hou Yi
5,287
529
58
6
0
183,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role