Player Matchup

Fenrir
Fenrir
De3ja3
Fenrir
Level 69
God Stats
9W - 8L
1,659 SR
Queue Stats
642W - 394L
1,662 Elo+
Party 1
Chaac
Chaac
RitualMonster36
Chaac
Level 123
God Stats
10W - 8L
1,569 SR
Queue Stats
634W - 387L
1,662 Elo+
Party 1
Ah Puch
Ah Puch
mr_ruiz8
Ah Puch
Level 128
God Stats
2W - 3L
1,462 SR
Queue Stats
634W - 388L
1,662 Elo+
Party 1
Team Averages
Level 107
1,563 SR
1,662 Elo+

VS

Team Averages
Level 124
1,547 SR
1,556 Elo+
Tyr
Tyr
 
Tyr
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
Arrow2016115
Zhong Kui
Level 106
God Stats
2W - 0L
1,299 SR
Queue Stats
58W - 38L
1,610 Elo+
Party 2
Anhur
Anhur
Chiefwardaddy
Anhur
Level 129
God Stats
11W - 10L
1,841 SR
Queue Stats
148W - 153L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
De3ja3
Fenrir
12
0 / 8 / 1
7,674
548
3,224
11,703
5,814
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

11
1 / 8 / 0
7,893
564
6,327
18,756
13,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
mr_ruiz8
Ah Puch
12
1 / 4 / 1
8,405
600
11,205
7,667
2,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
11 / 0 / 8
10,751
768
11,666
11,110
6,434
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Zhong Kui
Arrow2016115
Zhong Kui
14
5 / 2 / 12
10,263
733
8,427
13,038
7,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

14
4 / 0 / 16
10,329
738
10,930
8,512
2,721
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
56
2
Kills
20
20
Deaths
2
2
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
11
0
8
15
W
Zhong Kui
Arrow2016115
Zhong Kui
5
2
12
5.5
W
4
0
16
12
L
Fenrir
De3ja3
Fenrir
0
8
1
0.06
L
1
8
0
0.13
L
Ah Puch
mr_ruiz8
Ah Puch
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,756
Damage
31,023
38,126
Taken
32,660
20,943
Mitigated
16,509
6,281
Healing
10,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
11,666
1,957
0
2,795
11,110
6,434
279
3,244
7,438
0
26,349
W
Zhong Kui
Arrow2016115
Zhong Kui
8,427
650
0
4,876
13,038
7,354
973
4,397
7,668
33,744
0
W
10,930
4,744
0
2,996
8,512
2,721
1,433
3,334
4,742
0
51,216
L
Fenrir
De3ja3
Fenrir
3,224
149
0
1,392
11,703
5,814
0
3,577
8,126
0
13,218
L
6,327
358
0
3,781
18,756
13,122
0
3,503
15,253
0
19,244
L
Ah Puch
mr_ruiz8
Ah Puch
11,205
226
0
1,108
7,667
2,007
0
2,251
5,416
33,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,972
Gold Earned
31,343
115
Minions Killed
180
4
Camps Cleared
8
698,095
Distance Traveled
773,231
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,751
768
25
2
2
277,679
1
W
Zhong Kui
10,263
733
65
5
5
253,933
3
W
Anhur
10,329
738
90
6
1
241,619
0
L
Fenrir
7,674
548
26
2
0
236,064
0
L
Chaac
7,893
564
30
2
1
215,625
4
L
Ah Puch
8,405
600
59
4
3
246,406
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role