Player Matchup

Baron Samedi
Baron Samedi
Deuvenpoot
Baron Samedi
Level 148
God Stats
3W - 0L
2,014 SR
Queue Stats
232W - 74L
1,905 Elo+
Party 1
Hercules
Hercules
ImJustBetterEU
Hercules
Level 113
God Stats
6W - 3L
1,662 SR
Queue Stats
227W - 62L
1,902 Elo+
Party 1
Ne Zha
Ne Zha
imperior588
Ne Zha
Level 151
God Stats
3W - 0L
1,708 SR
Queue Stats
115W - 50L
1,696 Elo+
Party 1
Team Averages
Level 137
1,795 SR
1,834 Elo+

VS

Team Averages
Level 109
1,593 SR
1,677 Elo+
Kali
Kali
N-Boyka
Kali
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
181W - 107L
1,700 Elo+
Party 2
Sun Wukong
Sun Wukong
Samptone
Sun Wukong
Level 160
God Stats
6W - 3L
1,827 SR
Queue Stats
180W - 126L
1,713 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Skyqqen
Morgan Le Fay
Level 18
God Stats
0W - 1L
1,452 SR
Queue Stats
5W - 4L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Deuvenpoot
Baron Samedi
13
7 / 0 / 7
8,620
862
8,354
4,597
4,333
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hercules
12
4 / 0 / 9
7,848
785
8,467
10,480
5,204
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
10
3 / 3 / 6
7,346
735
5,800
10,138
6,843
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
N-Boyka
Kali
11
3 / 2 / 0
7,281
728
6,283
8,810
4,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sun Wukong
Samptone
Sun Wukong
10
0 / 3 / 3
6,436
644
6,802
8,345
7,771
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
Skyqqen
Morgan Le Fay
8
0 / 9 / 3
6,073
607
2,959
9,006
3,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
14
Kills
3
3
Deaths
14
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Deuvenpoot
Baron Samedi
7
0
7
10.5
W
Hercules
4
0
9
8.5
L
Kali
N-Boyka
Kali
3
2
0
1.5
L
Sun Wukong
Samptone
Sun Wukong
0
3
3
0.5
L
Morgan Le Fay
Skyqqen
Morgan Le Fay
0
9
3
0.17
W
Ne Zha
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,621
Damage
16,044
25,215
Taken
26,161
16,380
Mitigated
14,985
11,724
Healing
5,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Deuvenpoot
Baron Samedi
8,354
874
1,047
2,911
4,597
4,333
172
1,318
3,279
33,015
0
W
Hercules
8,467
2,896
0
5,929
10,480
5,204
72
1,307
9,173
0
20,316
L
Kali
N-Boyka
Kali
6,283
2,266
0
1,618
8,810
4,183
0
3,754
5,056
0
20,639
L
Sun Wukong
Samptone
Sun Wukong
6,802
1,076
0
2,731
8,345
7,771
0
3,966
4,379
0
23,753
L
Morgan Le Fay
Skyqqen
Morgan Le Fay
2,959
353
353
593
9,006
3,031
0
2,178
6,828
9,006
0
W
Ne Zha
5,800
744
0
1,837
10,138
6,843
0
1,217
8,921
4,418
20,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,814
Gold Earned
19,790
139
Minions Killed
92
8
Camps Cleared
2
609,680
Distance Traveled
545,014
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,620
862
79
8
2
196,742
2
W
Hercules
7,848
785
32
3
1
210,448
0
L
Kali
7,281
728
32
3
1
195,636
3
L
Sun Wukong
6,436
644
42
4
1
202,495
5
L
Morgan Le Fay
6,073
607
18
2
0
146,883
0
W
Ne Zha
7,346
735
28
3
5
202,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role