Player Matchup

Thor
Thor
 
Thor
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
Fraat
Ah Puch
Level 29
God Stats
1W - 1L
1,807 SR
Queue Stats
15W - 17L
1,353 Elo+
Party 1
Tsukuyomi
Tsukuyomi
NatsuDNL
Tsukuyomi
Level 7
God Stats
2W - 2L
1,669 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 1
Team Averages
Level 42
1,659 SR
1,451 Elo+

VS

Team Averages
Level 112
1,666 SR
1,463 Elo+
Neith
Neith
 
Neith
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
MrBielzinho
Zeus
Level 147
God Stats
3W - 0L
1,893 SR
Queue Stats
53W - 60L
1,549 Elo+
Solo
Ne Zha
Ne Zha
educa09
Ne Zha
Level 47
God Stats
10W - 7L
1,604 SR
Queue Stats
71W - 101L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
1 / 12 / 4
8,998
643
5,504
17,113
13,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ah Puch
Fraat
Ah Puch
13
3 / 8 / 2
9,506
679
12,137
12,347
4,386
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
NatsuDNL
Tsukuyomi
11
1 / 8 / 3
8,512
608
5,276
14,318
6,811
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
5 / 0 / 16
10,721
766
11,284
7,627
2,594
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
17 / 2 / 8
12,111
865
20,015
11,746
3,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ne Zha
educa09
Ne Zha
14
6 / 3 / 14
10,516
751
9,710
11,924
7,336
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
66
5
Kills
28
28
Deaths
5
9
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
12
4
0.25
W
Neith
 
Neith
5
0
16
13
L
Ah Puch
Fraat
Ah Puch
3
8
2
0.5
W
17
2
8
10.5
L
Tsukuyomi
NatsuDNL
Tsukuyomi
1
8
3
0.31
W
Ne Zha
educa09
Ne Zha
6
3
14
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,917
Damage
41,009
43,778
Taken
31,297
24,497
Mitigated
13,526
3,131
Healing
8,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
5,504
1,055
0
531
17,113
13,300
0
8,458
8,655
0
10,705
W
Neith
 
Neith
11,284
3,859
0
1,793
7,627
2,594
1,287
2,398
5,145
0
34,069
L
Ah Puch
Fraat
Ah Puch
12,137
1,005
0
1,124
12,347
4,386
0
4,992
7,355
38,707
0
W
20,015
3,212
0
5,154
11,746
3,596
900
5,464
6,074
59,477
0
L
Tsukuyomi
NatsuDNL
Tsukuyomi
5,276
1,044
0
1,476
14,318
6,811
0
6,617
7,701
0
18,765
W
Ne Zha
educa09
Ne Zha
9,710
4,752
0
1,974
11,924
7,336
92
4,872
6,656
0
25,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,016
Gold Earned
33,348
109
Minions Killed
180
2
Camps Cleared
9
613,630
Distance Traveled
737,874
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,998
643
20
1
0
201,351
1
W
Neith
10,721
766
73
5
2
262,129
5
L
Ah Puch
9,506
679
69
5
1
185,866
3
W
Zeus
12,111
865
84
6
3
240,477
4
L
Tsukuyomi
8,512
608
20
1
1
226,413
4
W
Ne Zha
10,516
751
23
2
4
235,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role