Player Matchup

Sol
Sol
AbeauLito
Sol
Level 129
God Stats
4W - 3L
1,297 SR
Queue Stats
271W - 297L
1,447 Elo+
Party 1
Ne Zha
Ne Zha
BlazerPrime
Ne Zha
Level 104
God Stats
2W - 4L
1,695 SR
Queue Stats
33W - 38L
1,436 Elo+
Party 1
Jormungandr
Jormungandr
EthereaKingStorm
Jormungandr
Level 127
God Stats
1W - 0L
1,871 SR
Queue Stats
70W - 64L
1,476 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Profbiggielil
Ah Muzen Cab
Level 13
God Stats
6W - 3L
1,500 SR
Queue Stats
76W - 47L
1,762 Elo+
Party 1
Cerberus
Cerberus
UnHolyDragonFire
Cerberus
Level 81
God Stats
10W - 6L
1,773 SR
Queue Stats
46W - 39L
1,513 Elo+
Party 1
Team Averages
Level 91
1,627 SR
1,527 Elo+

VS

Team Averages
Level 43
1,487 SR
1,514 Elo+
Sobek
Sobek
Deck2431
Sobek
Level 29
God Stats
75W - 78L
1,594 SR
Queue Stats
209W - 226L
1,538 Elo+
Party 3
Chronos
Chronos
Gamerix7Pr
Chronos
Level 39
God Stats
53W - 45L
1,607 SR
Queue Stats
320W - 315L
1,534 Elo+
Party 3
Charybdis
Charybdis
JDNV27
Charybdis
Level 40
God Stats
1W - 2L
1,154 SR
Queue Stats
116W - 132L
1,454 Elo+
Solo
Sun Wukong
Sun Wukong
RaggedCash480
Sun Wukong
Level 84
God Stats
4W - 4L
1,507 SR
Queue Stats
438W - 409L
1,579 Elo+
Party 2
Arachne
Arachne
Salt2086
Arachne
Level 21
God Stats
11W - 13L
1,574 SR
Queue Stats
90W - 92L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 5
10,171
535
11,900
8,610
3,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ne Zha
17
3 / 0 / 1
10,149
534
6,482
11,195
4,184
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
EthereaKingStorm
Jormungandr
13
3 / 2 / 8
8,861
466
8,189
14,152
10,987
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
Profbiggielil
Ah Muzen Cab
19
8 / 1 / 4
11,784
620
15,516
9,748
3,848
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
0 / 1 / 7
9,251
487
10,902
17,566
17,886
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Deck2431
Sobek
12
0 / 4 / 4
7,939
418
4,179
18,092
17,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos
Gamerix7Pr
Chronos
17
4 / 2 / 0
10,083
531
9,413
11,725
3,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
JDNV27
Charybdis
16
2 / 7 / 0
10,075
530
7,235
17,637
5,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
RaggedCash480
Sun Wukong
17
0 / 0 / 2
10,020
527
13,839
18,269
15,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Arachne
Salt2086
Arachne
14
0 / 4 / 2
8,394
442
3,766
11,215
4,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
17
Kills
6
6
Deaths
17
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
2
5
2.75
W
Ne Zha
3
0
1
3.5
L
Sobek
Deck2431
Sobek
0
4
4
0.5
W
Jormungandr
EthereaKingStorm
Jormungandr
3
2
8
3.5
L
Chronos
Gamerix7Pr
Chronos
4
2
0
2
L
Charybdis
JDNV27
Charybdis
2
7
0
0.29
W
Ah Muzen Cab
Profbiggielil
Ah Muzen Cab
8
1
4
10
L
Sun Wukong
RaggedCash480
Sun Wukong
0
0
2
1
L
Arachne
Salt2086
Arachne
0
4
2
0.25
W
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,989
Damage
38,432
61,271
Taken
76,938
40,033
Mitigated
46,203
18,152
Healing
26,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,900
2,124
0
2,705
8,610
3,128
216
3,801
4,768
56,429
0
W
Ne Zha
6,482
1,839
0
2,408
11,195
4,184
0
2,982
8,165
0
86,065
L
Sobek
Deck2431
Sobek
4,179
213
0
4,507
18,092
17,264
108
7,978
9,768
21,972
0
W
Jormungandr
EthereaKingStorm
Jormungandr
8,189
2,153
82
1,619
14,152
10,987
0
3,269
10,733
36,988
0
L
Chronos
Gamerix7Pr
Chronos
9,413
3,033
0
2,427
11,725
3,547
714
6,544
4,847
71,400
0
L
Charybdis
JDNV27
Charybdis
7,235
4,081
0
4,374
17,637
5,396
378
3,295
14,312
0
75,550
W
Ah Muzen Cab
Profbiggielil
Ah Muzen Cab
15,516
9,442
0
5,496
9,748
3,848
59
768
8,877
0
108,032
L
Sun Wukong
RaggedCash480
Sun Wukong
13,839
2,779
0
12,159
18,269
15,157
378
9,920
8,269
109
77,588
L
Arachne
Salt2086
Arachne
3,766
2,865
0
3,370
11,215
4,839
0
2,684
8,405
0
64,136
W
10,902
1,215
0
5,842
17,566
17,886
15
2,866
13,111
55,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,216
Gold Earned
46,511
613
Minions Killed
589
0
Camps Cleared
0
1,937,180
Distance Traveled
1,847,227
30
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,171
535
104
5
0
376,679
11
W
Ne Zha
10,149
534
160
8
0
439,674
3
L
Sobek
7,939
418
27
1
0
366,446
0
W
Jormungandr
8,861
466
51
3
0
369,257
12
L
Chronos
10,083
531
146
8
0
336,790
0
L
Charybdis
10,075
530
153
8
0
299,930
3
W
Ah Muzen Cab
11,784
620
159
8
0
372,708
2
L
Sun Wukong
10,020
527
159
8
0
385,754
0
L
Arachne
8,394
442
104
5
0
458,307
0
W
Cerberus
9,251
487
139
7
0
378,862
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role