Player Matchup

Neith
Neith
BoulevardZ
Neith
Level 11
God Stats
5W - 8L
1,446 SR
Queue Stats
10W - 21L
1,299 Elo+
Party 1
Anubis
Anubis
JesusWhiteClaw
Anubis
Level 66
God Stats
45W - 43L
1,502 SR
Queue Stats
210W - 227L
1,403 Elo+
Party 1
Erlang Shen
Erlang Shen
KoleIzKool
Erlang Shen
Level 83
God Stats
1W - 0L
1,370 SR
Queue Stats
14W - 19L
1,397 Elo+
Party 1
Cthulhu
Cthulhu
WetBusinessman
Cthulhu
Level 131
God Stats
20W - 17L
1,576 SR
Queue Stats
263W - 251L
1,467 Elo+
Party 1
Susano
Susano
kefstayandos
Susano
Level 41
God Stats
2W - 1L
1,358 SR
Queue Stats
94W - 88L
1,516 Elo+
Solo
Team Averages
Level 66
1,450 SR
1,416 Elo+

VS

Team Averages
Level 33
1,541 SR
1,455 Elo+
Jing Wei
Jing Wei
Coldgraveyard
Jing Wei
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,442 Elo+
Party 2
Gilgamesh
Gilgamesh
EsportsGasMatt
Gilgamesh
Level 28
God Stats
6W - 9L
1,566 SR
Queue Stats
217W - 232L
1,478 Elo+
Party 2
Agni
Agni
Returnedtomonkey
Agni
Level 33
God Stats
4W - 7L
1,525 SR
Queue Stats
212W - 199L
1,438 Elo+
Solo
Jormungandr
Jormungandr
SSMarku
Jormungandr
Level 27
God Stats
30W - 19L
1,593 SR
Queue Stats
82W - 93L
1,455 Elo+
Party 2
King Arthur
King Arthur
TvTReapers
King Arthur
Level 34
God Stats
3W - 7L
1,520 SR
Queue Stats
149W - 161L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
16
2 / 1 / 4
10,078
420
7,224
6,849
2,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
8 / 1 / 8
13,928
580
15,577
10,641
5,992
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Erlang Shen
KoleIzKool
Erlang Shen
16
2 / 4 / 4
10,502
438
10,734
15,121
7,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
6 / 1 / 6
13,376
557
19,342
19,593
21,760
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Susano
18
4 / 6 / 6
11,820
493
11,576
21,059
8,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Coldgraveyard
Jing Wei
16
1 / 4 / 5
9,633
401
4,438
11,971
4,116
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
EsportsGasMatt
Gilgamesh
17
4 / 6 / 0
10,599
442
9,420
23,178
11,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
4 / 6 / 1
12,825
534
12,184
15,068
4,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jormungandr
SSMarku
Jormungandr
17
3 / 3 / 6
11,287
470
11,847
18,129
23,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
TvTReapers
King Arthur
19
1 / 3 / 2
11,343
473
5,089
20,488
14,161
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
27
22
Kills
13
13
Deaths
22
28
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Neith
2
1
4
4
L
Jing Wei
Coldgraveyard
Jing Wei
1
4
5
0.88
L
Gilgamesh
EsportsGasMatt
Gilgamesh
4
6
0
0.67
W
8
1
8
12
W
Erlang Shen
KoleIzKool
Erlang Shen
2
4
4
1
L
4
6
1
0.75
L
Jormungandr
SSMarku
Jormungandr
3
3
6
2
L
King Arthur
TvTReapers
King Arthur
1
3
2
0.67
W
6
1
6
9
W
Susano
4
6
6
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,453
Damage
42,978
73,263
Taken
88,834
45,805
Mitigated
58,009
26,521
Healing
15,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
7,224
3,445
0
4,342
6,849
2,318
315
2,808
4,041
0
49,932
L
Jing Wei
Coldgraveyard
Jing Wei
4,438
3,219
0
1,793
11,971
4,116
144
3,605
8,366
0
45,219
L
Gilgamesh
EsportsGasMatt
Gilgamesh
9,420
3,237
0
2,349
23,178
11,868
0
6,146
17,032
0
84,792
W
15,577
394
0
6,313
10,641
5,992
408
3,899
6,742
102,126
0
W
Erlang Shen
KoleIzKool
Erlang Shen
10,734
4,962
0
4,181
15,121
7,689
305
6,803
8,318
0
55,615
L
12,184
468
0
3,219
15,068
4,744
866
8,897
6,171
88,750
0
L
Jormungandr
SSMarku
Jormungandr
11,847
2,864
0
1,841
18,129
23,120
96
4,899
13,230
48,953
0
L
King Arthur
TvTReapers
King Arthur
5,089
727
0
6,081
20,488
14,161
194
11,372
9,116
0
69,464
W
19,342
2,023
1,046
4,091
19,593
21,760
286
5,818
13,775
101,528
0
W
Susano
11,576
1,912
0
6,548
21,059
8,046
0
4,831
16,228
0
93,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,704
Gold Earned
55,687
676
Minions Killed
609
0
Camps Cleared
0
2,376,487
Distance Traveled
2,295,419
15
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,078
420
96
4
0
438,378
0
L
Jing Wei
9,633
401
111
5
0
441,603
5
L
Gilgamesh
10,599
442
110
5
0
465,003
4
W
Anubis
13,928
580
162
7
0
452,077
8
W
Erlang Shen
10,502
438
105
4
0
526,459
5
L
Agni
12,825
534
188
8
0
417,256
6
L
Jormungandr
11,287
470
62
3
0
489,878
9
L
King Arthur
11,343
473
138
6
0
481,679
2
W
Cthulhu
13,376
557
185
8
0
485,664
2
W
Susano
11,820
493
128
5
0
473,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role