Player Matchup

Morgan Le Fay
Morgan Le Fay
Hiro9505
Morgan Le Fay
Level 23
God Stats
18W - 19L
1,456 SR
Queue Stats
38W - 45L
1,346 Elo+
Party 2
Mulan
Mulan
JerseyNY
Mulan
Level 49
God Stats
5W - 4L
1,433 SR
Queue Stats
96W - 123L
1,317 Elo+
Party 3
Fenrir
Fenrir
LEND8994
Fenrir
Level 101
God Stats
12W - 8L
1,450 SR
Queue Stats
41W - 41L
1,390 Elo+
Party 2
Charybdis
Charybdis
TheSilentSteppa8
Charybdis
Level 29
God Stats
5W - 2L
1,801 SR
Queue Stats
179W - 192L
1,349 Elo+
Party 3
Ymir
Ymir
jezz-g07
Ymir
Level 87
God Stats
20W - 26L
1,445 SR
Queue Stats
76W - 107L
1,359 Elo+
Party 2
Team Averages
Level 58
1,517 SR
1,352 Elo+

VS

Team Averages
Level 47
1,549 SR
1,424 Elo+
Merlin
Merlin
Alba_Draconis
Merlin
Level 69
God Stats
6W - 3L
1,913 SR
Queue Stats
254W - 267L
1,420 Elo+
Party 1
Horus
Horus
Dame_Fuego_Mami
Horus
Level 66
God Stats
2W - 7L
1,339 SR
Queue Stats
252W - 281L
1,383 Elo+
Party 1
Da Ji
Da Ji
May Mousie
Da Ji
Level 47
God Stats
1W - 4L
1,337 SR
Queue Stats
35W - 58L
1,276 Elo+
Solo
Charybdis
Charybdis
PinkPanther4535
Charybdis
Level 45
God Stats
2W - 5L
1,655 SR
Queue Stats
144W - 180L
1,373 Elo+
Solo
Mercury
Mercury
TTVMomow
Mercury
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 48L
1,669 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Hiro9505
Morgan Le Fay
11
3 / 0 / 2
6,191
563
2,773
6,655
2,195
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mulan
JerseyNY
Mulan
10
0 / 0 / 4
6,148
559
2,790
3,000
1,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
LEND8994
Fenrir
10
8 / 2 / 3
7,052
641
5,053
6,052
2,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charybdis
10
5 / 3 / 2
6,378
580
6,642
5,810
1,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
10
2 / 0 / 4
6,209
564
2,845
5,968
3,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 1
5,828
530
5,143
6,688
2,550
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
0 / 3 / 2
4,982
453
1,325
8,352
3,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Da Ji
7
1 / 3 / 0
4,831
439
1,628
3,928
1,097
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
PinkPanther4535
Charybdis
7
1 / 4 / 1
4,802
437
3,152
6,665
1,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
TTVMomow
Mercury
6
0 / 3 / 0
4,354
396
798
5,419
1,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
18
Kills
4
5
Deaths
18
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
L
0
3
2
0.33
W
Morgan Le Fay
Hiro9505
Morgan Le Fay
3
0
2
4
W
Mulan
JerseyNY
Mulan
0
0
4
2
W
Fenrir
LEND8994
Fenrir
8
2
3
4.75
L
Da Ji
1
3
0
0.33
L
Charybdis
PinkPanther4535
Charybdis
1
4
1
0.38
L
Mercury
TTVMomow
Mercury
0
3
0
0
W
Charybdis
5
3
2
2
W
Ymir
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,103
Damage
12,046
27,485
Taken
31,052
11,012
Mitigated
10,506
6,841
Healing
5,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,143
453
0
1,146
6,688
2,550
0
2,723
3,965
30,270
0
L
1,325
419
894
2,022
8,352
3,858
0
1,624
6,683
0
7,538
W
Morgan Le Fay
Hiro9505
Morgan Le Fay
2,773
115
0
2,705
6,655
2,195
544
2,817
3,838
27,461
0
W
Mulan
JerseyNY
Mulan
2,790
218
0
1,330
3,000
1,610
242
0
3,000
0
24,412
W
Fenrir
LEND8994
Fenrir
5,053
1,729
0
1,041
6,052
2,695
1,274
1,090
4,962
0
27,949
L
Da Ji
1,628
210
0
0
3,928
1,097
0
232
3,666
0
14,031
L
Charybdis
PinkPanther4535
Charybdis
3,152
1,419
0
1,238
6,665
1,614
0
1,039
5,581
0
20,342
L
Mercury
TTVMomow
Mercury
798
603
0
0
5,419
1,387
0
0
5,131
0
7,271
W
Charybdis
6,642
3,680
0
997
5,810
1,426
0
812
4,998
0
31,148
W
Ymir
2,845
531
0
768
5,968
3,086
340
424
5,544
16,092
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,978
Gold Earned
24,797
244
Minions Killed
149
0
Camps Cleared
0
956,531
Distance Traveled
914,793
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,828
530
50
5
0
194,066
3
L
Horus
4,982
453
11
1
0
188,700
2
W
Morgan Le Fay
6,191
563
48
4
0
206,404
1
W
Mulan
6,148
559
57
5
0
170,851
0
W
Fenrir
7,052
641
55
5
0
206,915
1
L
Da Ji
4,831
439
36
3
0
184,596
1
L
Charybdis
4,802
437
33
3
0
183,878
3
L
Mercury
4,354
396
19
2
0
163,553
0
W
Charybdis
6,378
580
56
5
0
174,100
0
W
Ymir
6,209
564
28
3
0
198,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role