Player Matchup

Hades
Hades
AliensVsBiden69
Hades
Level 106
God Stats
66W - 36L
1,659 SR
Queue Stats
285W - 272L
1,471 Elo+
Party 2
Chaac
Chaac
ItTheOmipotent
Chaac
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 53L
1,426 Elo+
Party 2
Scylla
Scylla
WhatTheWelfaree
Scylla
Level 77
God Stats
8W - 14L
1,353 SR
Queue Stats
32W - 35L
1,422 Elo+
Party 2
Team Averages
Level 71
1,504 SR
1,440 Elo+

VS

Team Averages
Level 82
1,593 SR
1,425 Elo+
Charybdis
Charybdis
 
Charybdis
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Zilay_gatito_xd
Hel
Level 79
God Stats
5W - 7L
1,485 SR
Queue Stats
204W - 246L
1,389 Elo+
Party 1
Artio
Artio
vJoudy_Em_PR30
Artio
Level 124
God Stats
4W - 1L
1,794 SR
Queue Stats
100W - 124L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 5
9,961
664
14,066
13,757
6,826
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 7 / 5
8,725
582
8,568
14,754
6,845
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
5 / 3 / 3
9,910
661
12,079
7,048
2,138
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
2 / 4 / 9
10,139
676
6,640
10,434
3,447
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

12
2 / 3 / 7
9,345
623
5,842
9,596
3,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
9 / 1 / 4
11,645
776
16,003
22,428
26,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
33
8
Kills
13
13
Deaths
8
13
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
2
4
9
1.63
L
3
3
5
1.83
L
0
7
5
0.36
L
5
3
3
2.17
W
2
3
7
1.83
W
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,713
Damage
28,485
35,559
Taken
42,458
15,809
Mitigated
33,996
8,116
Healing
13,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
6,640
3,612
0
967
10,434
3,447
936
8,083
2,351
0
20,728
L
14,066
0
426
4,676
13,757
6,826
697
7,650
5,196
50,201
0
L
8,568
2,421
0
3,003
14,754
6,845
356
8,526
5,243
0
21,920
L
12,079
308
0
11
7,048
2,138
0
4,118
2,522
32,571
0
W
5,842
752
4,279
2,613
9,596
3,689
367
7,704
1,892
24,010
0
W
16,003
1,192
929
4,969
22,428
26,860
0
10,456
11,972
37,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,596
Gold Earned
31,129
165
Minions Killed
143
8
Camps Cleared
2
820,563
Distance Traveled
775,107
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,139
676
49
3
0
232,894
0
L
Hades
9,961
664
85
6
6
274,594
4
L
Chaac
8,725
582
31
2
2
270,415
1
L
Scylla
9,910
661
49
3
0
275,554
1
W
Hel
9,345
623
50
3
1
258,417
0
W
Artio
11,645
776
44
3
1
283,796
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role