Player Matchup

Arachne
Arachne
Hxslop-
Arachne
Level 46
God Stats
20W - 22L
1,622 SR
Queue Stats
178W - 221L
1,377 Elo+
Solo
Danzaburou
Danzaburou
I13Manzxno12I
Danzaburou
Level 72
God Stats
11W - 11L
1,580 SR
Queue Stats
158W - 149L
1,432 Elo+
Solo
Nu Wa
Nu Wa
Knockout2511
Nu Wa
Level 47
God Stats
3W - 6L
1,361 SR
Queue Stats
74W - 85L
1,382 Elo+
Solo
Bellona
Bellona
TTV_SOLAR_SPEED9
Bellona
Level 43
God Stats
1W - 3L
1,512 SR
Queue Stats
162W - 167L
1,375 Elo+
Solo
Ymir
Ymir
mikryx
Ymir
Level 107
God Stats
130W - 149L
1,455 SR
Queue Stats
433W - 492L
1,370 Elo+
Solo
Team Averages
Level 63
1,506 SR
1,387 Elo+

VS

Team Averages
Level 66
1,618 SR
1,414 Elo+
Mulan
Mulan
Jumping_imp
Mulan
Level 49
God Stats
4W - 1L
1,693 SR
Queue Stats
16W - 20L
1,404 Elo+
Solo
Apollo
Apollo
LPGCgenteelyale
Apollo
Level 68
God Stats
21W - 15L
1,540 SR
Queue Stats
339W - 376L
1,376 Elo+
Solo
Nemesis
Nemesis
MindfulRevenge
Nemesis
Level 129
God Stats
79W - 53L
1,603 SR
Queue Stats
1,601W - 1,612L
1,427 Elo+
Solo
The Morrigan
The Morrigan
Qydos
The Morrigan
Level 37
God Stats
3W - 3L
1,542 SR
Queue Stats
107W - 90L
1,506 Elo+
Solo
Sobek
Sobek
UGW_-FuRaNii-SaN
Sobek
Level 47
God Stats
3W - 1L
1,712 SR
Queue Stats
175W - 207L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Hxslop-
Arachne
15
2 / 6 / 4
9,312
517
7,083
16,261
6,288
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
I13Manzxno12I
Danzaburou
16
11 / 4 / 2
11,089
616
10,954
14,812
5,125
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
4 / 7 / 1
9,082
505
8,214
11,677
3,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 6 / 1
7,770
432
4,347
11,585
8,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ymir
mikryx
Ymir
13
3 / 3 / 9
9,036
502
5,848
13,863
14,099
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 4
10,668
593
10,363
9,107
9,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
4 / 7 / 2
9,567
532
5,933
12,730
4,171
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
11 / 2 / 3
10,635
591
10,395
11,096
5,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Morrigan
Qydos
The Morrigan
17
3 / 5 / 12
10,498
583
11,478
9,792
3,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 5 / 4
8,246
458
6,685
14,951
11,781
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
51
20
Kills
26
26
Deaths
20
17
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Arachne
Hxslop-
Arachne
2
6
4
0.67
L
Danzaburou
I13Manzxno12I
Danzaburou
11
4
2
3
W
7
1
4
9
L
4
7
1
0.64
W
4
7
2
0.71
W
11
2
3
6.25
W
The Morrigan
Qydos
The Morrigan
3
5
12
1.8
L
0
6
1
0.08
W
1
5
4
0.6
L
Ymir
mikryx
Ymir
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,446
Damage
44,854
68,198
Taken
57,676
38,338
Mitigated
34,555
9,183
Healing
17,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Hxslop-
Arachne
7,083
5,262
0
2,300
16,261
6,288
0
4,816
11,249
0
54,754
L
Danzaburou
I13Manzxno12I
Danzaburou
10,954
5,148
0
3,035
14,812
5,125
720
4,854
9,948
0
76,406
W
10,363
1,425
0
4,294
9,107
9,915
1,260
1,349
7,712
0
53,515
L
8,214
2,369
0
830
11,677
3,984
990
4,267
7,359
56,777
0
W
5,933
3,127
0
4,108
12,730
4,171
447
2,077
10,593
0
54,713
W
10,395
3,618
0
3,918
11,096
5,240
114
2,947
7,969
0
59,872
W
The Morrigan
Qydos
The Morrigan
11,478
2,084
0
2,490
9,792
3,448
0
3,555
6,042
72,297
1,435
L
4,347
1,607
0
1,514
11,585
8,842
1,505
419
10,513
0
28,780
W
6,685
726
0
2,370
14,951
11,781
0
3,628
11,169
21,362
0
L
Ymir
mikryx
Ymir
5,848
1,860
225
1,279
13,863
14,099
176
3,680
10,132
26,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,289
Gold Earned
49,614
447
Minions Killed
465
0
Camps Cleared
0
1,689,245
Distance Traveled
1,731,674
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,312
517
110
6
0
397,061
3
L
Danzaburou
11,089
616
120
7
0
318,378
1
W
Mulan
10,668
593
130
7
0
286,198
5
L
Nu Wa
9,082
505
102
6
0
297,451
2
W
Apollo
9,567
532
93
5
0
348,490
3
W
Nemesis
10,635
591
93
5
0
422,187
5
W
The Morrigan
10,498
583
123
7
0
314,579
2
L
Bellona
7,770
432
68
4
0
319,471
0
W
Sobek
8,246
458
26
1
0
360,220
6
L
Ymir
9,036
502
47
3
0
356,884
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role