Player Matchup

Zhong Kui
Zhong Kui
LordeVader159
Zhong Kui
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
144W - 153L
1,403 Elo+
Solo
Sun Wukong
Sun Wukong
damUmad
Sun Wukong
Level 52
God Stats
29W - 40L
1,507 SR
Queue Stats
1,072W - 1,670L
1,471 Elo+
Solo
Medusa
Medusa
devil shark 96
Medusa
Level 128
God Stats
9W - 14L
1,506 SR
Queue Stats
435W - 562L
1,449 Elo+
Solo
Team Averages
Level 68
1,504 SR
1,441 Elo+

VS

Team Averages
Level 67
1,646 SR
1,441 Elo+
Charybdis
Charybdis
Gravity Guap
Charybdis
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 33L
1,143 Elo+
Solo
Terra
Terra
misterchris2
Terra
Level 157
God Stats
4W - 4L
1,603 SR
Queue Stats
304W - 287L
1,650 Elo+
Party 1
Jormungandr
Jormungandr
stgfernandez
Jormungandr
Level 18
God Stats
2W - 1L
1,834 SR
Queue Stats
37W - 26L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
LordeVader159
Zhong Kui
10
3 / 3 / 2
7,010
701
6,375
9,826
5,746
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
damUmad
Sun Wukong
11
3 / 0 / 4
7,162
716
7,050
8,875
4,013
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
3 / 4 / 5
7,356
736
6,449
7,640
2,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Gravity Guap
Charybdis
8
0 / 5 / 3
6,227
623
1,436
6,328
1,785
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
5 / 2 / 1
7,694
769
11,514
9,918
3,986
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
stgfernandez
Jormungandr
11
2 / 2 / 3
7,490
749
6,336
8,721
5,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
9
Kills
7
7
Deaths
9
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Gravity Guap
Charybdis
0
5
3
0.3
L
Zhong Kui
LordeVader159
Zhong Kui
3
3
2
1.33
L
Sun Wukong
damUmad
Sun Wukong
3
0
4
5
L
3
4
5
1.38
W
5
2
1
2.75
W
Jormungandr
stgfernandez
Jormungandr
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,874
Damage
19,286
26,341
Taken
24,967
12,456
Mitigated
11,637
5,498
Healing
4,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Gravity Guap
Charybdis
1,436
264
0
250
6,328
1,785
48
1,691
4,637
0
6,800
L
Zhong Kui
LordeVader159
Zhong Kui
6,375
496
228
1,955
9,826
5,746
202
7,106
2,526
11,197
0
L
Sun Wukong
damUmad
Sun Wukong
7,050
2,111
706
1,502
8,875
4,013
0
5,311
3,432
0
27,254
L
6,449
3,720
557
550
7,640
2,697
108
5,224
2,226
0
21,541
W
11,514
1,216
837
1,725
9,918
3,986
100
3,621
6,297
29,610
0
W
Jormungandr
stgfernandez
Jormungandr
6,336
1,962
0
1,260
8,721
5,866
0
1,522
7,199
14,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,528
Gold Earned
21,411
107
Minions Killed
82
5
Camps Cleared
3
553,066
Distance Traveled
536,764
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,227
623
9
1
1
164,405
0
L
Zhong Kui
7,010
701
14
1
2
174,333
2
L
Sun Wukong
7,162
716
51
5
2
208,043
3
L
Medusa
7,356
736
42
4
1
170,690
2
W
Terra
7,694
769
50
5
2
193,402
2
W
Jormungandr
7,490
749
23
2
0
178,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role