Player Matchup

Sun Wukong
Sun Wukong
Graysonium
Sun Wukong
Level 47
God Stats
7W - 14L
1,261 SR
Queue Stats
103W - 123L
1,312 Elo+
Party 1
Yemoja
Yemoja
Jwatt
Yemoja
Level 25
God Stats
6W - 10L
1,365 SR
Queue Stats
305W - 360L
1,294 Elo+
Party 1
Danzaburou
Danzaburou
cKenbo
Danzaburou
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 135L
1,306 Elo+
Party 1
Raijin
Raijin
sStormin
Raijin
Level 35
God Stats
8W - 14L
1,441 SR
Queue Stats
152W - 240L
1,294 Elo+
Party 1
Arachne
Arachne
ySnowy
Arachne
Level 34
God Stats
38W - 24L
1,577 SR
Queue Stats
76W - 75L
1,395 Elo+
Party 1
Team Averages
Level 37
1,429 SR
1,320 Elo+

VS

Team Averages
Level 53
1,629 SR
1,408 Elo+
Loki
Loki
BaIancedGame
Loki
Level 49
God Stats
10W - 9L
1,541 SR
Queue Stats
69W - 87L
1,400 Elo+
Party 2
Nox
Nox
Nyka8453
Nox
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 81L
1,434 Elo+
Party 2
Ymir
Ymir
PL5Z
Ymir
Level 12
God Stats
10W - 13L
1,421 SR
Queue Stats
11W - 14L
1,333 Elo+
Party 2
Hel
Hel
RDMatthew
Hel
Level 67
God Stats
4W - 4L
1,785 SR
Queue Stats
111W - 132L
1,428 Elo+
Party 2
Artemis
Artemis
iGaBALDHED
Artemis
Level 48
God Stats
2W - 2L
1,897 SR
Queue Stats
48W - 62L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Graysonium
Sun Wukong
15
2 / 1 / 6
8,730
437
9,982
13,662
6,636
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
Jwatt
Yemoja
15
3 / 0 / 7
9,256
463
4,002
9,939
8,737
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
cKenbo
Danzaburou
15
5 / 3 / 8
9,809
490
7,930
12,139
4,641
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Raijin
sStormin
Raijin
15
3 / 9 / 5
9,512
476
6,988
13,839
5,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
ySnowy
Arachne
15
8 / 5 / 2
10,073
504
11,260
18,071
7,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 1
8,536
427
2,083
7,192
3,225
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
11 / 2 / 4
11,480
574
17,727
9,652
4,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
PL5Z
Ymir
10
0 / 4 / 3
6,912
346
2,835
11,780
7,032
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
1 / 6 / 4
9,649
482
12,662
17,297
12,509
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
iGaBALDHED
Artemis
16
3 / 7 / 1
9,765
488
11,866
12,153
5,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
31
21
Kills
18
18
Deaths
21
28
Assists
13
Player
Kills
Deaths
Assists
KDA
L
3
2
1
1.75
W
Sun Wukong
Graysonium
Sun Wukong
2
1
6
5
W
Yemoja
Jwatt
Yemoja
3
0
7
6.5
L
11
2
4
6.5
L
Ymir
PL5Z
Ymir
0
4
3
0.38
L
1
6
4
0.5
W
Danzaburou
cKenbo
Danzaburou
5
3
8
3
L
Artemis
iGaBALDHED
Artemis
3
7
1
0.5
W
Raijin
sStormin
Raijin
3
9
5
0.61
W
Arachne
ySnowy
Arachne
8
5
2
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,162
Damage
47,173
67,650
Taken
58,074
32,679
Mitigated
32,680
15,938
Healing
11,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,083
579
0
753
7,192
3,225
0
197
6,995
0
37,816
W
Sun Wukong
Graysonium
Sun Wukong
9,982
2,009
0
6,821
13,662
6,636
310
7,344
6,318
0
46,239
W
Yemoja
Jwatt
Yemoja
4,002
608
1,609
729
9,939
8,737
587
3,621
6,318
26,898
0
L
17,727
1,349
0
1,270
9,652
4,331
654
1,505
7,951
88,082
0
L
Ymir
PL5Z
Ymir
2,835
161
60
695
11,780
7,032
0
4,511
7,091
17,355
0
L
12,662
351
510
6,892
17,297
12,509
0
861
16,372
60,060
0
W
Danzaburou
cKenbo
Danzaburou
7,930
4,118
787
1,814
12,139
4,641
996
6,899
5,240
0
41,756
L
Artemis
iGaBALDHED
Artemis
11,866
4,709
0
1,468
12,153
5,583
758
3,443
8,552
0
78,960
W
Raijin
sStormin
Raijin
6,988
959
0
942
13,839
5,065
245
6,313
7,526
56,453
0
W
Arachne
ySnowy
Arachne
11,260
10,069
415
2,821
18,071
7,600
740
9,047
9,024
0
63,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,380
Gold Earned
46,342
367
Minions Killed
484
0
Camps Cleared
0
1,892,338
Distance Traveled
1,575,215
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,536
427
67
3
0
222,924
0
W
Sun Wukong
8,730
437
68
3
0
433,254
2
W
Yemoja
9,256
463
44
2
0
385,913
0
L
Nox
11,480
574
151
8
0
351,417
5
L
Ymir
6,912
346
22
1
0
336,801
0
L
Hel
9,649
482
126
6
0
332,083
1
W
Danzaburou
9,809
490
69
3
0
329,374
0
L
Artemis
9,765
488
118
6
0
331,990
1
W
Raijin
9,512
476
91
5
0
342,196
5
W
Arachne
10,073
504
95
5
0
401,601
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role