Player Matchup

Sol
Sol
DeeksGaming
Sol
Level 40
God Stats
42W - 56L
1,422 SR
Queue Stats
152W - 167L
1,460 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
FeelsBranMan
Ah Muzen Cab
Level 89
God Stats
1W - 0L
1,323 SR
Queue Stats
239W - 287L
1,376 Elo+
Party 3
Set
Set
Sadrows
Set
Level 24
God Stats
9W - 5L
1,609 SR
Queue Stats
74W - 110L
1,445 Elo+
Party 1
Bellona
Bellona
Shadoon
Bellona
Level 89
God Stats
5W - 4L
1,576 SR
Queue Stats
56W - 73L
1,316 Elo+
Party 1
Sylvanus
Sylvanus
SquirrelTail23
Sylvanus
Level 48
God Stats
3W - 1L
1,420 SR
Queue Stats
146W - 178L
1,368 Elo+
Party 3
Team Averages
Level 58
1,470 SR
1,393 Elo+

VS

Team Averages
Level 44
1,454 SR
1,434 Elo+
Discordia
Discordia
DoubleDoots
Discordia
Level 22
God Stats
1W - 3L
1,697 SR
Queue Stats
20W - 28L
1,365 Elo+
Party 2
Ravana
Ravana
Hoggut
Ravana
Level 68
God Stats
5W - 15L
1,206 SR
Queue Stats
317W - 351L
1,430 Elo+
Party 2
Cthulhu
Cthulhu
Melouse
Cthulhu
Level 27
God Stats
19W - 22L
1,536 SR
Queue Stats
483W - 487L
1,368 Elo+
Party 4
Mulan
Mulan
RicardoLord01
Mulan
Level 62
God Stats
0W - 3L
1,320 SR
Queue Stats
4W - 7L
1,616 Elo+
Solo
Danzaburou
Danzaburou
ShadowDrack512
Danzaburou
Level 40
God Stats
197W - 197L
1,510 SR
Queue Stats
371W - 408L
1,390 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 5
9,476
557
8,059
7,079
2,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
FeelsBranMan
Ah Muzen Cab
13
3 / 6 / 4
8,399
494
11,034
11,854
3,880
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Set
17
2 / 0 / 0
9,982
587
1,862
7,459
3,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bellona
Shadoon
Bellona
13
3 / 0 / 2
8,378
493
3,348
10,242
7,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
12
2 / 4 / 4
7,654
450
4,742
11,472
9,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DoubleDoots
Discordia
12
1 / 0 / 6
7,399
435
6,980
4,050
1,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
Hoggut
Ravana
14
0 / 1 / 0
8,138
479
1,092
4,570
1,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Melouse
Cthulhu
11
4 / 4 / 4
7,623
448
8,383
17,164
9,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

1
0 / 0 / 0
3,199
188
0
0
0
Danzaburou
ShadowDrack512
Danzaburou
11
6 / 6 / 3
7,717
454
8,422
12,722
3,904
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
24
11
Kills
11
11
Deaths
11
15
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
1
5
3.5
L
Discordia
DoubleDoots
Discordia
1
0
6
4
W
Ah Muzen Cab
FeelsBranMan
Ah Muzen Cab
3
6
4
0.83
L
Ravana
Hoggut
Ravana
0
1
0
0
L
Cthulhu
Melouse
Cthulhu
4
4
4
1.5
L
0
0
0
0
W
Set
2
0
0
2
W
Bellona
Shadoon
Bellona
3
0
2
4
L
Danzaburou
ShadowDrack512
Danzaburou
6
6
3
1.25
W
Sylvanus
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,045
Damage
24,877
48,106
Taken
38,506
25,926
Mitigated
16,397
14,552
Healing
11,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,059
1,174
0
3,321
7,079
2,396
1,731
3,083
3,740
56,139
0
L
Discordia
DoubleDoots
Discordia
6,980
711
178
1,560
4,050
1,129
0
850
3,080
33,433
0
W
Ah Muzen Cab
FeelsBranMan
Ah Muzen Cab
11,034
5,785
0
2,972
11,854
3,880
763
5,693
6,003
0
50,312
L
Ravana
Hoggut
Ravana
1,092
366
0
1,827
4,570
1,852
0
106
4,424
0
67,435
L
Cthulhu
Melouse
Cthulhu
8,383
1,042
604
5,067
17,164
9,512
240
5,409
11,549
28,232
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Set
1,862
613
0
1,445
7,459
3,305
0
167
7,283
0
81,425
W
Bellona
Shadoon
Bellona
3,348
1,102
160
4,701
10,242
7,180
1,344
2,300
7,872
0
41,408
L
Danzaburou
ShadowDrack512
Danzaburou
8,422
4,521
266
2,082
12,722
3,904
0
5,434
7,086
0
33,001
W
Sylvanus
4,742
1,033
345
1,608
11,472
9,165
162
3,506
7,836
18,111
8,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,889
Gold Earned
34,076
459
Minions Killed
303
0
Camps Cleared
0
1,647,291
Distance Traveled
1,224,590
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,476
557
128
8
0
351,465
1
L
Discordia
7,399
435
79
5
0
338,803
4
W
Ah Muzen Cab
8,399
494
79
5
0
323,183
3
L
Ravana
8,138
479
118
7
0
233,814
0
L
Cthulhu
7,623
448
48
3
0
344,353
2
L
Mulan
3,199
188
0
0
0
0
0
W
Set
9,982
587
137
8
0
388,131
1
W
Bellona
8,378
493
76
4
0
280,454
2
L
Danzaburou
7,717
454
58
3
0
307,620
1
W
Sylvanus
7,654
450
39
2
0
304,058
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role