Player Matchup

Hun Batz
Hun Batz
ThugificenT-
Hun Batz
Level 43
God Stats
17W - 13L
1,503 SR
Queue Stats
43W - 55L
1,330 Elo+
Solo
Danzaburou
Danzaburou
beezuswalks88
Danzaburou
Level 48
God Stats
9W - 11L
1,433 SR
Queue Stats
49W - 52L
1,349 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
vAspect2809
Morgan Le Fay
Level 63
God Stats
2W - 3L
1,262 SR
Queue Stats
2W - 4L
1,089 Elo+
Solo
Team Averages
Level 51
1,399 SR
1,256 Elo+

VS

Team Averages
Level 51
1,460 SR
1,267 Elo+
Thoth
Thoth
Gomez Urbieta
Thoth
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 223L
1,208 Elo+
Solo
Sol
Sol
King_Wolf158
Sol
Level 27
God Stats
1W - 2L
1,512 SR
Queue Stats
66W - 64L
1,290 Elo+
Solo
Ravana
Ravana
magaface30002
Ravana
Level 66
God Stats
0W - 2L
1,369 SR
Queue Stats
33W - 44L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ThugificenT-
Hun Batz
15
6 / 4 / 14
11,589
724
9,383
12,380
5,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
beezuswalks88
Danzaburou
17
16 / 5 / 8
14,210
888
19,589
13,630
5,163
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
vAspect2809
Morgan Le Fay
15
4 / 6 / 15
11,504
719
9,835
11,516
4,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 9 / 6
9,850
616
6,672
15,903
5,184
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
9 / 7 / 4
12,381
774
19,057
15,664
9,430
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
3 / 10 / 7
11,145
697
5,005
14,020
9,503
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
31
26
Kills
14
15
Deaths
26
37
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
9
6
0.56
L
9
7
4
1.57
W
Hun Batz
ThugificenT-
Hun Batz
6
4
14
3.25
W
Danzaburou
beezuswalks88
Danzaburou
16
5
8
4
L
3
10
7
0.65
W
Morgan Le Fay
vAspect2809
Morgan Le Fay
4
6
15
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,807
Damage
30,734
37,526
Taken
45,587
14,517
Mitigated
24,117
6,550
Healing
8,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,672
663
122
1,989
15,903
5,184
0
3,714
12,189
28,383
0
L
19,057
3,641
0
4,160
15,664
9,430
454
4,076
11,588
41,689
0
W
Hun Batz
ThugificenT-
Hun Batz
9,383
2,992
846
3,645
12,380
5,139
785
7,862
4,204
0
38,828
W
Danzaburou
beezuswalks88
Danzaburou
19,589
11,614
0
812
13,630
5,163
1,654
9,042
4,252
0
48,489
L
5,005
480
369
1,918
14,020
9,503
57
2,931
11,089
0
18,629
W
Morgan Le Fay
vAspect2809
Morgan Le Fay
9,835
1,014
286
961
11,516
4,215
0
8,474
2,696
32,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,303
Gold Earned
33,376
172
Minions Killed
143
10
Camps Cleared
5
805,130
Distance Traveled
743,340
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,850
616
42
3
1
232,948
0
L
Sol
12,381
774
63
4
2
253,324
0
W
Hun Batz
11,589
724
47
3
7
278,672
0
W
Danzaburou
14,210
888
77
5
0
257,380
0
L
Ravana
11,145
697
38
2
2
257,068
1
W
Morgan Le Fay
11,504
719
48
3
3
269,078
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role