Player Matchup

Cthulhu
Cthulhu
Guikfm
Cthulhu
Level 67
God Stats
39W - 52L
1,459 SR
Queue Stats
144W - 215L
1,330 Elo+
Party 1
Arachne
Arachne
XChewBe
Arachne
Level 23
God Stats
1W - 0L
1,698 SR
Queue Stats
40W - 57L
1,361 Elo+
Party 1
Sol
Sol
acnovais
Sol
Level 97
God Stats
11W - 12L
1,544 SR
Queue Stats
138W - 170L
1,472 Elo+
Solo
Team Averages
Level 62
1,567 SR
1,388 Elo+

VS

Team Averages
Level 134
1,446 SR
1,425 Elo+
Bellona
Bellona
 
Bellona
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
ERIK_MARU
Danzaburou
Level 129
God Stats
67W - 90L
1,478 SR
Queue Stats
142W - 202L
1,419 Elo+
Party 2
Thoth
Thoth
nicolasrc93
Thoth
Level 149
God Stats
24W - 43L
1,361 SR
Queue Stats
508W - 689L
1,357 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Guikfm
Cthulhu
13
4 / 2 / 9
8,619
784
6,646
9,272
9,439
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
XChewBe
Arachne
13
7 / 1 / 5
9,031
821
6,401
7,169
4,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
2 / 2 / 6
8,083
735
8,274
8,137
2,588
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
3 / 3 / 2
8,109
737
5,021
8,952
8,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
ERIK_MARU
Danzaburou
12
2 / 4 / 3
8,235
749
7,714
8,589
3,293
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 6 / 4
6,896
627
5,179
7,264
2,503
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
13
Kills
5
5
Deaths
13
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
3
3
2
1.33
L
Danzaburou
ERIK_MARU
Danzaburou
2
4
3
0.88
W
Cthulhu
Guikfm
Cthulhu
4
2
9
4.25
W
Arachne
XChewBe
Arachne
7
1
5
9.5
W
2
2
6
2.5
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,321
Damage
17,914
24,578
Taken
24,805
16,266
Mitigated
13,974
10,206
Healing
3,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
5,021
962
0
416
8,952
8,178
0
4,246
4,706
0
15,076
L
Danzaburou
ERIK_MARU
Danzaburou
7,714
3,117
137
2,734
8,589
3,293
0
6,162
2,427
0
21,885
W
Cthulhu
Guikfm
Cthulhu
6,646
402
547
2,339
9,272
9,439
704
2,147
7,125
21,593
0
W
Arachne
XChewBe
Arachne
6,401
4,478
317
2,925
7,169
4,239
1,166
1,500
5,669
0
22,507
W
8,274
1,206
0
4,078
8,137
2,588
106
2,154
5,983
33,445
0
L
5,179
485
0
461
7,264
2,503
0
4,729
2,535
21,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,733
Gold Earned
23,240
124
Minions Killed
119
7
Camps Cleared
4
668,135
Distance Traveled
548,661
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,109
737
35
3
1
203,223
1
L
Danzaburou
8,235
749
42
4
1
185,771
4
W
Cthulhu
8,619
784
28
3
0
218,166
2
W
Arachne
9,031
821
34
3
5
237,910
2
W
Sol
8,083
735
62
6
2
212,059
2
L
Thoth
6,896
627
42
4
2
159,667
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role