Player Matchup

Fenrir
Fenrir
JoseFernandezs
Fenrir
Level 29
God Stats
20W - 17L
1,576 SR
Queue Stats
107W - 73L
1,617 Elo+
Solo
Ra
Ra
Ozzy64B
Ra
Level 8
God Stats
2W - 1L
1,708 SR
Queue Stats
3W - 3L
1,480 Elo+
Solo
Artio
Artio
Patocancun
Artio
Level 18
God Stats
2W - 0L
1,705 SR
Queue Stats
31W - 27L
1,538 Elo+
Solo
Danzaburou
Danzaburou
ihjaer03
Danzaburou
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,606 Elo+
Solo
Gilgamesh
Gilgamesh
lordpanduh
Gilgamesh
Level 22
God Stats
6W - 2L
1,593 SR
Queue Stats
88W - 97L
1,474 Elo+
Solo
Team Averages
Level 17
1,617 SR
1,543 Elo+

VS

Team Averages
Level 36
1,550 SR
1,575 Elo+
Ullr
Ullr
HiddenGuardian4
Ullr
Level 121
God Stats
7W - 2L
1,525 SR
Queue Stats
128W - 118L
1,470 Elo+
Party 1
Hades
Hades
KnightxD
Hades
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,755 Elo+
Solo
Cthulhu
Cthulhu
OctoMilk12
Cthulhu
Level 3
God Stats
1W - 1L
1,726 SR
Queue Stats
8W - 13L
1,690 Elo+
Party 1
Nemesis
Nemesis
dominxter
Nemesis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 163L
1,479 Elo+
Solo
King Arthur
King Arthur
moneymops
King Arthur
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 33L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 3
4,586
573
1,878
6,095
2,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
1 / 0 / 1
4,478
560
2,185
2,323
713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artio
9
2 / 0 / 0
5,508
689
1,388
2,878
1,583
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
ihjaer03
Danzaburou
9
5 / 0 / 2
5,840
730
5,124
4,110
1,151
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilgamesh
lordpanduh
Gilgamesh
9
4 / 1 / 2
5,341
668
3,909
5,128
1,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
4,416
552
3,924
4,528
1,151
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hades
KnightxD
Hades
7
0 / 1 / 0
4,329
541
3,866
4,478
2,734
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
OctoMilk12
Cthulhu
4
0 / 4 / 1
3,897
487
1,492
6,895
3,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
dominxter
Nemesis
6
1 / 2 / 0
4,508
564
1,536
5,744
1,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
moneymops
King Arthur
7
0 / 3 / 0
4,177
522
837
4,467
1,364
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
12
Kills
1
1
Deaths
12
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
0
0
3
1.5
L
Hades
KnightxD
Hades
0
1
0
0
L
Cthulhu
OctoMilk12
Cthulhu
0
4
1
0.13
W
1
0
1
1.5
W
Artio
2
0
0
2
L
Nemesis
dominxter
Nemesis
1
2
0
0.5
W
Danzaburou
ihjaer03
Danzaburou
5
0
2
6
W
Gilgamesh
lordpanduh
Gilgamesh
4
1
2
5
L
King Arthur
moneymops
King Arthur
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,484
Damage
11,655
20,534
Taken
26,112
7,649
Mitigated
10,119
9,213
Healing
6,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,924
1,088
0
0
4,528
1,151
0
37
4,491
0
23,763
W
1,878
624
0
1,829
6,095
2,234
300
1,566
4,529
0
10,379
L
Hades
KnightxD
Hades
3,866
685
145
2,219
4,478
2,734
75
1,555
2,923
18,919
0
L
Cthulhu
OctoMilk12
Cthulhu
1,492
347
0
295
6,895
3,072
0
267
6,628
7,091
0
W
2,185
368
415
1,176
2,323
713
692
1,420
903
18,771
0
W
Artio
1,388
165
0
2,182
2,878
1,583
0
0
2,837
21,313
0
L
Nemesis
dominxter
Nemesis
1,536
531
0
3,223
5,744
1,798
0
864
4,880
0
18,074
W
Danzaburou
ihjaer03
Danzaburou
5,124
2,978
0
1,695
4,110
1,151
474
981
3,129
0
25,458
W
Gilgamesh
lordpanduh
Gilgamesh
3,909
779
0
1,916
5,128
1,968
0
1,391
3,737
0
25,155
L
King Arthur
moneymops
King Arthur
837
414
0
622
4,467
1,364
0
850
3,617
0
12,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,753
Gold Earned
21,327
202
Minions Killed
172
0
Camps Cleared
0
784,065
Distance Traveled
725,847
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
4,416
552
46
6
0
154,227
1
W
Fenrir
4,586
573
17
2
0
157,115
2
L
Hades
4,329
541
47
6
0
131,005
2
L
Cthulhu
3,897
487
4
1
0
151,704
4
W
Ra
4,478
560
35
4
0
141,567
2
W
Artio
5,508
689
48
6
0
163,322
3
L
Nemesis
4,508
564
40
5
0
164,753
0
W
Danzaburou
5,840
730
52
7
0
141,559
0
W
Gilgamesh
5,341
668
50
6
0
180,502
2
L
King Arthur
4,177
522
35
4
0
124,158
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role