Player Matchup

Fenrir
Fenrir
Frankbin
Fenrir
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 26L
1,592 Elo+
Party 1
Ah Puch
Ah Puch
Hooffii
Ah Puch
Level 27
God Stats
3W - 1L
1,649 SR
Queue Stats
28W - 24L
1,589 Elo+
Party 1
Neith
Neith
KrI0xZ
Neith
Level 11
God Stats
1W - 1L
1,259 SR
Queue Stats
8W - 7L
1,497 Elo+
Party 1
Cerberus
Cerberus
QuakeGames
Cerberus
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,764 Elo+
Party 1
Agni
Agni
SuperGudda
Agni
Level 27
God Stats
1W - 3L
1,524 SR
Queue Stats
33W - 22L
1,633 Elo+
Party 1
Team Averages
Level 20
1,486 SR
1,615 Elo+

VS

Team Averages
Level 19
1,624 SR
1,398 Elo+
Fenrir
Fenrir
Bejiman
Fenrir
Level 13
God Stats
5W - 11L
1,500 SR
Queue Stats
90W - 68L
1,240 Elo+
Solo
Bellona
Bellona
DoingYourMother
Bellona
Level 11
God Stats
1W - 1L
1,732 SR
Queue Stats
2W - 4L
1,280 Elo+
Solo
Poseidon
Poseidon
DontDisturbMePls
Poseidon
Level 26
God Stats
2W - 4L
1,684 SR
Queue Stats
83W - 69L
1,560 Elo+
Solo
Ares
Ares
ITKonori
Ares
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,323 Elo+
Solo
Jing Wei
Jing Wei
RetroAmami
Jing Wei
Level 28
God Stats
11W - 10L
1,702 SR
Queue Stats
67W - 59L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Frankbin
Fenrir
14
7 / 1 / 1
8,175
629
6,210
9,663
3,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
Hooffii
Ah Puch
13
6 / 1 / 3
8,116
624
7,531
7,296
3,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
KrI0xZ
Neith
12
3 / 3 / 3
7,158
551
8,161
7,338
1,947
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
QuakeGames
Cerberus
10
2 / 2 / 2
5,781
445
3,018
8,365
5,251
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
4 / 3 / 2
7,597
584
3,880
7,753
2,253
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bejiman
Fenrir
5
1 / 4 / 0
4,901
377
2,046
5,996
1,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 5 / 0
5,038
388
1,456
6,928
3,620
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
4 / 6 / 1
7,544
580
7,793
10,207
4,193
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ares
10
2 / 4 / 3
6,138
472
3,408
11,084
5,796
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jing Wei
RetroAmami
Jing Wei
11
3 / 3 / 2
6,454
496
8,388
8,542
2,620
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
22
Kills
10
10
Deaths
22
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Bejiman
Fenrir
1
4
0
0.25
L
0
5
0
0
L
4
6
1
0.75
W
Fenrir
Frankbin
Fenrir
7
1
1
7.5
W
Ah Puch
Hooffii
Ah Puch
6
1
3
7.5
L
Ares
2
4
3
0.88
W
Neith
KrI0xZ
Neith
3
3
3
1.5
W
Cerberus
QuakeGames
Cerberus
2
2
2
1.5
L
Jing Wei
RetroAmami
Jing Wei
3
3
2
1.33
W
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,800
Damage
23,091
40,415
Taken
42,757
16,584
Mitigated
17,873
12,431
Healing
8,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Bejiman
Fenrir
2,046
288
0
974
5,996
1,644
0
1,846
4,150
0
15,657
L
1,456
531
0
978
6,928
3,620
85
4,082
2,846
0
15,784
L
7,793
823
0
1,627
10,207
4,193
367
3,088
7,119
45,728
0
W
Fenrir
Frankbin
Fenrir
6,210
1,754
0
2,611
9,663
3,347
0
2,732
6,931
0
50,886
W
Ah Puch
Hooffii
Ah Puch
7,531
1,123
0
2,495
7,296
3,786
1,823
626
6,670
46,442
0
L
Ares
3,408
174
0
1,980
11,084
5,796
26
2,925
8,159
13,391
0
W
Neith
KrI0xZ
Neith
8,161
4,729
0
2,508
7,338
1,947
141
1,983
5,355
0
42,227
W
Cerberus
QuakeGames
Cerberus
3,018
175
0
1,690
8,365
5,251
142
1,549
6,816
9,837
0
L
Jing Wei
RetroAmami
Jing Wei
8,388
5,972
0
2,760
8,542
2,620
0
2,488
6,054
0
44,344
W
3,880
1,227
0
3,127
7,753
2,253
1,052
4,311
3,442
38,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,827
Gold Earned
30,075
378
Minions Killed
232
0
Camps Cleared
0
1,153,183
Distance Traveled
1,012,525
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,901
377
29
2
0
148,297
0
L
Bellona
5,038
388
39
3
0
170,542
2
L
Poseidon
7,544
580
72
6
0
237,862
3
W
Fenrir
8,175
629
95
7
0
258,187
0
W
Ah Puch
8,116
624
91
7
0
220,779
4
L
Ares
6,138
472
19
1
0
238,152
0
W
Neith
7,158
551
83
6
0
203,623
0
W
Cerberus
5,781
445
22
2
0
230,504
0
L
Jing Wei
6,454
496
73
6
0
217,672
4
W
Agni
7,597
584
87
7
0
240,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role