Player Matchup

Mercury
Mercury
 
Mercury
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
NoTVoockXVII
Baron Samedi
Level 7
God Stats
1W - 5L
1,396 SR
Queue Stats
8W - 12L
1,295 Elo+
Party 2
Ymir
Ymir
RAPINATORE_PH
Ymir
Level 12
God Stats
2W - 2L
1,786 SR
Queue Stats
28W - 29L
1,332 Elo+
Party 2
Team Averages
Level 27
1,561 SR
1,376 Elo+

VS

Team Averages
Level 69
1,427 SR
1,366 Elo+
Zhong Kui
Zhong Kui
DeManBoy888
Zhong Kui
Level 62
God Stats
1W - 2L
1,517 SR
Queue Stats
12W - 20L
1,415 Elo+
Party 1
King Arthur
King Arthur
Steelwyvern22
King Arthur
Level 65
God Stats
1W - 0L
1,263 SR
Queue Stats
41W - 54L
1,327 Elo+
Party 1
Izanami
Izanami
mewfornow
Izanami
Level 81
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 53L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
5 / 12 / 1
9,888
659
6,727
15,830
5,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
NoTVoockXVII
Baron Samedi
13
3 / 6 / 3
10,010
667
10,944
10,973
9,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
1 / 6 / 8
10,285
686
9,709
25,624
24,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DeManBoy888
Zhong Kui
16
14 / 4 / 9
12,392
826
19,278
16,368
10,557
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
Steelwyvern22
King Arthur
15
4 / 1 / 18
11,164
744
13,808
15,026
7,736
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
mewfornow
Izanami
14
6 / 5 / 13
10,891
726
11,828
10,921
3,920
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
64
9
Kills
24
24
Deaths
10
12
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
5
12
1
0.46
W
Zhong Kui
DeManBoy888
Zhong Kui
14
4
9
4.63
L
Baron Samedi
NoTVoockXVII
Baron Samedi
3
6
3
0.75
L
1
6
8
0.83
W
King Arthur
Steelwyvern22
King Arthur
4
1
18
13
W
Izanami
mewfornow
Izanami
6
5
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,380
Damage
44,914
52,427
Taken
42,315
40,025
Mitigated
22,213
6,197
Healing
13,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
6,727
2,426
0
379
15,830
5,991
0
5,772
10,058
0
30,467
W
Zhong Kui
DeManBoy888
Zhong Kui
19,278
1,723
369
5,632
16,368
10,557
502
9,441
6,772
33,930
0
L
Baron Samedi
NoTVoockXVII
Baron Samedi
10,944
2,746
1,543
686
10,973
9,961
0
5,309
5,664
24,247
0
L
9,709
2,070
302
3,287
25,624
24,073
0
8,507
17,117
24,498
0
W
King Arthur
Steelwyvern22
King Arthur
13,808
1,060
0
3,810
15,026
7,736
521
7,618
6,536
0
36,656
W
Izanami
mewfornow
Izanami
11,828
8,809
0
3,199
10,921
3,920
2,597
3,786
7,135
0
39,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,183
Gold Earned
34,447
105
Minions Killed
124
4
Camps Cleared
5
646,133
Distance Traveled
726,856
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,888
659
49
3
1
231,204
2
W
Zhong Kui
12,392
826
33
2
3
229,039
4
L
Baron Samedi
10,010
667
26
2
1
183,868
0
L
Ymir
10,285
686
30
2
2
231,061
1
W
King Arthur
11,164
744
45
3
0
284,557
2
W
Izanami
10,891
726
46
3
2
213,260
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role