Player Matchup

Medusa
Medusa
Becherovska
Medusa
Level 11
God Stats
1W - 1L
1,312 SR
Queue Stats
9W - 7L
1,522 Elo+
Party 4
Artemis
Artemis
Curry42
Artemis
Level 7
God Stats
3W - 2L
1,461 SR
Queue Stats
7W - 6L
1,454 Elo+
Party 4
Ymir
Ymir
Hulununu
Ymir
Level 8
God Stats
3W - 4L
1,481 SR
Queue Stats
7W - 6L
1,498 Elo+
Party 4
Thor
Thor
OrangeEater
Thor
Level 22
God Stats
2W - 2L
1,296 SR
Queue Stats
11W - 18L
1,273 Elo+
Party 2
Sun Wukong
Sun Wukong
crusher576
Sun Wukong
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 17L
1,302 Elo+
Party 2
Team Averages
Level 13
1,410 SR
1,410 Elo+

VS

Team Averages
Level 17
1,276 SR
1,246 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Loki
Loki
Shuud
Loki
Level 26
God Stats
2W - 3L
1,381 SR
Queue Stats
59W - 59L
1,400 Elo+
Party 3
Cthulhu
Cthulhu
alvgocas
Cthulhu
Level 10
God Stats
0W - 8L
1,147 SR
Queue Stats
1W - 18L
1,109 Elo+
Party 1
Apollo
Apollo
egc399
Apollo
Level 5
God Stats
0W - 3L
1,147 SR
Queue Stats
1W - 17L
1,116 Elo+
Party 1
Olorun
Olorun
шпвапгшрвап
Olorun
Level 18
God Stats
3W - 4L
1,206 SR
Queue Stats
6W - 16L
1,105 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
7 / 2 / 5
6,167
617
6,380
4,626
1,634
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Artemis
Curry42
Artemis
11
6 / 1 / 5
6,423
642
5,953
5,016
1,752
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
9
4 / 0 / 8
6,223
622
2,695
5,589
4,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
5 / 2 / 3
6,547
655
4,970
6,496
2,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
crusher576
Sun Wukong
10
7 / 1 / 6
6,873
687
5,313
7,269
3,035
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
8
1 / 5 / 1
5,216
522
2,091
5,592
1,717
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Loki
Shuud
Loki
8
2 / 5 / 3
5,461
546
4,567
8,289
1,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
alvgocas
Cthulhu
7
2 / 5 / 0
5,075
508
3,277
5,827
1,602
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Apollo
egc399
Apollo
5
0 / 8 / 1
4,151
415
1,289
6,020
1,220
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

6
0 / 6 / 2
4,221
422
2,963
6,339
2,101
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
12
29
Kills
5
6
Deaths
29
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
5
1
0.3
W
Medusa
7
2
5
4.75
W
Artemis
Curry42
Artemis
6
1
5
8.5
W
Ymir
4
0
8
8
W
5
2
3
3.25
L
Loki
Shuud
Loki
2
5
3
0.7
L
Cthulhu
alvgocas
Cthulhu
2
5
0
0.4
W
Sun Wukong
crusher576
Sun Wukong
7
1
6
10
L
Apollo
egc399
Apollo
0
8
1
0.06
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,311
Damage
14,187
28,996
Taken
32,067
13,483
Mitigated
8,431
4,805
Healing
3,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
2,091
893
0
216
5,592
1,717
0
38
5,554
15,975
0
W
Medusa
6,380
3,415
0
470
4,626
1,634
1,689
1,922
2,704
0
31,467
W
Artemis
Curry42
Artemis
5,953
2,653
0
1,354
5,016
1,752
1,873
1,892
3,124
0
25,303
W
Ymir
2,695
626
0
956
5,589
4,948
138
1,856
3,733
9,120
0
W
4,970
2,064
0
237
6,496
2,114
0
388
6,108
0
34,047
L
Loki
Shuud
Loki
4,567
1,244
0
2,218
8,289
1,791
0
404
7,885
0
18,587
L
Cthulhu
alvgocas
Cthulhu
3,277
120
66
0
5,827
1,602
145
398
5,429
7,635
0
W
Sun Wukong
crusher576
Sun Wukong
5,313
2,265
0
1,788
7,269
3,035
1,116
2,273
4,996
276
25,262
L
Apollo
egc399
Apollo
1,289
607
0
0
6,020
1,220
308
718
5,302
0
11,799
L
2,963
1,234
217
579
6,339
2,101
211
1,307
5,032
15,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,233
Gold Earned
24,124
221
Minions Killed
127
0
Camps Cleared
0
854,655
Distance Traveled
841,428
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,216
522
32
3
0
158,323
1
W
Medusa
6,167
617
52
5
0
150,132
0
W
Artemis
6,423
642
47
5
0
166,340
3
W
Ymir
6,223
622
15
2
0
170,182
0
W
Thor
6,547
655
57
6
0
187,267
0
L
Loki
5,461
546
37
4
0
192,808
1
L
Cthulhu
5,075
508
10
1
0
171,802
0
W
Sun Wukong
6,873
687
50
5
0
180,734
0
L
Apollo
4,151
415
21
2
0
161,288
0
L
Olorun
4,221
422
27
3
0
157,207
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role