Player Matchup

Osiris
Osiris
Gold II
Casey315
Osiris
Gold II
Level 119
God Stats
4W - 9L
1,619 SR
Queue Stats
120W - 104L
1,556 MMR
Party 1
Serqet
Serqet
Platinum V
LenaePeCausaUwu
Serqet
Platinum V
Level 66
God Stats
0W - 1L
1,748 SR
Queue Stats
73W - 68L
1,580 MMR
Solo
Cthulhu
Cthulhu
Platinum III
MuckSticky
Cthulhu
Platinum III
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
226W - 223L
1,600 MMR
Solo
Chernobog
Chernobog
Platinum IV
fourbubbles
Chernobog
Platinum IV
Level 160
God Stats
4W - 3L
1,742 SR
Queue Stats
869W - 871L
1,638 MMR
Solo
Scylla
Scylla
Platinum V
nihhe123
Scylla
Platinum V
Level 129
God Stats
7W - 6L
1,692 SR
Queue Stats
258W - 256L
1,641 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 107
1,660 SR
1,603 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 111
1,592 SR
1,571 MMR
Erlang Shen
Erlang Shen
Platinum III
 
Erlang Shen
Platinum III
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sol
Sol
Gold II
Jоshyy
Sol
Gold II
Level 85
God Stats
7W - 6L
1,638 SR
Queue Stats
272W - 268L
1,549 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold IV
Lepxi
Morgan Le Fay
Gold IV
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 60L
1,585 MMR
Solo
Artio
Artio
Gold I
MopeyLime
Artio
Gold I
Level 113
God Stats
8W - 5L
1,721 SR
Queue Stats
533W - 530L
1,602 MMR
Solo
Rama
Rama
Platinum IV
ryan3365
Rama
Platinum IV
Level 160
God Stats
2W - 1L
1,598 SR
Queue Stats
75W - 69L
1,617 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Casey315
Osiris
10
2 / 3 / 3
6,087
553
3,721
8,283
5,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 2 / 1
5,143
468
711
6,595
2,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cthulhu
MuckSticky
Cthulhu
10
1 / 3 / 1
5,792
527
3,224
7,738
7,601
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chernobog
fourbubbles
Chernobog
10
1 / 4 / 2
5,926
539
3,667
8,082
2,542
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
nihhe123
Scylla
10
2 / 2 / 0
5,517
502
3,118
2,791
719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ArtemisPersephoneGilgameshHelAthena

VS

Bans
OdinAgniYemojaTiamatSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
11
6 / 0 / 4
6,991
636
4,513
5,776
2,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sol
12
2 / 2 / 2
7,049
641
4,012
3,976
1,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
Lepxi
Morgan Le Fay
12
2 / 2 / 2
6,630
603
5,584
6,210
2,732
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Artio
MopeyLime
Artio
9
1 / 1 / 5
5,941
540
2,034
5,707
3,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
13
3 / 1 / 1
7,216
656
4,701
5,129
1,428
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
6
Kills
14
14
Deaths
6
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
6
0
4
8
L
Osiris
Casey315
Osiris
2
3
3
1.17
W
Sol
2
2
2
1.5
L
0
2
1
0.25
W
Morgan Le Fay
Lepxi
Morgan Le Fay
2
2
2
1.5
W
Artio
MopeyLime
Artio
1
1
5
3.5
L
Cthulhu
MuckSticky
Cthulhu
1
3
1
0.5
L
Chernobog
fourbubbles
Chernobog
1
4
2
0.5
L
Scylla
nihhe123
Scylla
2
2
0
1
W
Rama
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,441
Damage
20,844
33,489
Taken
26,798
18,493
Mitigated
11,786
6,923
Healing
10,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
4,513
1,990
0
1,708
5,776
2,854
0
1,425
4,263
0
33,913
L
Osiris
Casey315
Osiris
3,721
1,429
0
1,955
8,283
5,184
0
2,304
5,979
0
35,038
W
Sol
4,012
1,981
0
968
3,976
1,399
0
1,615
2,185
40,598
5,494
L
711
241
0
1,461
6,595
2,447
0
1,516
5,079
0
14,123
W
Morgan Le Fay
Lepxi
Morgan Le Fay
5,584
1,392
0
2,748
6,210
2,732
231
2,489
3,721
34,303
0
W
Artio
MopeyLime
Artio
2,034
227
183
2,725
5,707
3,373
0
514
5,163
11,876
0
L
Cthulhu
MuckSticky
Cthulhu
3,224
204
0
1,420
7,738
7,601
0
4,878
2,860
24,199
0
L
Chernobog
fourbubbles
Chernobog
3,667
2,617
0
1,629
8,082
2,542
0
1,233
6,849
0
39,178
L
Scylla
nihhe123
Scylla
3,118
507
0
458
2,791
719
0
1,212
1,579
30,058
0
W
Rama
4,701
3,074
0
1,702
5,129
1,428
0
52
5,077
0
53,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,465
Gold Earned
33,827
286
Minions Killed
355
0
Camps Cleared
0
1,108,680
Distance Traveled
1,084,485
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
6,991
636
66
6
0
258,332
3
L
Osiris
6,087
553
71
6
0
225,337
2
W
Sol
7,049
641
105
10
0
207,487
2
L
Serqet
5,143
468
38
3
0
244,058
4
W
Morgan Le Fay
6,630
603
62
6
0
176,994
2
W
Artio
5,941
540
16
1
0
244,618
12
L
Cthulhu
5,792
527
51
5
0
212,449
0
L
Chernobog
5,926
539
86
8
0
217,207
6
L
Scylla
5,517
502
40
4
0
209,629
5
W
Rama
7,216
656
106
10
0
197,054
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role