Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Caim1
Fenrir
Level 159
God Stats
7W - 3L
1,626 SR
Queue Stats
95W - 77L
1,551 Elo+
Party 2
Ganesha
Ganesha
Danyxj
Ganesha
Level 160
God Stats
3W - 1L
1,451 SR
Queue Stats
144W - 169L
1,417 Elo+
Party 2
Scylla
Scylla
PIOPPOITAPIOPPO
Scylla
Level 123
God Stats
23W - 15L
1,650 SR
Queue Stats
162W - 139L
1,558 Elo+
Party 2
Merlin
Merlin
Tayran
Merlin
Level 146
God Stats
2W - 1L
1,440 SR
Queue Stats
43W - 25L
1,637 Elo+
Party 2
Team Averages
Level 149
1,533 SR
1,533 Elo+

VS

Team Averages
Level 68
1,512 SR
1,482 Elo+
Serqet
Serqet
 
Serqet
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Growa
Tiamat
Level 69
God Stats
8W - 11L
1,686 SR
Queue Stats
131W - 119L
1,519 Elo+
Party 1
Cthulhu
Cthulhu
Kura
Cthulhu
Level 57
God Stats
9W - 11L
1,352 SR
Queue Stats
24W - 33L
1,390 Elo+
Party 3
Artemis
Artemis
Larsini
Artemis
Level 28
God Stats
68W - 71L
1,522 SR
Queue Stats
68W - 74L
1,476 Elo+
Party 3
Chronos
Chronos
Syluxmaster
Chronos
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 63L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
3 / 2 / 6
8,010
801
7,055
7,771
2,769
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
Caim1
Fenrir
14
5 / 2 / 12
9,090
909
4,534
12,436
9,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ganesha
Danyxj
Ganesha
14
0 / 1 / 17
8,687
869
2,481
9,646
9,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
9 / 0 / 10
9,941
994
12,838
5,980
2,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
Tayran
Merlin
16
5 / 0 / 7
8,784
878
8,200
3,871
1,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
2 / 5 / 1
6,788
679
4,578
7,612
2,498
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
Growa
Tiamat
14
1 / 3 / 2
7,386
739
4,798
6,466
2,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Kura
Cthulhu
13
0 / 4 / 3
6,193
619
5,618
10,712
5,657
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
Larsini
Artemis
11
1 / 6 / 3
6,410
641
7,872
8,201
2,420
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
Syluxmaster
Chronos
13
1 / 4 / 1
6,842
684
3,095
7,934
2,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
15
22
Kills
5
5
Deaths
22
52
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
3
2
6
3
L
Serqet
 
Serqet
2
5
1
0.5
W
Fenrir
Caim1
Fenrir
5
2
12
5.5
W
Ganesha
Danyxj
Ganesha
0
1
17
8.5
L
Tiamat
Growa
Tiamat
1
3
2
0.67
L
Cthulhu
Kura
Cthulhu
0
4
3
0.38
L
Artemis
Larsini
Artemis
1
6
3
0.42
W
9
0
10
14
L
Chronos
Syluxmaster
Chronos
1
4
1
0.38
W
Merlin
Tayran
Merlin
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,108
Damage
25,961
39,704
Taken
40,925
25,779
Mitigated
15,918
9,232
Healing
4,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
7,055
2,710
0
1,886
7,771
2,769
3,536
2,682
4,991
0
28,345
L
Serqet
 
Serqet
4,578
383
0
10
7,612
2,498
0
4,367
2,948
0
5,434
W
Fenrir
Caim1
Fenrir
4,534
977
0
2,624
12,436
9,846
262
3,789
7,685
0
16,800
W
Ganesha
Danyxj
Ganesha
2,481
302
87
2,978
9,646
9,113
427
3,134
6,354
13,726
0
L
Tiamat
Growa
Tiamat
4,798
256
0
1,095
6,466
2,681
0
2,891
3,445
24,212
0
L
Cthulhu
Kura
Cthulhu
5,618
303
0
1,238
10,712
5,657
0
6,188
4,074
17,057
0
L
Artemis
Larsini
Artemis
7,872
3,539
0
984
8,201
2,420
0
4,256
3,839
0
14,303
W
12,838
561
0
945
5,980
2,533
1,331
1,931
4,017
33,246
0
L
Chronos
Syluxmaster
Chronos
3,095
856
0
1,646
7,934
2,662
0
5,193
2,444
21,399
1,435
W
Merlin
Tayran
Merlin
8,200
411
0
712
3,871
1,518
1,183
1,743
2,042
36,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,512
Gold Earned
33,619
226
Minions Killed
169
12
Camps Cleared
4
982,437
Distance Traveled
830,596
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,010
801
57
6
5
175,118
4
L
Serqet
6,788
679
6
1
0
169,558
1
W
Fenrir
9,090
909
24
2
3
207,396
1
W
Ganesha
8,687
869
1
0
0
198,914
3
L
Tiamat
7,386
739
57
6
0
185,019
1
L
Cthulhu
6,193
619
40
4
1
176,961
0
L
Artemis
6,410
641
17
2
1
138,670
2
W
Scylla
9,941
994
61
6
0
203,721
3
L
Chronos
6,842
684
49
5
2
160,388
2
W
Merlin
8,784
878
83
8
4
197,288
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role