Player Matchup

Hercules
Hercules
CopyrightProblem
Hercules
Level 16
God Stats
2W - 1L
1,421 SR
Queue Stats
33W - 21L
1,513 Elo+
Party 1
Izanami
Izanami
Nickiman
Izanami
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 81L
1,424 Elo+
Party 1
Sol
Sol
StaticVo1D
Sol
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 8L
1,739 Elo+
Solo
Team Averages
Level 18
1,474 SR
1,559 Elo+

VS

Team Averages
Level 69
1,569 SR
1,522 Elo+
Ymir
Ymir
DestinyAngel92
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,542 Elo+
Party 2
Neith
Neith
MmeFougere
Neith
Level 76
God Stats
0W - 3L
1,490 SR
Queue Stats
7W - 9L
1,542 Elo+
Party 2
He Bo
He Bo
SarumanPower
He Bo
Level 124
God Stats
7W - 6L
1,717 SR
Queue Stats
97W - 109L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 9
9,246
660
6,698
12,501
11,725
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
Nickiman
Izanami
13
1 / 4 / 10
9,307
665
7,078
9,495
3,358
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
14 / 1 / 2
11,596
828
26,525
9,733
3,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 5
8,071
577
7,390
19,618
9,820
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
12
0 / 3 / 5
8,469
605
7,589
13,579
4,591
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
6 / 5 / 0
9,975
713
9,008
9,955
3,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
16
Kills
6
6
Deaths
16
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
1
9
5.5
L
0
8
5
0.31
L
Neith
0
3
5
0.83
W
Izanami
Nickiman
Izanami
1
4
10
1.5
L
6
5
0
1.2
W
14
1
2
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,301
Damage
23,987
31,729
Taken
43,152
18,816
Mitigated
17,792
10,930
Healing
5,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,698
956
0
3,225
12,501
11,725
79
6,935
5,566
7,642
12,149
L
7,390
1,879
0
192
19,618
9,820
0
13,473
5,858
10,474
0
L
Neith
7,589
2,510
0
3,331
13,579
4,591
672
7,752
5,276
0
22,093
W
Izanami
Nickiman
Izanami
7,078
5,308
0
1,325
9,495
3,358
832
5,863
3,632
0
32,263
L
9,008
118
0
2,092
9,955
3,381
614
5,804
3,767
28,779
0
W
26,525
6,865
0
6,380
9,733
3,733
1,830
4,385
5,348
70,248
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,149
Gold Earned
26,515
170
Minions Killed
93
10
Camps Cleared
2
785,116
Distance Traveled
734,408
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,246
660
26
2
1
270,214
3
L
Ymir
8,071
577
9
1
0
210,648
2
L
Neith
8,469
605
33
2
1
267,957
0
W
Izanami
9,307
665
64
5
2
252,865
1
L
He Bo
9,975
713
51
4
1
255,803
5
W
Sol
11,596
828
80
6
7
262,037
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role