Player Matchup

Pele
Pele
Azzkika12
Pele
Level 26
God Stats
6W - 6L
1,454 SR
Queue Stats
100W - 87L
1,339 Elo+
Party 2
Cthulhu
Cthulhu
SongHelio381
Cthulhu
Level 23
God Stats
3W - 7L
1,500 SR
Queue Stats
67W - 115L
1,308 Elo+
Party 1
Vulcan
Vulcan
TaughImpala9
Vulcan
Level 23
God Stats
0W - 2L
1,265 SR
Queue Stats
104W - 160L
1,293 Elo+
Party 1
Erlang Shen
Erlang Shen
TigerWire18
Erlang Shen
Level 21
God Stats
0W - 3L
1,293 SR
Queue Stats
96W - 86L
1,345 Elo+
Party 2
Hel
Hel
TillHeWalksAgain
Hel
Level 27
God Stats
3W - 1L
1,593 SR
Queue Stats
49W - 49L
1,351 Elo+
Solo
Team Averages
Level 24
1,421 SR
1,327 Elo+

VS

Team Averages
Level 24
1,538 SR
1,415 Elo+
Izanami
Izanami
Hippoguy6
Izanami
Level 20
God Stats
37W - 20L
1,607 SR
Queue Stats
109W - 81L
1,403 Elo+
Party 4
Hercules
Hercules
My Meat Monster
Hercules
Level 25
God Stats
1W - 2L
1,328 SR
Queue Stats
43W - 39L
1,459 Elo+
Party 3
Artio
Artio
RainbowFart75
Artio
Level 24
God Stats
3W - 0L
1,826 SR
Queue Stats
90W - 58L
1,349 Elo+
Party 4
Scylla
Scylla
kspill77
Scylla
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 52L
1,470 Elo+
Party 3
Fenrir
Fenrir
monkeymaster47
Fenrir
Level 23
God Stats
18W - 14L
1,430 SR
Queue Stats
87W - 75L
1,396 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
2 / 8 / 2
7,496
416
7,684
15,322
4,298
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
SongHelio381
Cthulhu
10
3 / 12 / 4
7,316
406
7,524
19,956
9,569
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vulcan
13
8 / 8 / 4
9,594
533
21,746
13,195
4,120
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Erlang Shen
TigerWire18
Erlang Shen
13
0 / 7 / 2
7,762
431
3,079
17,094
7,671
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 10 / 1
7,106
395
7,271
14,227
4,768
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Hippoguy6
Izanami
16
8 / 3 / 10
10,579
588
16,153
17,126
6,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
16
7 / 2 / 13
10,929
607
14,261
19,390
15,900
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

12
2 / 6 / 13
9,211
512
5,077
14,820
11,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
kspill77
Scylla
17
9 / 2 / 4
11,159
620
10,910
8,872
3,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
19 / 0 / 11
12,128
674
16,141
9,419
5,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
96
13
Kills
45
45
Deaths
13
13
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Pele
2
8
2
0.38
W
Izanami
Hippoguy6
Izanami
8
3
10
4.33
W
Hercules
7
2
13
6.75
W
2
6
13
1.42
L
Cthulhu
SongHelio381
Cthulhu
3
12
4
0.42
L
Vulcan
8
8
4
1.25
L
Erlang Shen
TigerWire18
Erlang Shen
0
7
2
0.14
L
0
10
1
0.05
W
Scylla
kspill77
Scylla
9
2
4
5.5
W
19
0
11
24.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,304
Damage
62,542
79,794
Taken
69,627
30,426
Mitigated
42,830
9,995
Healing
24,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
7,684
1,514
0
2,158
15,322
4,298
616
1,961
13,342
0
32,917
W
Izanami
Hippoguy6
Izanami
16,153
10,835
0
9,704
17,126
6,543
5,909
8,687
8,439
0
83,260
W
Hercules
14,261
6,798
0
7,294
19,390
15,900
1,261
7,628
11,762
8,678
45,058
W
5,077
729
940
2,793
14,820
11,388
417
11,078
3,742
19,741
0
L
Cthulhu
SongHelio381
Cthulhu
7,524
809
61
0
19,956
9,569
0
3,100
16,843
22,891
0
L
Vulcan
21,746
5,826
0
1,334
13,195
4,120
0
3,004
10,096
37,908
0
L
Erlang Shen
TigerWire18
Erlang Shen
3,079
1,766
0
2,639
17,094
7,671
608
3,530
13,474
0
33,905
L
7,271
42
402
3,401
14,227
4,768
0
5,837
8,142
32,712
0
W
Scylla
kspill77
Scylla
10,910
400
0
2,140
8,872
3,367
2,833
4,878
3,994
62,532
0
W
16,141
3,963
0
2,072
9,419
5,632
665
4,270
5,149
0
49,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,274
Gold Earned
54,006
252
Minions Killed
438
0
Camps Cleared
0
1,515,193
Distance Traveled
1,688,587
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,496
416
56
3
0
280,038
2
W
Izanami
10,579
588
113
6
0
296,617
2
W
Hercules
10,929
607
98
5
0
342,002
1
W
Artio
9,211
512
27
2
0
329,119
2
L
Cthulhu
7,316
406
34
2
0
308,690
0
L
Vulcan
9,594
533
38
2
0
307,861
2
L
Erlang Shen
7,762
431
72
4
0
333,138
2
L
Hel
7,106
395
52
3
0
285,466
2
W
Scylla
11,159
620
142
8
0
317,053
1
W
Fenrir
12,128
674
58
3
0
403,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role