Player Matchup

Bacchus
Bacchus
FrenchArmyKnife
Bacchus
Level 63
God Stats
17W - 14L
1,555 SR
Queue Stats
116W - 146L
1,462 Elo+
Party 2
Awilix
Awilix
NonStickStuff
Awilix
Level 66
God Stats
7W - 9L
1,513 SR
Queue Stats
144W - 170L
1,494 Elo+
Party 2
Chang'e
Chang'e
WizRedDeath94
Chang'e
Level 97
God Stats
2W - 0L
1,734 SR
Queue Stats
67W - 63L
1,401 Elo+
Solo
Neith
Neith
WizardDelRey
Neith
Level 108
God Stats
3W - 3L
1,583 SR
Queue Stats
80W - 85L
1,427 Elo+
Solo
Cernunnos
Cernunnos
lolmanlolman
Cernunnos
Level 66
God Stats
32W - 20L
1,500 SR
Queue Stats
211W - 222L
1,424 Elo+
Solo
Team Averages
Level 80
1,577 SR
1,441 Elo+

VS

Team Averages
Level 102
1,468 SR
1,418 Elo+
Erlang Shen
Erlang Shen
David1805
Erlang Shen
Level 101
God Stats
9W - 13L
1,455 SR
Queue Stats
406W - 460L
1,395 Elo+
Solo
Tiamat
Tiamat
Dipec
Tiamat
Level 104
God Stats
3W - 2L
1,592 SR
Queue Stats
84W - 77L
1,520 Elo+
Party 1
Ares
Ares
Stinkyasa
Ares
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,216 Elo+
Solo
Danzaburou
Danzaburou
SupremeWombat
Danzaburou
Level 107
God Stats
1W - 2L
1,291 SR
Queue Stats
50W - 50L
1,508 Elo+
Party 1
Achilles
Achilles
fjfwnbs2
Achilles
Level 95
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 16L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 0 / 1
3,450
690
1,029
1,603
843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
2 / 0 / 0
3,538
708
1,343
2,076
470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
5
0 / 1 / 0
3,187
637
891
2,392
565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 0 / 2
3,520
704
1,937
1,570
302
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cernunnos
lolmanlolman
Cernunnos
5
1 / 0 / 1
3,247
649
1,158
2,344
759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
David1805
Erlang Shen
5
0 / 1 / 1
3,309
662
796
2,402
838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tiamat
Dipec
Tiamat
6
1 / 0 / 0
3,857
771
983
2,288
928
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ares
1
0 / 1 / 0
2,428
486
144
656
110
Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
SupremeWombat
Danzaburou
6
0 / 0 / 0
2,844
569
1,174
1,489
359
Short Bow

Short Bow

+15%
Attack Speed

Achilles
fjfwnbs2
Achilles
5
0 / 2 / 0
2,933
587
1,234
3,968
2,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
2
4
Kills
1
1
Deaths
4
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
David1805
Erlang Shen
0
1
1
0.5
L
Tiamat
Dipec
Tiamat
1
0
0
1
W
1
0
1
1.5
W
2
0
0
2
L
Ares
0
1
0
0
L
Danzaburou
SupremeWombat
Danzaburou
0
0
0
0
W
Chang'e
0
1
0
0
W
0
0
2
1
L
Achilles
fjfwnbs2
Achilles
0
2
0
0
W
Cernunnos
lolmanlolman
Cernunnos
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,358
Damage
4,331
9,985
Taken
10,803
2,939
Mitigated
4,545
3,342
Healing
3,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
David1805
Erlang Shen
796
294
0
535
2,402
838
0
345
2,017
0
11,160
L
Tiamat
Dipec
Tiamat
983
0
0
1,025
2,288
928
0
650
1,528
15,561
0
W
1,029
111
0
786
1,603
843
26
0
1,603
3,785
0
W
1,343
657
0
0
2,076
470
0
0
2,036
0
13,780
L
Ares
144
30
0
0
656
110
0
100
556
144
0
L
Danzaburou
SupremeWombat
Danzaburou
1,174
653
0
951
1,489
359
0
675
814
0
8,475
W
Chang'e
891
76
65
725
2,392
565
0
983
1,409
8,860
0
W
1,937
355
0
611
1,570
302
200
0
1,417
0
13,760
L
Achilles
fjfwnbs2
Achilles
1,234
306
0
1,097
3,968
2,310
0
0
3,968
0
5,633
W
Cernunnos
lolmanlolman
Cernunnos
1,158
478
72
1,083
2,344
759
92
144
2,200
0
13,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,942
Gold Earned
15,371
106
Minions Killed
97
0
Camps Cleared
0
445,040
Distance Traveled
384,042
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
3,309
662
32
6
0
111,455
1
L
Tiamat
3,857
771
38
8
0
85,838
2
W
Bacchus
3,450
690
5
1
0
95,420
2
W
Awilix
3,538
708
29
6
0
100,284
0
L
Ares
2,428
486
0
0
0
14,620
0
L
Danzaburou
2,844
569
11
2
0
88,794
1
W
Chang'e
3,187
637
26
5
0
92,282
1
W
Neith
3,520
704
24
5
0
85,251
1
L
Achilles
2,933
587
16
3
0
83,335
0
W
Cernunnos
3,247
649
22
4
0
71,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role