Player Matchup

Yemoja
Yemoja
Jackson8739
Yemoja
Level 124
God Stats
2W - 1L
1,752 SR
Queue Stats
432W - 431L
1,568 Elo+
Party 2
Ne Zha
Ne Zha
Jeeringlamb123
Ne Zha
Level 95
God Stats
21W - 6L
1,918 SR
Queue Stats
336W - 300L
1,702 Elo+
Party 3
Cerberus
Cerberus
ReportOrSupport
Cerberus
Level 83
God Stats
1W - 2L
1,368 SR
Queue Stats
237W - 235L
1,505 Elo+
Party 3
Charybdis
Charybdis
TheEndOfDayz
Charybdis
Level 111
God Stats
2W - 5L
1,642 SR
Queue Stats
332W - 309L
1,601 Elo+
Party 3
Scylla
Scylla
algebro
Scylla
Level 106
God Stats
4W - 12L
1,355 SR
Queue Stats
138W - 138L
1,572 Elo+
Party 2
Team Averages
Level 104
1,607 SR
1,589 Elo+

VS

Team Averages
Level 141
1,556 SR
1,629 Elo+
Fafnir
Fafnir
Darth Fruity
Fafnir
Level 160
God Stats
3W - 4L
1,622 SR
Queue Stats
361W - 305L
1,605 Elo+
Party 1
Rama
Rama
Reynoldsss
Rama
Level 157
God Stats
23W - 18L
1,667 SR
Queue Stats
759W - 776L
1,619 Elo+
Solo
Hel
Hel
TheRubrDuky
Hel
Level 158
God Stats
1W - 5L
1,441 SR
Queue Stats
270W - 223L
1,618 Elo+
Solo
Charybdis
Charybdis
marsupialman97
Charybdis
Level 160
God Stats
8W - 6L
1,542 SR
Queue Stats
371W - 316L
1,643 Elo+
Party 1
Athena
Athena
ダルトン
Athena
Level 68
God Stats
3W - 0L
1,508 SR
Queue Stats
38W - 20L
1,658 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
0 / 6 / 2
7,502
395
3,340
16,189
14,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
1 / 7 / 1
8,523
449
8,173
17,064
5,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
16
2 / 3 / 2
9,778
515
7,304
17,528
19,313
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Charybdis
TheEndOfDayz
Charybdis
13
1 / 8 / 0
8,230
433
7,636
13,839
5,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
algebro
Scylla
13
1 / 6 / 0
8,264
435
11,692
12,303
3,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
14
2 / 1 / 23
10,462
551
8,904
14,707
18,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
7 / 2 / 11
12,252
645
13,671
13,867
5,384
Short Bow

Short Bow

+15%
Attack Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
8 / 0 / 17
10,762
566
10,506
13,207
7,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

Charybdis
marsupialman97
Charybdis
18
11 / 0 / 11
11,760
619
18,089
12,689
5,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Athena
15
2 / 2 / 13
9,937
523
9,802
14,177
16,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
105
5
Kills
30
30
Deaths
5
5
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Fafnir
2
1
23
13.5
L
Yemoja
0
6
2
0.17
L
1
7
1
0.21
L
Cerberus
2
3
2
1
W
7
2
11
6.25
L
Charybdis
TheEndOfDayz
Charybdis
1
8
0
0.13
W
8
0
17
16.5
L
Scylla
algebro
Scylla
1
6
0
0.17
W
Charybdis
marsupialman97
Charybdis
11
0
11
16.5
W
Athena
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,145
Damage
60,972
76,923
Taken
68,647
49,313
Mitigated
53,314
17,358
Healing
41,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
8,904
1,844
0
6,346
14,707
18,359
1,069
5,933
8,774
21,133
0
L
Yemoja
3,340
827
2,660
3,072
16,189
14,237
0
5,562
10,341
19,564
0
L
8,173
3,026
0
2,064
17,064
5,786
0
6,173
10,659
0
63,480
L
Cerberus
7,304
1,011
0
6,936
17,528
19,313
154
6,298
10,401
59,580
0
W
13,671
11,455
0
5,599
13,867
5,384
3,309
3,946
9,921
0
115,958
L
Charybdis
TheEndOfDayz
Charybdis
7,636
3,327
0
1,053
13,839
5,984
0
3,527
10,268
0
59,412
W
10,506
428
9,693
10,176
13,207
7,976
984
3,012
10,195
60,192
0
L
Scylla
algebro
Scylla
11,692
1,327
0
1,573
12,303
3,993
0
6,211
6,042
46,615
0
W
Charybdis
marsupialman97
Charybdis
18,089
9,700
0
4,417
12,689
5,287
5,155
3,501
9,188
0
92,629
W
Athena
9,802
3,390
0
4,967
14,177
16,308
654
6,079
8,098
45,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,297
Gold Earned
55,173
430
Minions Killed
526
0
Camps Cleared
0
1,718,422
Distance Traveled
1,842,693
20
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,462
551
10
1
0
386,905
2
L
Yemoja
7,502
395
24
1
0
334,495
3
L
Ne Zha
8,523
449
96
5
0
381,864
7
L
Cerberus
9,778
515
135
7
0
357,704
4
W
Rama
12,252
645
175
9
0
337,958
8
L
Charybdis
8,230
433
103
5
0
323,314
4
W
Hel
10,762
566
113
6
0
423,606
3
L
Scylla
8,264
435
72
4
0
321,045
2
W
Charybdis
11,760
619
133
7
0
355,093
0
W
Athena
9,937
523
95
5
0
339,131
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role