Player Matchup

Ymir
Ymir
 
Ymir
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
NaTaN10GK
Bakasura
Level 29
God Stats
33W - 25L
1,632 SR
Queue Stats
116W - 114L
1,517 Elo+
Party 3
Aphrodite
Aphrodite
TORRES_du68
Aphrodite
Level 136
God Stats
427W - 397L
1,624 SR
Queue Stats
930W - 897L
1,529 Elo+
Party 3
Izanami
Izanami
Thomas-Ultra
Izanami
Level 49
God Stats
59W - 42L
1,598 SR
Queue Stats
226W - 201L
1,423 Elo+
Party 1
Scylla
Scylla
twistar_husse
Scylla
Level 37
God Stats
7W - 3L
1,511 SR
Queue Stats
163W - 195L
1,355 Elo+
Solo
Team Averages
Level 63
1,573 SR
1,465 Elo+

VS

Team Averages
Level 48
1,437 SR
1,402 Elo+
Sol
Sol
Javiporterazo13
Sol
Level 89
God Stats
7W - 7L
1,513 SR
Queue Stats
438W - 434L
1,470 Elo+
Party 2
Yemoja
Yemoja
bySaaViZz_
Yemoja
Level 26
God Stats
8W - 12L
1,431 SR
Queue Stats
8W - 12L
1,367 Elo+
Party 2
Kukulkan
Kukulkan
carabantess
Kukulkan
Level 26
God Stats
3W - 7L
1,343 SR
Queue Stats
4W - 9L
1,296 Elo+
Party 2
Set
Set
dekiond
Set
Level 34
God Stats
29W - 36L
1,402 SR
Queue Stats
114W - 127L
1,330 Elo+
Solo
Fenrir
Fenrir
xXDinVichXx
Fenrir
Level 67
God Stats
8W - 10L
1,494 SR
Queue Stats
576W - 551L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
0 / 3 / 9
9,773
444
6,093
18,220
17,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
NaTaN10GK
Bakasura
18
7 / 3 / 3
11,736
533
10,871
23,992
10,666
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
TORRES_du68
Aphrodite
20
3 / 0 / 7
12,414
564
14,932
15,852
9,181
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Thomas-Ultra
Izanami
16
7 / 2 / 4
10,765
489
14,017
13,656
5,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
0 / 8 / 3
8,735
397
6,693
9,778
3,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 5
9,459
430
21,701
13,727
5,761
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
bySaaViZz_
Yemoja
14
2 / 1 / 6
8,497
386
8,199
11,211
10,753
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
carabantess
Kukulkan
15
3 / 4 / 5
9,878
449
8,532
11,404
4,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Set
14
2 / 4 / 3
8,798
400
5,043
17,513
21,590
Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
16
7 / 6 / 4
10,996
500
11,463
18,595
11,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
39
17
Kills
16
16
Deaths
17
26
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
3
9
1.5
L
2
2
5
2.25
W
Bakasura
NaTaN10GK
Bakasura
7
3
3
2.83
W
Aphrodite
TORRES_du68
Aphrodite
3
0
7
6.5
W
Izanami
Thomas-Ultra
Izanami
7
2
4
4.5
L
Yemoja
bySaaViZz_
Yemoja
2
1
6
5
L
Kukulkan
carabantess
Kukulkan
3
4
5
1.38
L
Set
2
4
3
0.88
W
0
8
3
0.19
L
Fenrir
7
6
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,606
Damage
54,938
81,498
Taken
72,450
45,078
Mitigated
53,883
31,815
Healing
10,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,093
920
0
2,896
18,220
17,072
94
10,471
7,749
36,150
0
L
21,701
5,666
0
5,699
13,727
5,761
427
6,164
7,315
95,417
0
W
Bakasura
NaTaN10GK
Bakasura
10,871
8,180
0
6,589
23,992
10,666
567
9,583
14,409
0
69,431
W
Aphrodite
TORRES_du68
Aphrodite
14,932
1,480
6,058
12,892
15,852
9,181
135
5,027
10,825
107,364
0
W
Izanami
Thomas-Ultra
Izanami
14,017
10,125
0
3,380
13,656
5,005
841
8,628
5,028
0
68,502
L
Yemoja
bySaaViZz_
Yemoja
8,199
122
606
832
11,211
10,753
0
3,779
7,224
24,637
0
L
Kukulkan
carabantess
Kukulkan
8,532
1,444
0
236
11,404
4,499
647
3,775
7,145
52,829
0
L
Set
5,043
1,584
0
976
17,513
21,590
15
6,024
10,618
0
49,019
W
6,693
411
0
0
9,778
3,154
477
5,340
4,438
33,550
0
L
Fenrir
11,463
2,594
0
2,369
18,595
11,280
0
7,519
10,835
0
68,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,423
Gold Earned
47,628
553
Minions Killed
445
0
Camps Cleared
0
2,030,854
Distance Traveled
1,966,947
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,773
444
44
2
0
421,868
6
L
Sol
9,459
430
135
6
0
376,245
5
W
Bakasura
11,736
533
144
7
0
455,548
0
W
Aphrodite
12,414
564
188
9
0
409,898
2
W
Izanami
10,765
489
125
6
0
371,781
2
L
Yemoja
8,497
386
30
1
0
397,339
3
L
Kukulkan
9,878
449
98
4
0
379,393
0
L
Set
8,798
400
83
4
0
352,376
0
W
Scylla
8,735
397
52
2
0
371,759
1
L
Fenrir
10,996
500
99
5
0
461,594
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role