Player Matchup

Achilles
Achilles
 
Achilles
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Terra Shinigami
Bellona
Level 144
God Stats
15W - 6L
1,558 SR
Queue Stats
133W - 130L
1,501 Elo+
Solo
Kumbhakarna
Kumbhakarna
ThatKidTray707
Kumbhakarna
Level 153
God Stats
6W - 6L
1,604 SR
Queue Stats
1,040W - 1,035L
1,519 Elo+
Solo
Hel
Hel
bedrockgonad
Hel
Level 106
God Stats
1W - 1L
1,316 SR
Queue Stats
15W - 21L
1,555 Elo+
Party 1
Cernunnos
Cernunnos
beholder420
Cernunnos
Level 48
God Stats
2W - 2L
1,238 SR
Queue Stats
24W - 24L
1,523 Elo+
Party 1
Team Averages
Level 99
1,443 SR
1,520 Elo+

VS

Team Averages
Level 73
1,655 SR
1,544 Elo+
Vulcan
Vulcan
Back_camp_goblin
Vulcan
Level 155
God Stats
8W - 10L
1,743 SR
Queue Stats
825W - 773L
1,588 Elo+
Party 2
Jing Wei
Jing Wei
IHoldLeftClick
Jing Wei
Level 24
God Stats
4W - 6L
1,500 SR
Queue Stats
198W - 151L
1,460 Elo+
Party 2
Hercules
Hercules
SimplyDre
Hercules
Level 35
God Stats
4W - 3L
1,771 SR
Queue Stats
179W - 161L
1,563 Elo+
Solo
Fafnir
Fafnir
Stefonio
Fafnir
Level 110
God Stats
4W - 4L
1,760 SR
Queue Stats
118W - 91L
1,525 Elo+
Solo
Fenrir
Fenrir
Tumultian
Fenrir
Level 40
God Stats
2W - 5L
1,500 SR
Queue Stats
96W - 121L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
6 / 0 / 2
7,088
644
4,579
6,446
4,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
5 / 2 / 0
7,691
699
8,445
7,910
5,707
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kumbhakarna
ThatKidTray707
Kumbhakarna
8
0 / 0 / 3
4,998
454
1,486
6,635
3,745
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 0 / 2
6,683
608
4,518
7,525
3,179
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
beholder420
Cernunnos
9
2 / 0 / 3
5,619
511
6,315
5,061
1,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,203
564
4,820
4,172
1,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
7
0 / 2 / 0
4,590
417
3,400
4,645
1,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
SimplyDre
Hercules
10
0 / 3 / 2
5,323
484
3,203
8,868
5,137
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fafnir
Stefonio
Fafnir
7
0 / 2 / 0
4,936
449
2,788
8,377
5,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
Tumultian
Fenrir
6
1 / 6 / 0
4,777
434
2,565
9,614
2,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
15
Kills
2
2
Deaths
15
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
6
0
2
7
L
1
2
0
0.5
L
Jing Wei
0
2
0
0
L
Hercules
SimplyDre
Hercules
0
3
2
0.33
L
Fafnir
Stefonio
Fafnir
0
2
0
0
W
5
2
0
2.5
W
Kumbhakarna
ThatKidTray707
Kumbhakarna
0
0
3
1.5
L
Fenrir
Tumultian
Fenrir
1
6
0
0.17
W
2
0
2
3
W
Cernunnos
beholder420
Cernunnos
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,343
Damage
16,776
33,577
Taken
35,676
18,562
Mitigated
16,165
15,546
Healing
10,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
4,579
1,686
0
3,912
6,446
4,116
495
378
6,068
0
38,648
L
4,820
773
0
750
4,172
1,324
0
2,809
1,363
35,587
0
L
Jing Wei
3,400
2,959
0
712
4,645
1,066
260
385
4,260
0
21,340
L
Hercules
SimplyDre
Hercules
3,203
919
0
4,203
8,868
5,137
0
476
8,392
0
21,586
L
Fafnir
Stefonio
Fafnir
2,788
379
277
2,847
8,377
5,689
3
624
7,753
9,040
0
W
8,445
4,176
0
3,334
7,910
5,707
0
727
6,835
0
46,224
W
Kumbhakarna
ThatKidTray707
Kumbhakarna
1,486
160
0
1,250
6,635
3,745
0
1,414
5,221
9,913
0
L
Fenrir
Tumultian
Fenrir
2,565
1,140
0
1,591
9,614
2,949
0
1,710
7,904
0
23,284
W
4,518
363
654
4,497
7,525
3,179
1,238
3,726
3,482
42,588
0
W
Cernunnos
beholder420
Cernunnos
6,315
2,425
0
1,899
5,061
1,815
624
1,045
4,016
0
25,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,079
Gold Earned
25,829
339
Minions Killed
232
0
Camps Cleared
0
1,037,308
Distance Traveled
997,042
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,088
644
79
7
0
226,273
5
L
Vulcan
6,203
564
72
7
0
191,760
2
L
Jing Wei
4,590
417
41
4
0
177,074
0
L
Hercules
5,323
484
59
5
0
209,831
1
L
Fafnir
4,936
449
10
1
0
197,336
2
W
Bellona
7,691
699
98
9
0
223,868
2
W
Kumbhakarna
4,998
454
13
1
0
194,244
3
L
Fenrir
4,777
434
50
5
0
221,041
0
W
Hel
6,683
608
93
8
0
203,797
4
W
Cernunnos
5,619
511
56
5
0
189,126
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role