Player Matchup

Gilgamesh
Gilgamesh
Abbie Falls
Gilgamesh
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo
Persephone
Persephone
CapitaBFF
Persephone
Level 8
God Stats
2W - 3L
1,575 SR
Queue Stats
5W - 7L
1,636 Elo+
Solo
Bakasura
Bakasura
FusRoDahh
Bakasura
Level 27
God Stats
5W - 3L
1,797 SR
Queue Stats
109W - 92L
1,571 Elo+
Solo
Artemis
Artemis
RTR_BaMa10023
Artemis
Level 18
God Stats
12W - 9L
1,667 SR
Queue Stats
85W - 83L
1,488 Elo+
Solo
Hel
Hel
WatersWetGG
Hel
Level 23
God Stats
2W - 3L
1,333 SR
Queue Stats
66W - 61L
1,561 Elo+
Solo
Team Averages
Level 19
1,575 SR
1,551 Elo+

VS

Team Averages
Level 15
1,632 SR
1,516 Elo+
Chronos
Chronos
DEMONHUNTER52620
Chronos
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,649 Elo+
Solo
Sol
Sol
Licheni_bzy96
Sol
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,248 Elo+
Solo
Ares
Ares
TheFoxSenpai
Ares
Level 28
God Stats
3W - 3L
1,883 SR
Queue Stats
154W - 211L
1,454 Elo+
Solo
Achilles
Achilles
ULT1MATE REX
Achilles
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,629 Elo+
Solo
Skadi
Skadi
hernamewasiron
Skadi
Level 29
God Stats
45W - 23L
1,775 SR
Queue Stats
215W - 211L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Abbie Falls
Gilgamesh
18
5 / 0 / 3
11,406
634
12,678
14,295
12,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Persephone
CapitaBFF
Persephone
9
0 / 7 / 1
7,225
401
349
6,039
3,085
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bakasura
FusRoDahh
Bakasura
16
5 / 2 / 5
10,108
562
4,553
12,113
6,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
16
2 / 3 / 2
9,983
555
8,328
7,944
2,406
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
19 / 4 / 3
12,523
696
21,963
14,678
6,716
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 14 / 1
6,313
351
3,205
14,969
3,839
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 6 / 0
6,865
381
2,080
8,851
2,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 3 / 4
9,226
513
4,622
16,051
15,128
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
ULT1MATE REX
Achilles
12
2 / 3 / 1
7,294
405
7,180
15,382
12,934
15
9 / 5 / 3
10,391
577
15,452
14,180
5,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
24
31
Kills
15
16
Deaths
31
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Abbie Falls
Gilgamesh
5
0
3
6.5
W
Persephone
CapitaBFF
Persephone
0
7
1
0.07
L
0
14
1
0.04
W
Bakasura
FusRoDahh
Bakasura
5
2
5
3.75
L
1
6
0
0.17
W
Artemis
2
3
2
1
L
3
3
4
1.67
L
Achilles
ULT1MATE REX
Achilles
2
3
1
0.83
W
19
4
3
5.13
L
9
5
3
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,871
Damage
32,539
55,069
Taken
69,433
32,106
Mitigated
40,203
24,964
Healing
9,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Abbie Falls
Gilgamesh
12,678
3,176
0
6,897
14,295
12,976
876
1,004
13,291
18,014
61,685
W
Persephone
CapitaBFF
Persephone
349
157
0
155
6,039
3,085
0
487
5,546
7,535
0
L
3,205
2,150
0
227
14,969
3,839
62
10,349
4,570
17,436
0
W
Bakasura
FusRoDahh
Bakasura
4,553
3,260
0
5,549
12,113
6,923
1,165
1,865
10,248
0
54,886
L
2,080
956
0
2,117
8,851
2,922
93
1,770
7,081
29,477
6,749
W
Artemis
8,328
3,100
0
2,518
7,944
2,406
2,972
2,024
5,920
0
65,534
L
4,622
433
0
1,419
16,051
15,128
435
4,505
11,476
28,341
0
L
Achilles
ULT1MATE REX
Achilles
7,180
2,431
634
3,250
15,382
12,934
360
3,097
12,070
0
30,498
W
21,963
2,038
2,581
7,264
14,678
6,716
1,920
4,404
10,274
85,326
0
L
15,452
9,302
0
1,750
14,180
5,380
4,418
5,074
9,106
0
68,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,245
Gold Earned
40,089
519
Minions Killed
304
0
Camps Cleared
0
1,602,539
Distance Traveled
1,457,038
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,406
634
150
8
0
327,255
2
W
Persephone
7,225
401
12
1
0
241,247
0
L
Chronos
6,313
351
27
2
0
250,297
0
W
Bakasura
10,108
562
106
6
0
398,423
1
L
Sol
6,865
381
69
4
0
243,311
0
W
Artemis
9,983
555
105
6
0
301,413
4
L
Ares
9,226
513
43
2
0
327,257
2
L
Achilles
7,294
405
46
3
0
349,786
1
W
Hel
12,523
696
146
8
0
334,201
0
L
Skadi
10,391
577
119
7
0
286,387
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role