Player Matchup

Anubis
Anubis
FlemingGo
Anubis
Level 20
God Stats
4W - 4L
1,735 SR
Queue Stats
23W - 29L
1,387 Elo+
Party 2
Charybdis
Charybdis
ThatsMyLane
Charybdis
Level 29
God Stats
12W - 6L
1,746 SR
Queue Stats
195W - 98L
1,728 Elo+
Party 1
Hou Yi
Hou Yi
mrSuguri
Hou Yi
Level 6
God Stats
7W - 6L
1,860 SR
Queue Stats
11W - 13L
1,359 Elo+
Party 2
Yemoja
Yemoja
privet012
Yemoja
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
zbregovProtein
Kuzenbo
Level 27
God Stats
0W - 3L
1,740 SR
Queue Stats
91W - 70L
1,697 Elo+
Party 1
Team Averages
Level 18
1,716 SR
1,534 Elo+

VS

Team Averages
Level 11
1,553 SR
1,593 Elo+
Medusa
Medusa
 
Medusa
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DephectDog
Fenrir
Level 8
God Stats
5W - 1L
1,925 SR
Queue Stats
32W - 21L
1,716 Elo+
Solo
Gilgamesh
Gilgamesh
Edgardhr2006
Gilgamesh
Level 17
God Stats
2W - 3L
1,135 SR
Queue Stats
37W - 42L
1,225 Elo+
Solo
Ymir
Ymir
KYOLZ
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,879 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
OoDjigitoO
Morgan Le Fay
Level 25
God Stats
16W - 7L
1,704 SR
Queue Stats
69W - 59L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
FlemingGo
Anubis
8
0 / 8 / 1
4,826
439
231
7,072
2,707
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
ThatsMyLane
Charybdis
13
6 / 2 / 0
7,676
698
6,495
5,176
2,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hou Yi
mrSuguri
Hou Yi
7
0 / 7 / 0
4,795
436
4,108
8,189
1,788
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yemoja
privet012
Yemoja
7
0 / 5 / 0
4,784
435
1,579
6,461
3,163
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
2 / 2 / 1
6,435
585
4,909
7,345
4,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
6 / 0 / 5
7,214
656
8,993
5,416
1,706
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
DephectDog
Fenrir
10
4 / 1 / 5
6,310
574
3,860
5,767
1,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Edgardhr2006
Gilgamesh
9
1 / 5 / 0
5,384
489
2,144
7,814
2,197
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
KYOLZ
Ymir
10
4 / 2 / 7
6,356
578
3,043
8,230
3,798
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
OoDjigitoO
Morgan Le Fay
13
9 / 0 / 3
7,878
716
7,722
4,489
1,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
8
Kills
24
24
Deaths
8
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
0
5
8.5
W
Fenrir
DephectDog
Fenrir
4
1
5
6.5
W
Gilgamesh
Edgardhr2006
Gilgamesh
1
5
0
0.2
L
Anubis
FlemingGo
Anubis
0
8
1
0.06
W
Ymir
KYOLZ
Ymir
4
2
7
3.75
W
Morgan Le Fay
OoDjigitoO
Morgan Le Fay
9
0
3
10.5
L
Charybdis
ThatsMyLane
Charybdis
6
2
0
3
L
Hou Yi
mrSuguri
Hou Yi
0
7
0
0
L
Yemoja
privet012
Yemoja
0
5
0
0
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,322
Damage
25,762
34,243
Taken
31,716
14,145
Mitigated
11,283
5,865
Healing
6,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,993
4,534
0
1,666
5,416
1,706
0
2,073
3,343
0
46,091
W
Fenrir
DephectDog
Fenrir
3,860
1,846
0
1,156
5,767
1,914
0
973
4,794
0
28,709
W
Gilgamesh
Edgardhr2006
Gilgamesh
2,144
686
0
900
7,814
2,197
866
0
7,814
0
20,817
L
Anubis
FlemingGo
Anubis
231
144
0
457
7,072
2,707
220
4,796
2,276
16,820
0
W
Ymir
KYOLZ
Ymir
3,043
906
0
778
8,230
3,798
0
2,775
5,455
23,590
0
W
Morgan Le Fay
OoDjigitoO
Morgan Le Fay
7,722
653
116
1,720
4,489
1,668
0
898
3,591
46,287
0
L
Charybdis
ThatsMyLane
Charybdis
6,495
3,768
0
1,187
5,176
2,049
378
693
4,483
0
45,506
L
Hou Yi
mrSuguri
Hou Yi
4,108
2,423
0
1,323
8,189
1,788
0
876
7,313
0
19,945
L
Yemoja
privet012
Yemoja
1,579
601
489
227
6,461
3,163
0
1,818
4,643
12,999
0
L
4,909
1,729
0
2,182
7,345
4,438
0
2,582
4,763
34,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,516
Gold Earned
33,142
279
Minions Killed
294
0
Camps Cleared
0
976,148
Distance Traveled
1,092,429
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,214
656
90
8
0
234,533
2
W
Fenrir
6,310
574
51
5
0
220,493
4
W
Gilgamesh
5,384
489
40
4
0
184,117
0
L
Anubis
4,826
439
37
3
0
181,998
1
W
Ymir
6,356
578
38
3
0
214,422
7
W
Morgan Le Fay
7,878
716
75
7
0
238,864
4
L
Charybdis
7,676
698
97
9
0
187,836
4
L
Hou Yi
4,795
436
45
4
0
185,628
0
L
Yemoja
4,784
435
19
2
0
189,435
1
L
Kuzenbo
6,435
585
81
7
0
231,251
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role