Player Matchup

Tiamat
Tiamat
OMNIMON5920
Tiamat
Level 26
God Stats
16W - 7L
1,602 SR
Queue Stats
51W - 29L
1,542 Elo+
Party 2
Medusa
Medusa
SimonPhoenix01
Medusa
Level 113
God Stats
11W - 3L
1,720 SR
Queue Stats
400W - 259L
1,543 Elo+
Party 2
Hercules
Hercules
ThisVacantHeart
Hercules
Level 97
God Stats
22W - 5L
1,549 SR
Queue Stats
276W - 172L
1,524 Elo+
Party 2
Team Averages
Level 79
1,624 SR
1,536 Elo+

VS

Team Averages
Level 36
1,478 SR
1,438 Elo+
Morgan Le Fay
Morgan Le Fay
Abdax12
Morgan Le Fay
Level 15
God Stats
4W - 5L
1,603 SR
Queue Stats
47W - 37L
1,386 Elo+
Party 1
Osiris
Osiris
EinzigWahrerEric
Osiris
Level 89
God Stats
0W - 2L
1,331 SR
Queue Stats
492W - 449L
1,531 Elo+
Party 1
Olorun
Olorun
Taxuo
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
9 / 1 / 11
10,841
834
16,045
11,556
7,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
10 / 3 / 8
10,443
803
9,371
10,134
3,456
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
13
4 / 3 / 15
9,873
759
8,038
15,616
10,441
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Abdax12
Morgan Le Fay
10
0 / 5 / 4
8,042
619
6,640
8,360
3,682
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
7 / 6 / 0
10,489
807
13,619
17,335
11,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Olorun
Taxuo
Olorun
10
0 / 12 / 3
7,534
580
6,443
13,319
3,711
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
14
23
Kills
7
7
Deaths
23
34
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Abdax12
Morgan Le Fay
0
5
4
0.4
L
7
6
0
1.17
W
Tiamat
9
1
11
14.5
W
10
3
8
4.67
L
Olorun
Taxuo
Olorun
0
12
3
0.13
W
Hercules
4
3
15
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,454
Damage
26,702
37,306
Taken
39,014
21,824
Mitigated
18,475
10,099
Healing
6,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Abdax12
Morgan Le Fay
6,640
419
0
1,733
8,360
3,682
0
2,062
6,138
18,307
0
L
13,619
5,332
0
2,930
17,335
11,082
0
6,920
10,006
0
29,619
W
Tiamat
16,045
1,074
168
3,405
11,556
7,927
205
4,187
7,369
35,850
0
W
9,371
3,709
0
2,037
10,134
3,456
1,843
3,148
6,986
0
43,492
L
Olorun
Taxuo
Olorun
6,443
4,631
265
1,618
13,319
3,711
101
6,452
6,562
15,001
0
W
Hercules
8,038
2,189
210
4,279
15,616
10,441
87
6,247
9,369
0
20,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,157
Gold Earned
26,065
143
Minions Killed
88
8
Camps Cleared
3
760,113
Distance Traveled
569,725
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,042
619
28
2
1
154,293
2
L
Osiris
10,489
807
41
3
2
257,310
3
W
Tiamat
10,841
834
49
4
3
255,143
2
W
Medusa
10,443
803
67
5
2
255,945
1
L
Olorun
7,534
580
19
1
0
158,122
2
W
Hercules
9,873
759
27
2
3
249,025
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role