Player Matchup

Chaac
Chaac
CrushTheSlot
Chaac
Level 134
God Stats
17W - 10L
1,278 SR
Queue Stats
113W - 81L
1,757 Elo+
Party 2
Sol
Sol
DBurns
Sol
Level 156
God Stats
2W - 1L
1,436 SR
Queue Stats
134W - 86L
1,751 Elo+
Party 2
Ullr
Ullr
IGoByThomas
Ullr
Level 140
God Stats
93W - 70L
1,620 SR
Queue Stats
303W - 272L
1,695 Elo+
Party 2
Team Averages
Level 143
1,445 SR
1,735 Elo+

VS

Team Averages
Level 16
1,595 SR
1,471 Elo+
Kali
Kali
Fenix2709
Kali
Level 11
God Stats
0W - 1L
1,845 SR
Queue Stats
0W - 9L
1,263 Elo+
Party 1
Hercules
Hercules
Skylinefranc
Hercules
Level 19
God Stats
378W - 206L
1,676 SR
Queue Stats
383W - 211L
1,650 Elo+
Solo
Tiamat
Tiamat
YourName7498
Tiamat
Level 17
God Stats
0W - 2L
1,264 SR
Queue Stats
0W - 9L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 12
6,085
1,014
3,473
4,407
2,522
Cudgel

Cudgel

+10
Physical Power
+50
Health

Sol
DBurns
Sol
10
6 / 2 / 7
6,574
1,096
5,134
5,260
1,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

11
9 / 0 / 7
7,285
1,214
5,929
3,225
1,088
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
5
0 / 8 / 1
4,275
713
815
7,200
4,921
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Skylinefranc
Hercules
9
2 / 3 / 0
5,370
895
4,844
7,494
4,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tiamat
7
0 / 7 / 2
4,728
788
2,576
6,507
2,835
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
5
17
Kills
2
2
Deaths
18
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
0
12
8
W
Sol
DBurns
Sol
6
2
7
4.75
L
Kali
0
8
1
0.06
W
9
0
7
12.5
L
Hercules
Skylinefranc
Hercules
2
3
0
0.67
L
Tiamat
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,536
Damage
8,235
12,892
Taken
21,201
5,384
Mitigated
12,713
5,390
Healing
2,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,473
649
0
1,599
4,407
2,522
118
1,175
3,194
0
6,910
W
Sol
DBurns
Sol
5,134
1,560
0
2,517
5,260
1,774
1,691
706
4,185
18,470
2,329
L
Kali
815
226
0
493
7,200
4,921
0
978
6,222
0
3,614
W
5,929
1,966
0
1,274
3,225
1,088
764
1,118
2,063
0
24,168
L
Hercules
Skylinefranc
Hercules
4,844
1,822
0
1,978
7,494
4,957
0
2,089
5,405
0
13,390
L
Tiamat
2,576
592
0
324
6,507
2,835
0
2,100
4,407
7,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,944
Gold Earned
14,373
71
Minions Killed
39
2
Camps Cleared
2
387,088
Distance Traveled
302,101
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,085
1,014
10
2
1
135,173
2
W
Sol
6,574
1,096
26
4
1
124,511
1
L
Kali
4,275
713
4
1
1
99,174
2
W
Ullr
7,285
1,214
35
6
0
127,404
1
L
Hercules
5,370
895
26
4
1
99,277
2
L
Tiamat
4,728
788
9
2
0
103,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role