Player Matchup

Bacchus
Bacchus
NATRCLRK
Bacchus
Level 84
God Stats
35W - 21L
1,559 SR
Queue Stats
425W - 394L
1,558 Elo+
Solo
Nu Wa
Nu Wa
NukeGhost00
Nu Wa
Level 109
God Stats
481W - 565L
1,392 SR
Queue Stats
629W - 745L
1,323 Elo+
Solo
Neith
Neith
sheitzaa
Neith
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 8L
1,274 Elo+
Solo
Team Averages
Level 100
1,484 SR
1,385 Elo+

VS

Team Averages
Level 58
1,409 SR
1,314 Elo+
Kukulkan
Kukulkan
GerJC
Kukulkan
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
266W - 234L
1,528 Elo+
Solo
Horus
Horus
glitchedgames98
Horus
Level 76
God Stats
28W - 33L
1,481 SR
Queue Stats
294W - 487L
1,229 Elo+
Party 1
Fenrir
Fenrir
jasd1998
Fenrir
Level 50
God Stats
17W - 42L
1,247 SR
Queue Stats
150W - 256L
1,184 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
NATRCLRK
Bacchus
10
1 / 2 / 10
7,344
734
6,383
10,768
11,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
7 / 1 / 4
8,118
812
8,393
5,232
1,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
sheitzaa
Neith
11
3 / 1 / 7
7,152
715
5,706
5,009
1,632
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
GerJC
Kukulkan
11
3 / 1 / 1
6,824
682
8,430
6,015
1,879
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 3 / 4
6,044
604
3,070
8,217
5,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
jasd1998
Fenrir
8
1 / 7 / 2
6,217
622
2,005
10,087
3,165
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
11
Kills
4
4
Deaths
11
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
GerJC
Kukulkan
3
1
1
3.5
W
Bacchus
NATRCLRK
Bacchus
1
2
10
3
W
7
1
4
9
L
0
3
4
0.67
L
Fenrir
jasd1998
Fenrir
1
7
2
0.29
W
Neith
sheitzaa
Neith
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,482
Damage
13,505
21,009
Taken
24,319
15,237
Mitigated
10,845
5,327
Healing
5,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
GerJC
Kukulkan
8,430
785
0
846
6,015
1,879
444
4,179
1,634
37,528
0
W
Bacchus
NATRCLRK
Bacchus
6,383
178
241
1,625
10,768
11,926
145
3,222
7,236
14,476
0
W
8,393
980
275
655
5,232
1,679
651
2,902
2,289
25,516
0
L
3,070
816
1,668
2,172
8,217
5,801
198
4,458
3,441
0
8,096
L
Fenrir
jasd1998
Fenrir
2,005
785
307
823
10,087
3,165
546
5,507
4,306
0
8,296
W
Neith
sheitzaa
Neith
5,706
2,134
418
2,113
5,009
1,632
994
2,815
2,032
0
21,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,614
Gold Earned
19,085
108
Minions Killed
100
4
Camps Cleared
3
477,167
Distance Traveled
462,428
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,824
682
82
8
0
161,265
0
W
Bacchus
7,344
734
12
1
0
183,911
0
W
Nu Wa
8,118
812
55
6
2
156,634
2
L
Horus
6,044
604
7
1
2
173,154
4
L
Fenrir
6,217
622
11
1
1
128,009
0
W
Neith
7,152
715
41
4
2
136,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role