Player Matchup

Cabrakan
Cabrakan
Silver III
Harrison11845
Cabrakan
Silver III
Level 119
God Stats
1W - 0L
1,483 SR
Queue Stats
10W - 4L
1,489 MMR
Party 1
Osiris
Osiris
Gold V
PrettyLoki_
Osiris
Gold V
Level 125
God Stats
6W - 0L
1,674 SR
Queue Stats
12W - 1L
1,689 MMR
Party 1
Tiamat
Tiamat
Gold V
SRMadman12
Tiamat
Gold V
Level 117
God Stats
2W - 0L
1,791 SR
Queue Stats
11W - 2L
1,678 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 120
1,649 SR
1,619 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 133
1,565 SR
1,575 MMR
Anubis
Anubis
Gold II
DzeTa StiCoT
Anubis
Gold II
Level 125
God Stats
20W - 10L
1,654 SR
Queue Stats
283W - 303L
1,705 MMR
Party 2
Fenrir
Fenrir
Gold III
DzeTa ZmaNI
Fenrir
Gold III
Level 135
God Stats
1W - 2L
1,453 SR
Queue Stats
266W - 287L
1,610 MMR
Party 2
Geb
Geb
Gold V
PaPaWemBa666
Geb
Gold V
Level 139
God Stats
0W - 1L
1,587 SR
Queue Stats
40W - 33L
1,410 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Harrison11845
Cabrakan
16
2 / 3 / 8
11,846
623
16,313
17,791
17,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Osiris
16
5 / 3 / 6
12,986
683
14,558
20,366
19,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tiamat
SRMadman12
Tiamat
17
5 / 3 / 5
12,838
676
16,476
14,622
8,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Morgan Le FayAthenaYmirGilgameshBacchus

VS

Bans
CthulhuIzanamiJormungandrDanzaburouCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
3 / 5 / 4
11,473
604
13,593
14,477
7,979
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
16
5 / 3 / 3
12,020
633
14,790
18,032
15,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

13
1 / 4 / 8
11,942
629
8,271
23,519
27,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
24
12
Kills
9
9
Deaths
12
19
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Anubis
3
5
4
1
L
Fenrir
5
3
3
2.17
W
Cabrakan
Harrison11845
Cabrakan
2
3
8
2
L
1
4
8
1.25
W
Osiris
5
3
6
2.67
W
Tiamat
SRMadman12
Tiamat
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,347
Damage
36,654
52,779
Taken
56,028
45,679
Mitigated
51,133
19,298
Healing
10,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
13,593
489
0
5,892
14,477
7,979
562
8,145
6,046
64,901
0
L
Fenrir
14,790
2,799
0
1,857
18,032
15,313
749
10,435
6,629
0
33,271
W
Cabrakan
Harrison11845
Cabrakan
16,313
1,556
0
6,415
17,791
17,824
580
9,502
7,899
28,129
0
L
8,271
1,114
178
3,049
23,519
27,841
0
12,003
10,445
20,555
0
W
Osiris
14,558
5,946
0
7,117
20,366
19,138
681
6,643
13,190
0
57,356
W
Tiamat
SRMadman12
Tiamat
16,476
2,373
451
5,315
14,622
8,717
845
6,422
8,076
64,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,670
Gold Earned
35,435
181
Minions Killed
189
12
Camps Cleared
4
1,031,394
Distance Traveled
960,432
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
11,473
604
134
7
1
266,087
3
L
Fenrir
12,020
633
34
2
3
387,920
3
W
Cabrakan
11,846
623
20
1
0
330,670
2
L
Geb
11,942
629
21
1
0
306,425
9
W
Osiris
12,986
683
43
2
2
372,821
8
W
Tiamat
12,838
676
118
6
10
327,903
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role