Player Matchup

Cerberus
Cerberus
Silver I
 
Cerberus
Silver I
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver I
F0rsak3nHate
Janus
Silver I
Level 155
God Stats
22W - 31L
1,485 SR
Queue Stats
178W - 180L
1,236 MMR
Solo
Ravana
Ravana
Silver I
Geekster101
Ravana
Silver I
Level 154
God Stats
8W - 6L
1,587 SR
Queue Stats
244W - 254L
1,202 MMR
Solo
Heimdallr
Heimdallr
Gold V
Mightywhitey207
Heimdallr
Gold V
Level 73
God Stats
0W - 3L
1,429 SR
Queue Stats
33W - 78L
1,209 MMR
Solo
Fafnir
Fafnir
Gold IV
iiCrowe
Fafnir
Gold IV
Level 106
God Stats
16W - 20L
1,522 SR
Queue Stats
221W - 217L
1,257 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 111
1,505 SR
1,281 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 135
1,548 SR
1,230 MMR
Neith
Neith
Gold IV
Andservan
Neith
Gold IV
Level 160
God Stats
69W - 83L
1,459 SR
Queue Stats
359W - 357L
1,271 MMR
Party 1
Thoth
Thoth
Silver I
FlapjackJustice
Thoth
Silver I
Level 129
God Stats
3W - 2L
1,675 SR
Queue Stats
217W - 230L
1,180 MMR
Solo
Loki
Loki
Gold V
LG_Zeldris
Loki
Gold V
Level 65
God Stats
5W - 10L
1,339 SR
Queue Stats
179W - 178L
1,265 MMR
Solo
Ymir
Ymir
Gold V
alfafox9
Ymir
Gold V
Level 160
God Stats
10W - 6L
1,601 SR
Queue Stats
317W - 323L
1,195 MMR
Party 1
Gilgamesh
Gilgamesh
Silver I
iago180
Gilgamesh
Silver I
Level 160
God Stats
12W - 5L
1,667 SR
Queue Stats
639W - 644L
1,242 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
4 / 1 / 0
9,495
528
8,963
15,295
11,780
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
2 / 2 / 1
10,371
576
6,008
7,503
2,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ravana
15
1 / 5 / 1
8,578
477
6,355
10,584
4,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Heimdallr
Mightywhitey207
Heimdallr
9
0 / 3 / 1
6,452
358
1,924
6,065
1,981
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
iiCrowe
Fafnir
13
2 / 0 / 1
7,878
438
2,879
7,636
7,932
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
OdinArachneTiamatCthulhuMorgan Le Fay

VS

Bans
Chang'eArtemisTerraScyllaYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Andservan
Neith
15
2 / 2 / 3
9,099
506
6,201
7,249
2,467
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
2 / 3 / 1
9,682
538
4,257
7,837
2,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
3 / 0 / 3
10,909
606
6,105
10,049
3,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
14
2 / 1 / 5
9,541
530
5,527
11,030
11,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gilgamesh
iago180
Gilgamesh
14
2 / 3 / 1
9,299
517
6,989
16,390
9,364
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
24
9
Kills
11
11
Deaths
9
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
4
1
0
4
W
Neith
Andservan
Neith
2
2
3
1.75
L
2
2
1
1.25
W
2
3
1
0.83
L
Ravana
1
5
1
0.3
W
3
0
3
4.5
L
Heimdallr
Mightywhitey207
Heimdallr
0
3
1
0.17
W
Ymir
2
1
5
4.5
W
Gilgamesh
iago180
Gilgamesh
2
3
1
0.83
L
Fafnir
iiCrowe
Fafnir
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,129
Damage
29,079
47,083
Taken
52,555
29,184
Mitigated
29,819
15,014
Healing
18,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
8,963
937
0
6,792
15,295
11,780
0
1,676
13,619
59,267
0
W
Neith
Andservan
Neith
6,201
3,065
0
3,205
7,249
2,467
1,116
3,311
3,890
0
73,494
L
6,008
228
0
2,842
7,503
2,512
0
4,367
3,136
82,660
0
W
4,257
501
0
2,110
7,837
2,577
0
3,135
4,564
67,666
0
L
Ravana
6,355
1,392
0
2,518
10,584
4,979
0
1,088
9,496
0
56,552
W
6,105
1,963
0
6,406
10,049
3,512
0
1,691
8,318
0
92,129
L
Heimdallr
Mightywhitey207
Heimdallr
1,924
538
0
675
6,065
1,981
0
1,094
4,971
0
28,133
W
Ymir
5,527
1,026
282
2,332
11,030
11,899
0
3,220
7,740
36,137
0
W
Gilgamesh
iago180
Gilgamesh
6,989
1,690
0
4,221
16,390
9,364
428
6,540
9,850
0
49,522
L
Fafnir
iiCrowe
Fafnir
2,879
429
0
2,187
7,636
7,932
0
1,559
6,077
27,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,774
Gold Earned
48,530
540
Minions Killed
557
0
Camps Cleared
0
1,542,010
Distance Traveled
1,742,507
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,495
528
136
8
0
312,321
3
W
Neith
9,099
506
123
7
0
336,427
4
L
Janus
10,371
576
185
10
0
375,067
5
W
Thoth
9,682
538
138
8
0
317,702
7
L
Ravana
8,578
477
106
6
0
334,274
4
W
Loki
10,909
606
152
8
0
407,138
3
L
Heimdallr
6,452
358
69
4
0
191,112
4
W
Ymir
9,541
530
62
3
0
372,208
4
W
Gilgamesh
9,299
517
82
5
0
309,032
1
L
Fafnir
7,878
438
44
2
0
329,236
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role