Player Matchup

Tiamat
Tiamat
LILRedRaptor562
Tiamat
Level 80
God Stats
14W - 19L
1,546 SR
Queue Stats
78W - 103L
1,311 Elo+
Party 2
Ares
Ares
SOGGYSEAL54
Ares
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,331 Elo+
Party 2
Apollo
Apollo
Yanuch
Apollo
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,208 Elo+
Solo
Team Averages
Level 67
1,515 SR
1,283 Elo+

VS

Team Averages
Level 100
1,470 SR
1,525 Elo+
Ares
Ares
 
Ares
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Niedźwiadek
Chernobog
Level 48
God Stats
4W - 6L
1,515 SR
Queue Stats
57W - 64L
1,539 Elo+
Party 1
Ra
Ra
TenstulaDracula
Ra
Level 126
God Stats
7W - 6L
1,395 SR
Queue Stats
307W - 322L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,863
586
3,443
7,255
3,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 3 / 1
6,347
635
2,708
8,757
7,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
Yanuch
Apollo
9
0 / 6 / 0
5,809
581
3,638
7,941
3,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
2 / 0 / 9
7,764
776
7,524
9,855
8,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chernobog
Niedźwiadek
Chernobog
12
6 / 0 / 6
7,981
798
8,269
5,195
2,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
4 / 1 / 6
7,538
754
5,048
4,934
2,076
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
33
0
Kills
12
12
Deaths
1
1
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
2
0
9
6.5
L
0
3
0
0
W
Chernobog
Niedźwiadek
Chernobog
6
0
6
9
L
0
3
1
0.17
W
4
1
6
7
L
Apollo
Yanuch
Apollo
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,789
Damage
20,841
23,953
Taken
19,984
14,577
Mitigated
13,360
2,338
Healing
8,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
7,524
201
0
3,027
9,855
8,818
383
3,721
5,862
19,290
0
L
3,443
637
0
1,522
7,255
3,222
0
3,382
3,873
20,202
0
W
Chernobog
Niedźwiadek
Chernobog
8,269
3,987
0
1,739
5,195
2,466
905
1,390
3,699
0
21,294
L
2,708
203
0
540
8,757
7,675
0
4,690
4,067
6,112
0
W
5,048
784
2,050
1,582
4,934
2,076
147
1,161
3,671
34,055
0
L
Apollo
Yanuch
Apollo
3,638
1,368
0
276
7,941
3,680
0
4,608
3,333
0
17,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,019
Gold Earned
23,283
88
Minions Killed
132
1
Camps Cleared
8
513,950
Distance Traveled
587,713
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,764
776
28
3
2
207,270
3
L
Tiamat
5,863
586
52
5
1
177,264
4
W
Chernobog
7,981
798
51
5
3
195,325
2
L
Ares
6,347
635
4
0
0
169,890
0
W
Ra
7,538
754
53
5
3
185,118
3
L
Apollo
5,809
581
32
3
0
166,796
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role