Player Matchup

Khepri
Khepri
Platinum I
 
Khepri
Platinum I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Diamond IV
Chalice1
Osiris
Diamond IV
Level 154
God Stats
4W - 1L
1,681 SR
Queue Stats
173W - 144L
2,006 MMR
Solo
Vamana
Vamana
Platinum II
Faradayx
Vamana
Platinum II
Level 61
God Stats
2W - 0L
1,755 SR
Queue Stats
44W - 36L
1,998 MMR
Solo
Merlin
Merlin
Platinum I
RandomSalesman
Merlin
Platinum I
Level 144
God Stats
23W - 27L
1,562 SR
Queue Stats
78W - 74L
2,065 MMR
Solo
Izanami
Izanami
Diamond III
itzTIBI
Izanami
Diamond III
Level 160
God Stats
16W - 10L
1,729 SR
Queue Stats
545W - 521L
2,047 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 133
1,645 SR
1,923 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 136
1,540 SR
1,708 MMR
Tiamat
Tiamat
Platinum I
 
Tiamat
Platinum I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Diamond V
 
Sobek
Diamond V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum I
 
Ah Muzen Cab
Platinum I
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Diamond V
Solensis
Bellona
Diamond V
Level 127
God Stats
183W - 132L
1,654 SR
Queue Stats
285W - 279L
2,064 MMR
Solo
Cthulhu
Cthulhu
Platinum I
Vaaanmitsu
Cthulhu
Platinum I
Level 160
God Stats
9W - 16L
1,546 SR
Queue Stats
367W - 360L
1,977 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
9
1 / 0 / 5
5,372
537
2,493
4,186
2,154
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Osiris
Chalice1
Osiris
11
4 / 0 / 2
6,291
629
4,514
6,943
4,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Vamana
Faradayx
Vamana
11
0 / 0 / 0
5,963
596
2,515
6,639
3,965
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
2 / 0 / 3
6,279
628
2,764
3,654
1,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
itzTIBI
Izanami
12
3 / 0 / 1
6,917
692
5,611
4,201
1,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Morgan Le FayAthenaGilgameshPersephoneOdin

VS

Bans
SetTsukuyomiRamaArtemisKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
0 / 3 / 0
5,053
505
3,669
5,711
3,485
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
 
Sobek
7
0 / 3 / 0
4,605
461
1,798
8,968
4,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
 
Ah Muzen Cab
6
0 / 3 / 0
4,067
407
2,944
5,000
905
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
Solensis
Bellona
9
0 / 1 / 0
5,103
510
2,774
5,196
2,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Vaaanmitsu
Cthulhu
11
0 / 0 / 0
5,948
595
3,600
5,120
5,012
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
10
Kills
0
0
Deaths
10
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
1
0
5
3.5
L
Tiamat
 
Tiamat
0
3
0
0
L
Sobek
 
Sobek
0
3
0
0
L
Ah Muzen Cab
 
Ah Muzen Cab
0
3
0
0
W
Osiris
Chalice1
Osiris
4
0
2
5
W
Vamana
Faradayx
Vamana
0
0
0
0
W
2
0
3
3.5
L
Bellona
Solensis
Bellona
0
1
0
0
L
Cthulhu
Vaaanmitsu
Cthulhu
0
0
0
0
W
Izanami
itzTIBI
Izanami
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,897
Damage
14,785
25,623
Taken
29,995
13,132
Mitigated
16,894
8,421
Healing
8,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
2,493
307
0
500
4,186
2,154
0
1,542
2,644
8,695
0
L
Tiamat
 
Tiamat
3,669
401
0
2,126
5,711
3,485
0
1,461
4,250
29,176
0
L
Sobek
 
Sobek
1,798
197
0
2,351
8,968
4,853
0
2,467
6,501
10,042
0
L
Ah Muzen Cab
 
Ah Muzen Cab
2,944
1,439
0
1,494
5,000
905
0
529
4,471
0
18,232
W
Osiris
Chalice1
Osiris
4,514
1,754
0
2,465
6,943
4,611
0
1,742
5,201
0
36,102
W
Vamana
Faradayx
Vamana
2,515
477
0
2,674
6,639
3,965
0
3,600
3,039
0
32,920
W
2,764
295
0
980
3,654
1,186
0
1,511
2,143
42,410
0
L
Bellona
Solensis
Bellona
2,774
1,276
0
662
5,196
2,639
0
800
4,396
0
30,912
L
Cthulhu
Vaaanmitsu
Cthulhu
3,600
1,179
0
1,990
5,120
5,012
0
0
5,120
35,067
0
W
Izanami
itzTIBI
Izanami
5,611
3,892
0
1,802
4,201
1,216
2,645
672
3,529
0
52,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,822
Gold Earned
24,776
378
Minions Killed
261
0
Camps Cleared
0
1,028,359
Distance Traveled
954,585
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
5,372
537
20
2
0
209,843
3
L
Tiamat
5,053
505
66
7
0
176,068
4
L
Sobek
4,605
461
17
2
0
175,354
2
L
Ah Muzen Cab
4,067
407
27
3
0
179,459
0
W
Osiris
6,291
629
70
7
0
221,913
5
W
Vamana
5,963
596
80
8
0
222,410
2
W
Merlin
6,279
628
94
9
0
193,055
3
L
Bellona
5,103
510
67
7
0
225,105
2
L
Cthulhu
5,948
595
84
8
0
198,599
4
W
Izanami
6,917
692
114
11
0
181,138
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role