Player Matchup

Nemesis
Nemesis
MochaBeret57650
Nemesis
Level 25
God Stats
5W - 3L
1,812 SR
Queue Stats
214W - 165L
1,366 Elo+
Party 2
Zeus
Zeus
OGKublaKhan
Zeus
Level 87
God Stats
9W - 16L
1,338 SR
Queue Stats
363W - 422L
1,369 Elo+
Party 2
Artemis
Artemis
SSDDTwiggy80
Artemis
Level 87
God Stats
14W - 11L
1,598 SR
Queue Stats
508W - 635L
1,289 Elo+
Party 2
Team Averages
Level 66
1,583 SR
1,341 Elo+

VS

Team Averages
Level 21
1,444 SR
1,226 Elo+
Cthulhu
Cthulhu
BigGlizzzy223
Cthulhu
Level 7
God Stats
0W - 1L
1,686 SR
Queue Stats
2W - 4L
1,215 Elo+
Party 1
Fenrir
Fenrir
ikjp1234
Fenrir
Level 27
God Stats
0W - 1L
1,145 SR
Queue Stats
2W - 4L
1,215 Elo+
Party 1
Zeus
Zeus
the lonebread49
Zeus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
11 / 1 / 13
9,519
952
11,229
7,298
4,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
7 / 5 / 13
8,813
881
10,481
7,646
2,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
SSDDTwiggy80
Artemis
12
8 / 2 / 13
8,871
887
6,646
5,633
1,652
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
1 / 9 / 5
7,396
740
4,025
12,560
9,029
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fenrir
ikjp1234
Fenrir
7
0 / 9 / 2
5,935
594
3,431
9,743
3,292
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
7 / 8 / 0
9,736
974
8,498
9,750
2,842
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
15
26
Kills
8
8
Deaths
26
39
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
9
5
0.39
W
11
1
13
17.5
W
7
5
13
2.7
W
Artemis
SSDDTwiggy80
Artemis
8
2
13
7.25
L
Fenrir
ikjp1234
Fenrir
0
9
2
0.11
L
7
8
0
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,356
Damage
15,954
20,577
Taken
32,053
8,292
Mitigated
15,163
2,224
Healing
1,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
4,025
481
0
49
12,560
9,029
0
3,382
8,446
9,104
0
W
11,229
4,995
0
1,273
7,298
4,536
573
5,214
2,084
0
18,812
W
10,481
2,013
0
0
7,646
2,104
637
4,044
3,602
28,908
0
W
Artemis
SSDDTwiggy80
Artemis
6,646
3,143
0
951
5,633
1,652
1,477
3,319
2,314
0
24,969
L
Fenrir
ikjp1234
Fenrir
3,431
807
0
284
9,743
3,292
0
4,611
4,666
0
8,326
L
8,498
1,048
0
1,412
9,750
2,842
0
2,400
7,002
24,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,203
Gold Earned
23,067
104
Minions Killed
66
4
Camps Cleared
2
532,698
Distance Traveled
444,658
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,396
740
11
1
0
152,870
0
W
Nemesis
9,519
952
18
2
1
186,464
1
W
Zeus
8,813
881
48
5
3
168,926
1
W
Artemis
8,871
887
38
4
0
177,308
1
L
Fenrir
5,935
594
7
1
1
164,551
0
L
Zeus
9,736
974
48
5
1
127,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role