Player Matchup

Ymir
Ymir
Drakkros272
Ymir
Level 25
God Stats
34W - 35L
1,579 SR
Queue Stats
35W - 41L
1,472 Elo+
Party 2
Hel
Hel
Holymouse
Hel
Level 25
God Stats
6W - 4L
1,516 SR
Queue Stats
56W - 58L
1,376 Elo+
Party 1
Chiron
Chiron
Rsong
Chiron
Level 97
God Stats
8W - 12L
1,450 SR
Queue Stats
129W - 159L
1,376 Elo+
Party 1
Ao Kuang
Ao Kuang
Wishcracker
Ao Kuang
Level 23
God Stats
18W - 14L
1,538 SR
Queue Stats
41W - 49L
1,374 Elo+
Party 1
Izanami
Izanami
xXSamuelGibsonXx
Izanami
Level 66
God Stats
28W - 24L
1,516 SR
Queue Stats
279W - 314L
1,430 Elo+
Party 2
Team Averages
Level 47
1,520 SR
1,406 Elo+

VS

Team Averages
Level 45
1,522 SR
1,416 Elo+
Khepri
Khepri
GivMeUrSister
Khepri
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Nemesis
Nemesis
Hyouringetsu
Nemesis
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 84L
1,278 Elo+
Solo
Nike
Nike
Little Loki9879
Nike
Level 29
God Stats
1W - 2L
1,755 SR
Queue Stats
85W - 99L
1,387 Elo+
Party 3
Sol
Sol
Melio6401
Sol
Level 105
God Stats
2W - 5L
1,355 SR
Queue Stats
246W - 271L
1,443 Elo+
Party 3
Skadi
Skadi
ZeMarsu
Skadi
Level 49
God Stats
1W - 3L
1,500 SR
Queue Stats
8W - 16L
1,470 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 14
11,646
555
6,519
18,038
24,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
3 / 4 / 4
11,301
538
9,976
16,187
8,254
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
Rsong
Chiron
19
9 / 2 / 5
12,388
590
17,078
18,030
7,327
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ao Kuang
Wishcracker
Ao Kuang
15
2 / 5 / 5
10,294
490
7,124
17,955
5,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
8 / 3 / 9
12,310
586
19,368
12,579
5,380
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 4
8,795
419
1,223
11,024
8,756
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
Hyouringetsu
Nemesis
16
1 / 6 / 5
9,610
458
8,092
16,423
6,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
4 / 5 / 3
10,239
488
10,912
18,743
10,240
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
6 / 6 / 1
11,708
558
15,825
22,296
7,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
ZeMarsu
Skadi
15
3 / 3 / 2
9,817
467
6,318
8,910
3,029
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
29
25
Kills
14
16
Deaths
25
37
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
2
14
5
L
0
5
4
0.4
W
3
4
4
1.25
L
Nemesis
Hyouringetsu
Nemesis
1
6
5
0.58
L
4
5
3
1.1
L
6
6
1
1.08
W
Chiron
Rsong
Chiron
9
2
5
5.75
W
Ao Kuang
Wishcracker
Ao Kuang
2
5
5
0.9
L
Skadi
ZeMarsu
Skadi
3
3
2
1.33
W
8
3
9
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,065
Damage
42,370
82,789
Taken
77,396
51,044
Mitigated
36,233
32,260
Healing
16,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,519
1,084
0
1,317
18,038
24,285
306
2,593
15,445
29,923
0
L
1,223
87
0
250
11,024
8,756
0
2,372
8,652
17,877
0
W
9,976
507
1,570
7,141
16,187
8,254
412
1,110
15,077
67,024
0
L
Nemesis
Hyouringetsu
Nemesis
8,092
3,482
0
2,840
16,423
6,511
285
4,202
12,107
0
58,199
L
10,912
1,441
0
3,465
18,743
10,240
789
10,146
8,597
0
59,716
L
15,825
4,795
0
8,594
22,296
7,697
756
4,144
18,152
86,856
0
W
Chiron
Rsong
Chiron
17,078
9,915
1,181
10,335
18,030
7,327
2,622
5,608
12,422
0
82,750
W
Ao Kuang
Wishcracker
Ao Kuang
7,124
1,718
0
6,383
17,955
5,798
2,876
3,062
14,893
55,059
0
L
Skadi
ZeMarsu
Skadi
6,318
2,896
0
1,444
8,910
3,029
0
2,641
6,269
0
52,088
W
19,368
15,439
0
4,333
12,579
5,380
4,983
4,739
7,840
0
108,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,939
Gold Earned
50,169
539
Minions Killed
500
0
Camps Cleared
0
1,950,829
Distance Traveled
1,986,948
26
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,646
555
24
1
0
384,667
10
L
Khepri
8,795
419
29
1
0
373,644
2
W
Hel
11,301
538
128
6
0
375,913
6
L
Nemesis
9,610
458
97
5
0
442,015
7
L
Nike
10,239
488
115
5
0
358,360
4
L
Sol
11,708
558
159
8
0
338,886
2
W
Chiron
12,388
590
131
6
0
408,517
0
W
Ao Kuang
10,294
490
89
4
0
390,374
8
L
Skadi
9,817
467
100
5
0
474,043
0
W
Izanami
12,310
586
167
8
0
391,358
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role