Player Matchup

Yemoja
Yemoja
Silver III
Harrison11845
Yemoja
Silver III
Level 119
God Stats
1W - 0L
1,602 SR
Queue Stats
10W - 4L
1,466 MMR
Party 2
Gilgamesh
Gilgamesh
Gold V
PrettyLoki_
Gilgamesh
Gold V
Level 125
God Stats
2W - 0L
1,638 SR
Queue Stats
12W - 1L
1,666 MMR
Party 2
Scylla
Scylla
Gold V
SRMadman12
Scylla
Gold V
Level 117
God Stats
4W - 1L
1,482 SR
Queue Stats
11W - 2L
1,655 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 120
1,574 SR
1,596 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 133
1,551 SR
1,425 MMR
Ganesha
Ganesha
Bronze III
Recon3344_PL
Ganesha
Bronze III
Level 140
God Stats
0W - 1L
1,819 SR
Queue Stats
1W - 5L
1,354 MMR
Party 1
Medusa
Medusa
Bronze III
SonOfAnarchy2195
Medusa
Bronze III
Level 117
God Stats
1W - 3L
1,333 SR
Queue Stats
1W - 3L
1,451 MMR
Party 1
Nox
Nox
Bronze III
maxymilian1987
Nox
Bronze III
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,469 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 18
9,940
710
8,159
13,888
13,698
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
PrettyLoki_
Gilgamesh
14
5 / 4 / 17
10,418
744
15,547
17,302
12,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
SRMadman12
Scylla
17
16 / 0 / 6
12,355
883
20,791
11,267
4,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
TiamatDanzaburouMorgan Le FayCthulhuYmir

VS

Bans
PersephoneCerberusHeimdallrSobekUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Recon3344_PL
Ganesha
13
2 / 6 / 7
9,497
678
7,768
21,454
18,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
6 / 9 / 2
9,381
670
13,234
16,694
6,331
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

12
1 / 8 / 7
8,587
613
7,253
10,279
4,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
25
23
Kills
9
9
Deaths
23
41
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
5
18
2.2
W
Gilgamesh
PrettyLoki_
Gilgamesh
5
4
17
3.38
L
Ganesha
Recon3344_PL
Ganesha
2
6
7
0.92
W
Scylla
SRMadman12
Scylla
16
0
6
19
L
6
9
2
0.78
L
1
8
7
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,497
Damage
28,255
42,457
Taken
48,427
30,167
Mitigated
29,063
18,171
Healing
3,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,159
1,456
2,165
3,926
13,888
13,698
277
4,382
9,506
19,717
0
W
Gilgamesh
PrettyLoki_
Gilgamesh
15,547
4,668
0
5,537
17,302
12,374
420
6,695
10,607
0
44,216
L
Ganesha
Recon3344_PL
Ganesha
7,768
838
0
1,667
21,454
18,654
0
11,865
9,589
28,980
0
W
Scylla
SRMadman12
Scylla
20,791
2,874
88
6,455
11,267
4,095
1,607
4,440
6,827
62,296
0
L
13,234
5,177
0
1,275
16,694
6,331
0
11,640
5,054
0
27,226
L
7,253
166
0
894
10,279
4,078
0
5,537
4,742
17,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,713
Gold Earned
27,465
162
Minions Killed
114
8
Camps Cleared
3
740,284
Distance Traveled
683,658
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,940
710
31
2
1
228,940
3
W
Gilgamesh
10,418
744
36
3
5
246,582
4
L
Ganesha
9,497
678
14
1
1
234,202
3
W
Scylla
12,355
883
95
7
2
264,762
3
L
Medusa
9,381
670
47
3
1
239,305
3
L
Nox
8,587
613
53
4
1
210,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role