Player Matchup

Baron Samedi
Baron Samedi
Gold V
DcgLucer
Baron Samedi
Gold V
Level 124
God Stats
6W - 11L
1,502 SR
Queue Stats
86W - 93L
1,406 MMR
Solo
Da Ji
Da Ji
Gold V
FlyingDutchMon1
Da Ji
Gold V
Level 157
God Stats
181W - 143L
1,558 SR
Queue Stats
823W - 821L
1,367 MMR
Solo
Cerberus
Cerberus
Bronze III
Jeckal_7
Cerberus
Bronze III
Level 108
God Stats
17W - 11L
1,581 SR
Queue Stats
61W - 55L
1,415 MMR
Solo
Izanami
Izanami
Gold IV
Matraquillo1
Izanami
Gold IV
Level 129
God Stats
1W - 0L
1,872 SR
Queue Stats
62W - 56L
1,378 MMR
Solo
King Arthur
King Arthur
Bronze III
aintchewlucky
King Arthur
Bronze III
Level 149
God Stats
1W - 0L
1,659 SR
Queue Stats
4W - 9L
1,357 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 133
1,634 SR
1,385 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 107
1,500 SR
1,385 MMR
Osiris
Osiris
Gold V
BrklynJo
Osiris
Gold V
Level 109
God Stats
7W - 9L
1,327 SR
Queue Stats
733W - 725L
1,422 MMR
Solo
Cthulhu
Cthulhu
Gold V
LG_Zeldris
Cthulhu
Gold V
Level 65
God Stats
5W - 6L
1,585 SR
Queue Stats
179W - 178L
1,311 MMR
Solo
Neith
Neith
Gold V
MysticKlutch
Neith
Gold V
Level 124
God Stats
5W - 7L
1,554 SR
Queue Stats
39W - 46L
1,359 MMR
Party 1
Bastet
Bastet
Gold V
Volker127
Bastet
Gold V
Level 106
God Stats
1W - 3L
1,623 SR
Queue Stats
60W - 67L
1,435 MMR
Party 1
Hel
Hel
Gold V
x-_-nado-_-
Hel
Gold V
Level 129
God Stats
1W - 2L
1,409 SR
Queue Stats
233W - 235L
1,398 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DcgLucer
Baron Samedi
11
3 / 1 / 6
7,177
552
3,619
4,492
1,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
5 / 1 / 3
8,062
620
5,145
6,953
2,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Jeckal_7
Cerberus
10
1 / 2 / 8
6,707
516
4,215
9,650
5,601
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
Matraquillo1
Izanami
15
8 / 0 / 3
9,556
735
8,462
7,091
2,216
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
aintchewlucky
King Arthur
13
2 / 3 / 0
7,828
602
5,722
9,418
6,306
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
ArtemisMorgan Le FayGilgameshAthenaKali

VS

Bans
Cu ChulainnYmirApolloOdinHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BrklynJo
Osiris
12
2 / 3 / 1
7,178
552
6,990
10,705
6,413
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
LG_Zeldris
Cthulhu
7
0 / 2 / 2
5,389
415
2,276
6,544
2,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
0 / 5 / 0
7,048
542
2,118
7,352
2,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
Volker127
Bastet
11
3 / 3 / 1
6,649
511
4,944
9,754
2,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 6 / 0
7,191
553
2,790
9,132
2,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
19
Kills
7
7
Deaths
19
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Osiris
BrklynJo
Osiris
2
3
1
0.83
W
Baron Samedi
DcgLucer
Baron Samedi
3
1
6
6
W
5
1
3
6.5
W
Cerberus
Jeckal_7
Cerberus
1
2
8
2.5
L
Cthulhu
LG_Zeldris
Cthulhu
0
2
2
0.5
W
Izanami
Matraquillo1
Izanami
8
0
3
9.5
L
0
5
0
0
L
Bastet
Volker127
Bastet
3
3
1
1.17
W
King Arthur
aintchewlucky
King Arthur
2
3
0
0.67
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,163
Damage
19,118
37,604
Taken
43,487
18,197
Mitigated
16,646
13,820
Healing
14,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
BrklynJo
Osiris
6,990
2,573
0
4,643
10,705
6,413
83
940
9,765
0
39,276
W
Baron Samedi
DcgLucer
Baron Samedi
3,619
81
1,167
1,899
4,492
1,451
1,197
2,298
2,194
26,802
0
W
5,145
1,464
0
1,859
6,953
2,623
750
859
6,094
0
45,058
W
Cerberus
Jeckal_7
Cerberus
4,215
214
0
4,081
9,650
5,601
236
1,224
8,426
24,225
0
L
Cthulhu
LG_Zeldris
Cthulhu
2,276
223
0
952
6,544
2,666
0
2,281
4,263
13,401
0
W
Izanami
Matraquillo1
Izanami
8,462
6,105
0
3,414
7,091
2,216
4,047
685
6,406
0
69,755
L
2,118
1,087
0
1,711
7,352
2,889
0
452
6,900
0
51,514
L
Bastet
Volker127
Bastet
4,944
1,274
0
2,980
9,754
2,540
0
1,700
8,054
0
30,133
W
King Arthur
aintchewlucky
King Arthur
5,722
1,094
0
1,400
9,418
6,306
0
0
9,418
0
40,097
L
2,790
171
1,471
2,641
9,132
2,138
0
2,589
6,543
46,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,330
Gold Earned
33,455
382
Minions Killed
361
0
Camps Cleared
0
1,349,459
Distance Traveled
1,232,512
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,178
552
78
6
0
278,654
6
W
Baron Samedi
7,177
552
38
3
0
272,134
2
W
Da Ji
8,062
620
83
6
0
291,051
1
W
Cerberus
6,707
516
47
4
0
287,720
14
L
Cthulhu
5,389
415
26
2
0
190,731
1
W
Izanami
9,556
735
137
11
0
256,427
4
L
Neith
7,048
542
98
8
0
215,804
2
L
Bastet
6,649
511
54
4
0
297,894
3
W
King Arthur
7,828
602
77
6
0
242,127
0
L
Hel
7,191
553
105
8
0
249,429
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role